CPU Close Out Effectiveness

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  • rudyjuly2
    Cade Cunningham
    • Aug 2002
    • 14815

    #1

    CPU Close Out Effectiveness

    What does CPU Close Out Effectiveness do?


    I'd love to have someone put definitions for all the sliders somewhere. Here are some I've picked up from the slider discussions from other users (I think a lot are from Left4Dead but I can't remember anymore).

    Sink or Swim - the ability of the ball handler to maneuver through the defense and get past his man (ie cross-over moves, quick-strike moves, etc.)

    CPU Dunk vs Layup Freq - how aggressive the cpu plays in the paint. The higher the slider, the more the cpu drives the paint and tries to finish strong.

    Hands in Post - defensive slider, primarily for big men (forwards/centers) and how well they rebound, deflect, block shots and go for steals.

    Hands in the Perimeter - same as above but this relates to guards.

    Shot Alter Ability - defensive slider, allows the defense to alter shots (mostly in the in the paint) and make the offensive player take more difficult shots as a result. This also affects shooting. The higher this slider is set, the more shots will be missed....especially in the low post.

    In-Air Collision Foul Freq - how often fouls are called when an offensive player attempts a lay-up or a dunk shot and there is contact by a defensive player. The lower the slider, the less often a foul is called when a player attempts to block a dunk/lay-up shot when there is some contact. Also when this is set too high, it will create more "vacuum" and "herky-jerky" animation when the player drives the paint.

    Shooting Foul - self-explanatory

    Fake Out Discipline - affects the ability to fall for fakes.
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