On a 10 scale, what do you all rate the demo?
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Re: On a 10 scale, what do you all rate the demo?
Or not play at all. Anyone that derived some satisfaction out of punch spamming or general cheesing to climb up the ratings ladder or pad their W-L record probably won't take the time to learn how to play non-cheese.Comment
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Re: On a 10 scale, what do you all rate the demo?
its pretty good,where is the replays when u get knockout?
,do i need a hard drive to have that option>i have the 4gb xbox 360
<input id="*******" type="hidden"><!--Session data--><input onclick="if(typeof(jsCall)=='function'){jsCall();} else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">Finn Z.Born To Percieve psn DKGuitarStar www.youtube.com/dksimbreakdowns
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Re: On a 10 scale, what do you all rate the demo?
8.5/10
+
POWER JAB! finally!
Faster foot speed (still needs tuning)
Signature punches (makes huge difference)
Graphics
_
Punch speed too fast
Stamina needs tweaked
Presentation/Commentary
I feel with the right sliders, this could be a great game. I thought FN4 was a very good game, but all the exploits ruined the online experience. With tuner sets hopefully fixing exploits ASAP and online gyms, this could be the best boxing game of all time.Comment
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Re: On a 10 scale, what do you all rate the demo?
I don't have a number scale, but it's slightly better than FNR4. I was hoping for more progress.Comment
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Re: On a 10 scale, what do you all rate the demo?
I have to stop from sounding too opinionated, but if you think this demo is slightly better than FN4 you haven't played it enough.Comment
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Re: On a 10 scale, what do you all rate the demo?
Maybe Im in the minority here but I feel that while the player models are more realistic and the animations are better, The actual ebb and flow of boxing seems to be off.
Its as if EA's mission was to extract all the EXCITING ACTION from boxing and just make a game that totally consists of ROCKY Movie style gameplay. There's a saying that goes, without the bitter, sweet just doesnt taste...as sweet. Which really sums up my feelings of this demo. Its as if the entire match is one big climax or crescendo rather than a sprinkle of alot of realistic missed punches and sloppiness.
When everything is too high adrenalin and toe to toe blasting back and forth, it removes that sense of excitement and build up of a fight that is really starting to get exciting.
The game, in my opinion, just needs to sprinkle in alot more sloppiness, missed punches, vary the sound effects so every throw doesnt sound like a face crunching blast, etc.
The game has no buildup and....well a certain flow that makes watching a boxing match so exciting. You never get that feeling that its time to lean into the tv a little close because the fighters are starting to open it up, because the entire match is already full throttle from the opening bell.
Basically, too much punishment and action traded at the expense of realistic pacing and flow.
Does this make any sense, or am I the only one that is seeing that?Last edited by Lisa_Bonami; 02-05-2011, 02:33 PM.Comment
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Re: On a 10 scale, what do you all rate the demo?
Pros
+ New Punch system
+ Graphics
Cons
- New blocking system completely negates player skill out of the equation
- No punch reactions/boxers walk right through power punches
- Flash KO's are completely random
- Footwork needs work
- Presentation is horrendous
- Punch speed is a bit too fast
I also want to list short term stamina as a negative but this is a 3 round demo.
Overall
As a boxing sim - 4/10
As an arcade fighter - 8/10Comment
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Re: On a 10 scale, what do you all rate the demo?
The realistic pace and flow are going to originate from you man. You want it to pace like a realistic boxing match, go ahead and do it. You want 40-50 punches per round, then throw 40-50 punches per round.Maybe Im in the minority here but I feel that while the player models are more realistic and the animations are better, The actual ebb and flow of boxing seems to be off.
Its as if EA's mission was to extract all the EXCITING ACTION from boxing and just make a game that totally consists of ROCKY Movie style gameplay. There's a saying that goes, without the bitter, sweet just doesnt taste...as sweet. Which really sums up my feelings of this demo. Its as if the entire match is one big climax or crescendo rather than a sprinkle of alot of realistic missed punches and sloppiness.
When everything is too high adrenalin and toe to toe blasting back and forth, it removes that sense of excitement and build up of a fight that is really starting to get exciting.
The game, in my opinion, just needs to sprinkle in alot more sloppiness, missed punches, vary the sound effects so every throw doesnt sound like a face crunching blast, etc.
The game has no buildup and....well a certain flow that makes watching a boxing match so exciting. You never get that feeling that its time to lean into the tv a little close because the fighters are starting to open it up, because the entire match is already full throttle from the opening bell.
Basically, too much punishment and action traded at the expense of realistic pacing and flow.
Does this make any sense, or am I the only one that is seeing that?
The pace comes from the people playing the game my friend. I usually start off slow and then open up later(this is what you stated DOESN'T happen), so you CAN lean in after the 2nd round is up and wait for the fireworks.
I think SAV713, EMAN, and DATflyGuy will agree the game is as sim as YOU make it.Comment
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Re: On a 10 scale, what do you all rate the demo?
7.5 out of 10.
The game is gorgeous.Follow me on Twitter - http://twitter.com/complex219Comment
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Re: On a 10 scale, what do you all rate the demo?
Im sorry but I have to disagree somewhat on this statement....I try to make fights very realistic but unfortunately, if my opponent wants to engage in a rockem sockem robots match, there isnt enough of a penalty to dissuade him from doing so....so what eventually happens is that I am trying to fight the typical textbook style match and my opponent is throwing bombs at me throughout the 3 rounds non stop and there isnt enough of a penalty to his stamina and accuracy to deter him from continuing this style of thoughtless boxing strategy.The realistic pace and flow are going to originate from you man. You want it to pace like a realistic boxing match, go ahead and do it. You want 40-50 punches per round, then throw 40-50 punches per round.
The pace comes from the people playing the game my friend. I usually start off slow and then open up later(this is what you stated DOESN'T happen), so you CAN lean in after the 2nd round is up and wait for the fireworks.
I think SAV713, EMAN, and DATflyGuy will agree the game is as sim as YOU make it.
Hopefully, this is just a SLIDER ISSUE that can be adjusted in the final release or this game is pretty much a no sale for me
there needs to be more subtly to make the action more appreciated....otherwise every match is nothing but a scene from any of the ROCKY movies
Boxers should not be that accurate and should not be able to inflict and take that much direct hit damage every round!.....Its absurdComment
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Re: On a 10 scale, what do you all rate the demo?
There's more than enough penalty for them button spammers. A knockout!! lolIm sorry but I have to disagree somewhat on this statement....I try to make fights very realistic but unfortunately, if my opponent wants to engage in a rockem sockem robots match, there isnt enough of a penalty to dissuade him from doing so....so what eventually happens is that I am trying to fight the typical textbook style match and my opponent is throwing bombs at me throughout the 3 rounds non stop and there isnt enough of a penalty to his stamina and accuracy to deter him from continuing this style of thoughtless boxing strategy.
Hopefully, this is just a SLIDER ISSUE that can be adjusted in the final release or this game is pretty much a no sale for me
there needs to be more subtly to make the action more appreciated....otherwise every match is nothing but a scene from any of the ROCKY movies
Boxers should not be that accurate and should not be able to inflict and take that much direct hit damage every round!.....Its absurd
Let them tire themselves out and then knock the **** out of em. Simple.Comment

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