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UFC 3 - RPM TECH STRIKING DEEP DIVE
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
I don't know if this has been asked before but is it possible to get knocked out with the first punch of the fight? For example if the other guy misses with a big strike and you land a perfect hook on the chin. Really curious about this.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
So if I wanted to throw a double jab and and rear leg kick, I wouldn't be able to if it's not a set combo? Sorry if this seems like a stupid question, just want some clarification.Yes, muscle memory for combos is way more important in UFC 3.
You really have to practice them.
And don't forget about south paw vs. orthodox.
I still haven't learned all my combos in southpaw so I always fight orthodox.
If my lead leg health gets critical I'm forced to fight southpaw and my striking skill drops significantly.
Something I really need to invest time in.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Queued up strikes huh... Then can you cancel from a queued up combination (hard combo) whenever you feel like it?If you try to queue up the head kick well in advance, like you can with hard combos, the input would time out and it wouldn't be thrown.
If you input the head kick in the recovery frames of the cross, it would execute, but without the frame benefit of a hard combo.
I'm a bit perplexed by the whole thing of not needing to input your combinations in real time based on the animations, but I guess I'll have to try before fully judging. Was it a solution so that sketchy looking combinations be slower in general in favor of proper real life ones based on the fighter used?
Cause if its that, im all for it.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
from what ive taken from everything hes been saying simple combos will be universal like 1-2 or 1-3 but if you try to press multiple buttons rapidly to queue a combo it has to be a set combo. Once you queue more than 2 buttons it becomes a hard combo (im assuming)Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
You can, you're just not getting the frame advantage if it's not a set combo
Sent from my iPhone using Operation SportsComment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
You would be able to do it, but not as fast as if it was a real combo.
And you'd have to time the inputs to get it, whereas with a real combo you can input the combo as quickly as you want, and it will queue up.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Thanks GDP, I thought the new controls would allow this. Is the distance covered from forward motion striking equal or less then a basic LS flick lunge.
Basic lunges: Performed by flicking the left stick. Basic forward lunges move you forward one strike range very quickly, and have no evasive properties. Basic back lunges move you back one strike range very quickly, and have similar evasive properties to the back slip. Basic left and right lunges have the same evasive properties as left and right slips, but are also able to avoid straight trajectory body strikes. They do not evade leg kicks.
There are five ranges to be aware of in the game:
Elbow Range
Punch Range
Kicking Range
Step Kicking Range
Out of Range
If I'm at punch range is forward motion striking able to get me in elbow range, or would I still need to baic dash to get one range closer?
If I was in kicking range I would need to advance or signature dash to get to to elbow range based off which makes sense.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
In regards to catching kicks. Are there different animations? Will it sometimes just be swatted away and other times be actually caught? Or is it always caught 100% of the time?Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Correct.
Yes.I'm a bit perplexed by the whole thing of not needing to input your combinations in real time based on the animations, but I guess I'll have to try before fully judging. Was it a solution so that sketchy looking combinations be slower in general in favor of proper real life ones based on the fighter used?
Cause if its that, im all for it.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Forward lunge will advance 1 range.Thanks GDP, I thought the new controls would allow this. Is the distance covered from forward motion striking equal or less then a basic LS flick lunge.
Basic lunges: Performed by flicking the left stick. Basic forward lunges move you forward one strike range very quickly, and have no evasive properties. Basic back lunges move you back one strike range very quickly, and have similar evasive properties to the back slip. Basic left and right lunges have the same evasive properties as left and right slips, but are also able to avoid straight trajectory body strikes. They do not evade leg kicks.
There are five ranges to be aware of in the game:
Elbow Range
Punch Range
Kicking Range
Step Kicking Range
Out of Range
If I'm at punch range is forward motion striking able to get me in elbow range, or would I still need to baic dash to get one range closer?
If I was in kicking range I would need to advance or signature dash to get to to elbow range based off which makes sense.
Forward moving strikes cover one extra range from the standing version of the strike.Comment
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Re: UFC 3 - RPM TECH STRIKING DEEP DIVE
Ok, wheew! I thought for a second we could only throw the set combos, and couldn't create our own. Can't wait for the beta.Comment

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