I'd love to have someone put definitions for all the sliders somewhere. Here are some I've picked up from the slider discussions from other users (I think a lot are from Left4Dead but I can't remember anymore).
Sink or Swim - the ability of the ball handler to maneuver through the defense and get past his man (ie cross-over moves, quick-strike moves, etc.)
CPU Dunk vs Layup Freq - how aggressive the cpu plays in the paint. The higher the slider, the more the cpu drives the paint and tries to finish strong.
Hands in Post - defensive slider, primarily for big men (forwards/centers) and how well they rebound, deflect, block shots and go for steals.
Hands in the Perimeter - same as above but this relates to guards.
Shot Alter Ability - defensive slider, allows the defense to alter shots (mostly in the in the paint) and make the offensive player take more difficult shots as a result. This also affects shooting. The higher this slider is set, the more shots will be missed....especially in the low post.
In-Air Collision Foul Freq - how often fouls are called when an offensive player attempts a lay-up or a dunk shot and there is contact by a defensive player. The lower the slider, the less often a foul is called when a player attempts to block a dunk/lay-up shot when there is some contact. Also when this is set too high, it will create more "vacuum" and "herky-jerky" animation when the player drives the paint.
Shooting Foul - self-explanatory
Fake Out Discipline - affects the ability to fall for fakes.