On a 10 scale, what do you all rate the demo?

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    Hall Of Fame
    • Jan 2008
    • 11623

    #16
    Re: On a 10 scale, what do you all rate the demo?

    Originally posted by steelernut
    Well said bra, allot of the people that are complaining are the "Hyperpunchers" from FN4, no longer will they be relevant in this game they actually are going to have to box this time around. BlK& YeLLOW ALL day
    __________________
    LOL for a sec I thought you quoted yourself and was speaking to yourself in 3rd person!!!

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #17
      Re: On a 10 scale, what do you all rate the demo?

      Originally posted by steelernut
      Well said bra, allot of the people that are complaining are the "Hyperpunchers" from FN4, no longer will they be relevant in this game they actually are going to have to box this time around. BlK& YeLLOW ALL day
      __________________
      Or not play at all. Anyone that derived some satisfaction out of punch spamming or general cheesing to climb up the ratings ladder or pad their W-L record probably won't take the time to learn how to play non-cheese.

      Comment

      • FinnZzgo
        Pro
        • Jun 2009
        • 505

        #18
        Re: On a 10 scale, what do you all rate the demo?

        its pretty good,where is the replays when u get knockout?
        ,do i need a hard drive to have that option>i have the 4gb xbox 360
        <input id="*******" type="hidden"><!--Session data--><input onclick="if(typeof(jsCall)=='function'){jsCall();} else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">
        Finn Z.Born To Percieve psn DKGuitarStar www.youtube.com/dksimbreakdowns
        www.twitch.tv/dkguitarstarXbox one x gamertag
        Finn Zevo

        Comment

        • clivo1050
          Pro
          • Aug 2006
          • 715

          #19
          Re: On a 10 scale, what do you all rate the demo?

          8.5/10

          +
          POWER JAB! finally!
          Faster foot speed (still needs tuning)
          Signature punches (makes huge difference)
          Graphics
          _
          Punch speed too fast
          Stamina needs tweaked
          Presentation/Commentary



          I feel with the right sliders, this could be a great game. I thought FN4 was a very good game, but all the exploits ruined the online experience. With tuner sets hopefully fixing exploits ASAP and online gyms, this could be the best boxing game of all time.

          Comment

          • rickmitchell22
            Banned
            • Feb 2010
            • 757

            #20
            Re: On a 10 scale, what do you all rate the demo?

            I don't have a number scale, but it's slightly better than FNR4. I was hoping for more progress.

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #21
              Re: On a 10 scale, what do you all rate the demo?

              Originally posted by rickmitchell22
              I don't have a number scale, but it's slightly better than FNR4. I was hoping for more progress.
              I have to stop from sounding too opinionated, but if you think this demo is slightly better than FN4 you haven't played it enough.

              Comment

              • Lisa_Bonami
                Banned
                • Aug 2003
                • 1293

                #22
                Re: On a 10 scale, what do you all rate the demo?

                Maybe Im in the minority here but I feel that while the player models are more realistic and the animations are better, The actual ebb and flow of boxing seems to be off.

                Its as if EA's mission was to extract all the EXCITING ACTION from boxing and just make a game that totally consists of ROCKY Movie style gameplay. There's a saying that goes, without the bitter, sweet just doesnt taste...as sweet. Which really sums up my feelings of this demo. Its as if the entire match is one big climax or crescendo rather than a sprinkle of alot of realistic missed punches and sloppiness.

                When everything is too high adrenalin and toe to toe blasting back and forth, it removes that sense of excitement and build up of a fight that is really starting to get exciting.

                The game, in my opinion, just needs to sprinkle in alot more sloppiness, missed punches, vary the sound effects so every throw doesnt sound like a face crunching blast, etc.

                The game has no buildup and....well a certain flow that makes watching a boxing match so exciting. You never get that feeling that its time to lean into the tv a little close because the fighters are starting to open it up, because the entire match is already full throttle from the opening bell.

                Basically, too much punishment and action traded at the expense of realistic pacing and flow.


                Does this make any sense, or am I the only one that is seeing that?
                Last edited by Lisa_Bonami; 02-05-2011, 02:33 PM.

                Comment

                • Bamtino
                  Rookie
                  • Nov 2007
                  • 372

                  #23
                  Re: On a 10 scale, what do you all rate the demo?

                  Pros

                  + New Punch system
                  + Graphics

                  Cons

                  - New blocking system completely negates player skill out of the equation
                  - No punch reactions/boxers walk right through power punches
                  - Flash KO's are completely random
                  - Footwork needs work
                  - Presentation is horrendous
                  - Punch speed is a bit too fast

                  I also want to list short term stamina as a negative but this is a 3 round demo.

                  Overall

                  As a boxing sim - 4/10

                  As an arcade fighter - 8/10

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #24
                    Re: On a 10 scale, what do you all rate the demo?

                    Originally posted by Lisa_Bonami
                    Maybe Im in the minority here but I feel that while the player models are more realistic and the animations are better, The actual ebb and flow of boxing seems to be off.

                    Its as if EA's mission was to extract all the EXCITING ACTION from boxing and just make a game that totally consists of ROCKY Movie style gameplay. There's a saying that goes, without the bitter, sweet just doesnt taste...as sweet. Which really sums up my feelings of this demo. Its as if the entire match is one big climax or crescendo rather than a sprinkle of alot of realistic missed punches and sloppiness.

                    When everything is too high adrenalin and toe to toe blasting back and forth, it removes that sense of excitement and build up of a fight that is really starting to get exciting.

                    The game, in my opinion, just needs to sprinkle in alot more sloppiness, missed punches, vary the sound effects so every throw doesnt sound like a face crunching blast, etc.

                    The game has no buildup and....well a certain flow that makes watching a boxing match so exciting. You never get that feeling that its time to lean into the tv a little close because the fighters are starting to open it up, because the entire match is already full throttle from the opening bell.

                    Basically, too much punishment and action traded at the expense of realistic pacing and flow.


                    Does this make any sense, or am I the only one that is seeing that?
                    The realistic pace and flow are going to originate from you man. You want it to pace like a realistic boxing match, go ahead and do it. You want 40-50 punches per round, then throw 40-50 punches per round.

                    The pace comes from the people playing the game my friend. I usually start off slow and then open up later(this is what you stated DOESN'T happen), so you CAN lean in after the 2nd round is up and wait for the fireworks.

                    I think SAV713, EMAN, and DATflyGuy will agree the game is as sim as YOU make it.

                    Comment

                    • Complex
                      MVP
                      • Oct 2005
                      • 2494

                      #25
                      Re: On a 10 scale, what do you all rate the demo?

                      7.5 out of 10.

                      The game is gorgeous.
                      Follow me on Twitter - http://twitter.com/complex219

                      Comment

                      • WhosAuthority
                        Rookie
                        • Jan 2011
                        • 6

                        #26
                        Re: On a 10 scale, what do you all rate the demo?

                        Originally posted by JayBee74
                        I have to stop from sounding too opinionated, but if you think this demo is slightly better than FN4 you haven't played it enough.
                        You mean you don't think its better at all?

                        Comment

                        • Lisa_Bonami
                          Banned
                          • Aug 2003
                          • 1293

                          #27
                          Re: On a 10 scale, what do you all rate the demo?

                          Originally posted by TheCreep
                          The realistic pace and flow are going to originate from you man. You want it to pace like a realistic boxing match, go ahead and do it. You want 40-50 punches per round, then throw 40-50 punches per round.

                          The pace comes from the people playing the game my friend. I usually start off slow and then open up later(this is what you stated DOESN'T happen), so you CAN lean in after the 2nd round is up and wait for the fireworks.

                          I think SAV713, EMAN, and DATflyGuy will agree the game is as sim as YOU make it.
                          Im sorry but I have to disagree somewhat on this statement....I try to make fights very realistic but unfortunately, if my opponent wants to engage in a rockem sockem robots match, there isnt enough of a penalty to dissuade him from doing so....so what eventually happens is that I am trying to fight the typical textbook style match and my opponent is throwing bombs at me throughout the 3 rounds non stop and there isnt enough of a penalty to his stamina and accuracy to deter him from continuing this style of thoughtless boxing strategy.


                          Hopefully, this is just a SLIDER ISSUE that can be adjusted in the final release or this game is pretty much a no sale for me



                          there needs to be more subtly to make the action more appreciated....otherwise every match is nothing but a scene from any of the ROCKY movies


                          Boxers should not be that accurate and should not be able to inflict and take that much direct hit damage every round!.....Its absurd

                          Comment

                          • DavonBrown
                            MVP
                            • Oct 2008
                            • 1484

                            #28
                            Re: On a 10 scale, what do you all rate the demo?

                            Originally posted by WhosAuthority
                            You mean you don't think its better at all?
                            I think he's saying FNC is a lot more than a slight improvement over FNR4.

                            Comment

                            • TheCreep
                              Banned
                              • Nov 2008
                              • 1792

                              #29
                              Re: On a 10 scale, what do you all rate the demo?

                              Originally posted by Lisa_Bonami
                              Im sorry but I have to disagree somewhat on this statement....I try to make fights very realistic but unfortunately, if my opponent wants to engage in a rockem sockem robots match, there isnt enough of a penalty to dissuade him from doing so....so what eventually happens is that I am trying to fight the typical textbook style match and my opponent is throwing bombs at me throughout the 3 rounds non stop and there isnt enough of a penalty to his stamina and accuracy to deter him from continuing this style of thoughtless boxing strategy.


                              Hopefully, this is just a SLIDER ISSUE that can be adjusted in the final release or this game is pretty much a no sale for me



                              there needs to be more subtly to make the action more appreciated....otherwise every match is nothing but a scene from any of the ROCKY movies


                              Boxers should not be that accurate and should not be able to inflict and take that much direct hit damage every round!.....Its absurd
                              There's more than enough penalty for them button spammers. A knockout!! lol

                              Let them tire themselves out and then knock the **** out of em. Simple.

                              Comment

                              • PVarck31
                                Moderator
                                • Jan 2003
                                • 16869

                                #30
                                Re: On a 10 scale, what do you all rate the demo?

                                8 for sure. I guess I don't know enough about the intricacies of the sport to realize whats sim and whats not. Its just really fun. Ignorance is bliss I guess.

                                Comment

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