Head Movement: Final Boss Thread

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  • DaisukEasy
    Pro
    • Jul 2016
    • 577

    #211
    Re: Head Movement: Final Boss Thread

    Originally posted by Solid_Altair
    Being able to do """that""" in FNC is where the subtle illusion is. Since the head movement in FNC lacks the specificity of tracking mechanics, it's easy to overestimate how specific it has to be.
    You're going to have to explain that one cause I'm not sure what you're trying to say.

    You think you're reacting to a a punch from a specific side, but if the direction of your slip doesn't have to be side-specific, are you really reacting to it
    Yes. Because it matters for followup shots.

    or tricking yourself into thinking you did, even though your mind processed the side of the strike considerably later?
    No.

    In UFC 3 you can actually react to specific sides and be duly rewarded for it. If you slip away from the punch, it will whiff if it's an upper or straight... and if it's a hook you will mitigate and armor it. Use it and rejoice!
    Again, far more nuanced than rock-paper-scissors.


    Originally posted by Solid_Altair
    Do you think rock paper scissors is bad in general?
    It is when the thing you're simulating isn't actually a black & white proposition and you have significantly better and more accurate alternatives.
    Last edited by DaisukEasy; 12-24-2017, 10:39 PM.

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    • Solid_Altair
      EA Game Changer
      • Apr 2016
      • 2043

      #212
      Re: Head Movement: Final Boss Thread

      Do you think the effects of FNC head movement are more accurate?

      Comment

      • DaisukEasy
        Pro
        • Jul 2016
        • 577

        #213
        Re: Head Movement: Final Boss Thread

        Originally posted by Solid_Altair
        Do you think the effects of FNC head movement are more accurate?
        Not sure what you mean by "effects"..?

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #214
          Re: Head Movement: Final Boss Thread

          Its purpose. When it works and when it doesn't. Evasion.

          Comment

          • DaisukEasy
            Pro
            • Jul 2016
            • 577

            #215
            Re: Head Movement: Final Boss Thread

            Originally posted by Solid_Altair
            Its purpose. When it works and when it doesn't. Evasion.
            Ah. In that case, yes, significantly so.

            [edit]

            Though obviously, like with any system it sometimes had its hiccups. I remember one time clearly avoiding a punch, but because it grazed my ear I got knocked out anyway.. lol

            That's the nature of hitboxes I guess. Though you can probably come up with some way to prevent stuff like that.
            Last edited by DaisukEasy; 12-25-2017, 01:47 AM.

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            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #216
              Re: Head Movement: Final Boss Thread

              Originally posted by DaisukEasy
              Ah. In that case, yes, significantly so.

              [edit]

              Though obviously, like with any system it sometimes had its hiccups. I remember one time clearly avoiding a punch, but because it grazed my ear I got knocked out anyway.. lol

              That's the nature of hitboxes I guess. Though you can probably come up with some way to prevent stuff like that.
              Yes. EA UFC 3.

              Comment

              • Haz____
                Omaewa mou shindeiru
                • Apr 2016
                • 4023

                #217
                Re: Head Movement: Final Boss Thread

                Originally posted by Solid_Altair
                Yes. EA UFC 3.
                I wouldn't call that a solution. I would call it an alternative.

                If givin the choice between the two, I would take hit boxes, and hit detection any day.
                PSN: Lord__Hazanko

                Just an average player, with a passion for Martial Arts & Combat Sports

                Comment

                • DaisukEasy
                  Pro
                  • Jul 2016
                  • 577

                  #218
                  Re: Head Movement: Final Boss Thread

                  Originally posted by Solid_Altair
                  Yes. EA UFC 3.
                  Remember when people complained the KO physics were off and the devs added pre-set KO animations as a "fix". How did that turn out again? UFC3 is kind of the head movement equivalent.

                  As for the FNC bug.

                  1) I've seen that once in a thousand fights so it really wasn't that much of a problem. Just a minor issue I felt the need to bring up simply to be 100% transparent.
                  2) I'm quite sure it's fixable without a complete overhaul in mechanics.


                  - A. Add a rule that checks the percentage of overlap between the striking and receiving hitboxes, then add tiers of damage depending on the percentage of overlap: 10% grazing shots, higher than 50% overlap it lands flush.

                  Or

                  - B. Make strikes have two hitboxes. Make the second hitbox a frame or two slower. Only connect with the first hitbox? Grazed. Connect with both? Flush.

                  - Add a rule that grazing shots can't KO and voilla. Fixed.


                  ^These are crude and probably horribly flawed methods since my experience with coding let alone game design is extremely limited. But I'm sure the people who made this game can come up with a way to fix those problems while keeping that system intact.

                  But honestly, even if they weren't able to fix it at all, I would still take FNC's head movement with all its flaws over what we have in UFC3.

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #219
                    Re: Head Movement: Final Boss Thread

                    I wonder if diagonal footwork was added, maybe it's the signature lunges for guys like Cruz etc.

                    Also should we be able to block and move your head, like that Shogun gif demonstrates?

                    UD3 had Rampage like slips which you could counter off fluidly.

                    Comment

                    • MalformedDC2009
                      Banned
                      • Feb 2016
                      • 279

                      #220
                      Re: Head Movement: Final Boss Thread

                      Originally posted by DaisukEasy
                      I agree. But that's not the case here.



                      Depends on the game.



                      Assuming I've positioned myself properly and I'm not at point blank range, yeah, I can react to that.

                      In real life it's somewhat similar. You keep your head off the center line and move it from side to side. If you see your opponent moving as if they're throwing, you twitch in a certain direction, confirm whether or not they're actually throwing and then either complete the full head movement or go back to the casual head sways.



                      Confirming whether it's an uppercut or a hook is a bit extreme, not sure if anyone can do that.

                      What I can do though, is see which limb you're using and calculate the possible paths your strike can take (assuming you're aiming at my head) and decide where to move my head for you to be unable to hit me. I did it in Fight Night, I do it in real life, can't do it in UFC3.

                      It's why I hate the Rock-paper-scissors. Head movement is way more nuanced than that.

                      Look at this:



                      You can tell Tyson is looking at his opponent and reacted as soon as he saw the guy was about to throw a strike.

                      If that was UFC3 he'd have his head punched into orbit because "Uppercut beats duck bro".
                      Yeah, we really need this head movement back in the game. How on Earth could they think this rock paper scissors game is better than the system in UFC 2?

                      Sent from my MotoG3 using Tapatalk

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #221
                        Re: Head Movement: Final Boss Thread

                        Originally posted by DaisukEasy
                        Remember when people complained the KO physics were off and the devs added pre-set KO animations as a "fix". How did that turn out again? UFC3 is kind of the head movement equivalent.

                        As for the FNC bug.

                        1) I've seen that once in a thousand fights so it really wasn't that much of a problem. Just a minor issue I felt the need to bring up simply to be 100% transparent.
                        2) I'm quite sure it's fixable without a complete overhaul in mechanics.


                        - A. Add a rule that checks the percentage of overlap between the striking and receiving hitboxes, then add tiers of damage depending on the percentage of overlap: 10% grazing shots, higher than 50% overlap it lands flush.

                        Or

                        - B. Make strikes have two hitboxes. Make the second hitbox a frame or two slower. Only connect with the first hitbox? Grazed. Connect with both? Flush.

                        - Add a rule that grazing shots can't KO and voilla. Fixed.


                        ^These are crude and probably horribly flawed methods since my experience with coding let alone game design is extremely limited. But I'm sure the people who made this game can come up with a way to fix those problems while keeping that system intact.

                        But honestly, even if they weren't able to fix it at all, I would still take FNC's head movement with all its flaws over what we have in UFC3.
                        All good except this.

                        People have been KO'd by grazing shots before.
                        It's not that common, so the chances of it happening should vary accordingly.

                        Comment

                        • Solid_Altair
                          EA Game Changer
                          • Apr 2016
                          • 2043

                          #222
                          Re: Head Movement: Final Boss Thread

                          That "glitch" would be the least of my concerns with FNC's head movement.

                          Comment

                          • DaisukEasy
                            Pro
                            • Jul 2016
                            • 577

                            #223
                            Re: Head Movement: Final Boss Thread

                            Originally posted by johnmangala
                            All good except this.

                            People have been KO'd by grazing shots before.
                            It's not that common, so the chances of it happening should vary accordingly.
                            Of course they can. Like I said though, I literally wrote that quickly from the top of my head in less than a minute. It's not exactly a detailed blueprint of how to do it, just an example of how you can completely remove the weird KO's.

                            The FNC example I mentioned is the equivalent of getting KO'd by this



                            Originally posted by Solid_Altair
                            That "glitch" would be the least of my concerns with FNC's head movement.
                            It's not really a glitch. Rather an unintended unintended side effect of the games physics.

                            What are your concerns though?

                            Comment

                            • johnmangala
                              MVP
                              • Apr 2016
                              • 4525

                              #224
                              Re: Head Movement: Final Boss Thread

                              The JDS spinning wheel kick KO of Hunt is a good example of a grazing shot KO. It looked odd when it happened, but it happens.

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #225
                                Re: Head Movement: Final Boss Thread

                                A lot of the 'weird' KOs are where a lot of uniqueness comes from.

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