1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #16
    Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

    Originally posted by Solid_Altair
    I'm not having trouble with the controls, either. But I haven't played much.
    Strange.
    Can you make a video where you offline in practice is standing still in calm conditions (unlike of moving/striking in ranked match online which are much worse difficult conditions) and please make at least 20 Minor sways in different directions , w/o failing into Major sway? = issue #1 You need to aim RS when clicking into window from 30'to 60', honestly i think tjhis window is even tighter nearly 15' (from 45' to 60')

    Then please make a video with a SERIES of Minor Sways - by clicking (not possible to rotate RS) RS quickly in different directions w/o failing into Major sway. Make 20 at least. = issue #2 (no ability to make stable series of Minor sways).



    I tried with Nick Diaz and I could not do this target once - EVEN ONCE, while in IDEAL conditions with NEW controller DS4 w/o any defects!

    Thanks in advance.

    I am sure that Swaying must to be 100% stable and reliable in performing exact type of Sway we want and when we want. W/o this stability - Sways becomes RISKY RANDOM NOT reliable (= not usable) def tool! > W/o Sways fights becomes boring all-as-one primitive strikes exchange.
    Top players matches are a litmus paper (after sway spam fixes): i dont see that they are much using Sways and successful Sways are are rare.
    Last edited by SUGATA; 05-11-2018, 04:15 PM.
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    • Solid_Altair
      EA Game Changer
      • Apr 2016
      • 2043

      #17
      Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

      Originally posted by SUGATA
      Strange.
      Can you make a video where you offline in practice is standing still in calm conditions (unlike of moving/striking in ranked match online which are much worse difficult conditions) and please make at least 20 Minor sways in different directions , w/o failing into Major sway? = issue #1 You need to aim RS when clicking into window from 30'to 60', honestly i think tjhis window is even tighter nearly 15' (from 45' to 60')

      Then please make a video with a SERIES of Minor Sways - by clicking (not possible to rotate RS) RS quickly in different directions w/o failing into Major sway. Make 20 at least. = issue #2 (no ability to make stable series of Minor sways).



      I tried with Nick Diaz and I could not do this target once - EVEN ONCE, while in IDEAL conditions with NEW controller DS4 w/o any defects!

      Thanks in advance.

      I am sure that Swaying must to be 100% stable and reliable in performing exact type of Sway we want and when we want. W/o this stability - Sways becomes RISKY RANDOM NOT reliable (= not usable) def tool! > W/o Sways fights becomes boring all-as-one primitive strikes exchange.
      Top players matches are a litmus paper (after sway spam fixes): i dont see that they are much using Sways and successful Sways are are rare.
      I'm currently busy and I have another video in line, to be made. But when I get to it, I'll try to remember to at least test the inputs again and report them here.

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      • SUGATA
        MVP
        • Apr 2016
        • 1375

        #18
        Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

        Originally posted by Solid_Altair
        I'm currently busy and I have another video in line, to be made. But when I get to it, I'll try to remember to at least test the inputs again and report them here.
        It takes 10 min to test by 1-3 attempts. If those will be failed = current Minor/Major sways input is unreliable and need to be fixed.

        GPD, the best way to end this thread will be for you to make this test and post your results here about how stable/reliable is current RS controls for entering Minor sways.
        Is it OK for you?

        P.S. About issue #3 - yes, sometimes Major sways are possible to buffer but it needs to make click with a bit longer (1 sec) holding at the end (hit edge), not just full click. While in neutral Major sways can be done by quick full click w/o holding.
        Last edited by SUGATA; 05-12-2018, 06:20 PM.
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        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #19
          Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

          Originally posted by SUGATA
          It takes 10 min to test by 1-3 attempts. If those will be failed = current Minor/Major sways input is unreliable and need to be fixed.

          GPD, the best way to end this thread will be for you to make this test and post your results here about how stable/reliable is current RS controls for entering Minor sways.
          Is it OK for you?

          P.S. About issue #3 - yes, sometimes Major sways are possible to buffer but it needs to make click with a bit longer (1 sec) holding at the end (hit edge), not just full click. While in neutral Major sways can be done by quick full click w/o holding.
          Is that an issue, though? It might actually be better like this, because when we buff a slip after a strike we're usually in more of a hurry with the input and could easily input a major sway by accident, because we go for a longer flick than we intended.

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          • SUGATA
            MVP
            • Apr 2016
            • 1375

            #20
            Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

            Originally posted by Solid_Altair
            Is that an issue, though? It might actually be better like this, because when we buff a slip after a strike we're usually in more of a hurry with the input and could easily input a major sway by accident, because we go for a longer flick than we intended.
            from other point of view _we are in hurry_ and we dont want to waste our time on _holding_ RS to perform Major instead of Minor.
            Btw, no one hurry up will not make impossible to control our fingers that we could not to check partially tilt OR full tilt RS we re doing.
            Proof example - any shooter on gamepad especially when sniping with micro aiming.
            It is possibly can be a discussion - issue #3.

            But issue #1 and #2 does not leave place for discussion i am sure! this is 100% breaking full and stable using of Minor swaying in the game.

            I am really very disappointed by the lazy reaction on this thread about Minor sways input issues, by GPD's ignorance/indifference (imho it looks like this) about the input issues with his really cool innovation (minor sway).

            I am asking you, him, everyone who is interesting - to try perform 20 Minor sways in a row in ideal conditions with current controls... this was impossible for me (several failed attempts ending in nothing or major sway).

            EVEN R1 button activator (which was mentioned above) for Minor sways is BETTER than what we have now!
            But with tighting Dead zone , so increasing Minor sway window from 30'-60' to 0/5'-60', will solve the problem better i m sure and more ergonomically!



            Last edited by SUGATA; 05-13-2018, 09:47 AM.
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            • SUGATA
              MVP
              • Apr 2016
              • 1375

              #21
              Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

              Solid_Altair, a week is gone. Have you tested Minor sways stability as i asked for? (it require max 10 min for test, 10 min to upload the video on youtube).....................................


              I am asking you because:
              as i am sure that Minor sway current input (Dead zone = 30', Minor sway window 30'-45/60'. require ONLY CLICK) is making Minor sways UNUSABLE stable on my wish.
              This is serious input ISSUE.
              It requires FIXING.

              But you said:
              Originally posted by Solid_Altair
              I'm not having trouble with the controls, either. But I haven't played much.
              As i see GPD does not have time to test it by himself and trust your words that controls is fine.

              So we must to reveal the truth about Minor sways.

              It is IMPORTANT! While tha game is still patching and it is still NOT TOO LATE to save the game and make it as it was mentioned to be! B/c now the game is still far from its best.
              Last edited by SUGATA; 05-18-2018, 05:05 PM.
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              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #22
                Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                Originally posted by SUGATA
                Solid_Altair, a week is gone. Have you tested Minor sways stability as i asked for? (it require max 10 min for test, 10 min to upload the video on youtube).....................................


                I am asking you because:
                as i am sure that Minor sway current input (Dead zone = 30', Minor sway window 30'-45/60'. require ONLY CLICK) is making Minor sways UNUSABLE stable on my wish.
                This is serious input ISSUE.
                It requires FIXING.

                But you said:


                As i see GPD does not have time to test it by himself and trust your words that controls is fine.

                So we must to reveal the truth about Minor sways.

                It is IMPORTANT! While tha game is still patching and it is still NOT TOO LATE to save the game and make it as it was mentioned to be! B/c now the game is still far from its best.
                I tested it some more and it was fine.

                The only issue that sometimes happens, usually with the duck, is a difficulty in buffing a major slip - a minor comes out instead. But this oculd be just about getting used to it. I read someone else commenting this, so maybe it's a thing.

                Another thing to consider that if you buff a minor slip and your press the punch input very quickly, it will override the slip. If you do 1-minor side slip-2, you end up throwing a 1-2. You can still sort of time it to get it right, but maybe something could be done to facilitate the inputs.

                However, buffing minor slips themselves, seems like the easiest thing.

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                • SUGATA
                  MVP
                  • Apr 2016
                  • 1375

                  #23
                  Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                  Originally posted by Solid_Altair
                  I tested it some more and it was fine.

                  The only issue that sometimes happens, usually with the duck, is a difficulty in buffing a major slip - a minor comes out instead. But this oculd be just about getting used to it. I read someone else commenting this, so maybe it's a thing.

                  Another thing to consider that if you buff a minor slip and your press the punch input very quickly, it will override the slip. If you do 1-minor side slip-2, you end up throwing a 1-2. You can still sort of time it to get it right, but maybe something could be done to facilitate the inputs.

                  However, buffing minor slips themselves, seems like the easiest thing.
                  Then why so difficult to spend 10 min and make a video PROOF that Minor sways input “is fine”??


                  issue #1 - main issue - impossible to make stable 20 Minor sways changing their directions. Have you done this? (video proof is appreciated)
                  Then please make a video with a SERIES of Minor Sways - by clicking (not possible to rotate RS) RS quickly in different directions w/o failing into Major sway. Make 20 at least. = issue #2 (no ability to make stable series of Minor sways).



                  I tried with Nick Diaz and I could not do this target once - EVEN ONCE, while in IDEAL conditions with NEW controller DS4 w/o any defects!

                  Thanks in advance.
                  issue #2 - can you make a stable SERIES of Minor sways?

                  issue #3 - there ARE problems with buffering Minor sways.
                  Last edited by SUGATA; 05-19-2018, 05:07 AM.
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                  • Solid_Altair
                    EA Game Changer
                    • Apr 2016
                    • 2043

                    #24
                    Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                    Originally posted by SUGATA
                    Then why so difficult to spend 10 min and make a video PROOF that Minor sways input “is fine”??


                    issue #1 - main issue - impossible to make stable 20 Minor sways changing their directions. Have you done this? (video proof is appreciated)


                    issue #2 - can you make a stable SERIES of Minor sways?

                    issue #3 - there ARE problems with buffering Minor sways.
                    Yeah. Just doing minor sways is fine. I did a bunch of them to test.

                    The tricky stuff is buffing very fast slip counters, off of apunch of your own. You have to be more careful with the timing. And bufifng major ducks feels a bit tricky, too.

                    This will hardly be considered a problem if only one player things the input is bad. If there were a crowd saying the input sucks, then yeah, I'd worry more about making a video of consecutive minor slips. They're easy.

                    Note that I'm not saying everything is perfect. Your questioning is still valuable, as perhaps there is room for improvement in comboing the inputs of punch - slip - punch.

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                    • SUGATA
                      MVP
                      • Apr 2016
                      • 1375

                      #25
                      Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                      Originally posted by Solid_Altair
                      Yeah. Just doing minor sways is fine. I did a bunch of them to test.

                      The tricky stuff is buffing very fast slip counters, off of apunch of your own. You have to be more careful with the timing. And bufifng major ducks feels a bit tricky, too.

                      This will hardly be considered a problem if only one player things the input is bad. If there were a crowd saying the input sucks, then yeah, I'd worry more about making a video of consecutive minor slips. They're easy.

                      Note that I'm not saying everything is perfect. Your questioning is still valuable, as perhaps there is room for improvement in comboing the inputs of punch - slip - punch.
                      So, there will NOT be a video proof of "fine" (stable and reliable) inputs for Minor sways from you, especially when it takes max 10 min to make it and i was asking about this. OK, this is very strange... really it looks like you just can not to complete the target. Then i have new question: what is more important for you - to make game better or to hide that you are wrong with your "fine" Minor sways input?

                      So, i made a video proof and explanation by myself:

                      <iframe src="https://www.youtube.com/embed/lvwlY8Crskk" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
                      Last edited by SUGATA; 05-19-2018, 08:19 AM.
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                      • Solid_Altair
                        EA Game Changer
                        • Apr 2016
                        • 2043

                        #26
                        Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                        Fiiiine. Here is:

                        <iframe width="640" height="360" src="https://www.youtube.com/embed/7ChJ6WVdsmc" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

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                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #27
                          Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                          Holy crap

                          Sugata is Khabib Nurmagomedov

                          Please listen to this man

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                          • SUGATA
                            MVP
                            • Apr 2016
                            • 1375

                            #28
                            Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                            Originally posted by Solid_Altair
                            Fiiiine. Here is:

                            <iframe src="https://www.youtube.com/embed/7ChJ6WVdsmc" allow="autoplay; encrypted-media" allowfullscreen="" width="640" height="360" frameborder="0"></iframe>
                            1) Large numbers of your Minor sways were repeating at the same side - this is easier to repeat than to make to another or opposite side.

                            2) Making a series of Minor sways is much harder - b/c different sides + quick w/o delay clicks. You did only by 1-2 times. It does not prooving that this is stable.

                            3) You reason to NOT decrease dead zone is NOT true:
                            - we have many games like Shooters where you can decrease Dead zone and this is NOT an issue there.
                            - In War thunder (free game) you can change 5 aspects of Analog sticks (dead zone, non linerity, sensitivity, etc) so i can simulate the best conditions to provoke accdental spring opposite - and NOTHING happens
                            - best ever counter proof: LS in EA UFC 3 has Dead zone near 5' much tighter than LS, you can check it when walking (even bit tilting make a sygnal), and i NEVER saw any "spring back" and even now when trying to do it specially - i.e. no accidental steps or walking!!! If you have problems with RS with his 30' dead zone, then you must have huge problems with LS right NOW.
                            Solid, do you have problems with LS??

                            It can be IF you attach metal sticks on DS4, only then.

                            I said 5' is fine. It will solve all your possible problems - backlash, spring baclk.
                            Your "that was one" example i tried to repeat = nothing , even no one time! I dont know how you did that one.

                            And as i said again, THE BEST WAY is to give players a SETTING to CHANGE DEAD ZONE on their own - it will solve ALL questions!

                            ____________________________________

                            As it looks like our discussion with you stumped - i will make a Poll about this and will ask others to reveal is it global issue or not stable only for me.

                            But i can not find how to create a poll (dont see a button for poll creating) - how to do it?
                            Last edited by SUGATA; 05-19-2018, 09:56 AM.
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                            • Solid_Altair
                              EA Game Changer
                              • Apr 2016
                              • 2043

                              #29
                              Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                              Originally posted by SUGATA
                              1) Large numbers of your Minor sways were repeating at the same side - this is easier to repeat than to make to another or opposite side.

                              2) Making a series of Minor sways is much harder - b/c different sides + quick w/o delay clicks. You did only by 1-2 times. It does not prooving that this is stable.

                              3) You reason to NOT decrease dead zone is NOT true:
                              - we have many games like Shooters where you can decrease Dead zone and this is NOT an issue there.
                              - In War thunder (free game) you can change 5 aspects of Analog sticks (dead zone, non linerity, sensitivity, etc) so i can simulate the best conditions to provoke accdental spring opposite - and NOTHING happens.

                              It can be IF you attach metal sticks on DS4, only then.

                              I said 5' is fine. It will solve all your possible problems - backlash, spring baclk.
                              Your "that was one" example i tried to repeat = nothing , even no one time! I dont know how you did that one.

                              And as i said again, THE BEST WAY is to give players a SETTING to CHANGE DEAD ZONE on their own - it will solve ALL questions!

                              ____________________________________

                              As it looks like our discussion with you stumped - i will make a Poll about this and will ask others to reveal is it global issue or not stable only for me.

                              But i can not find how to create a poll (dont see a button for poll creating) - how to do it?
                              1- I can assure you the alternating sides for the minor sways doesn't make a difference. What I did in the test was varying between alternating and going to the same side, just to prove that both are easy.

                              2- Indeed I provided few examples of linking minor sways. That was more of a recording thing. What I found out is that it helps to do a wide fick for the second sway, but without holding the stick. Doing two short flicks usually fails.

                              3- A tiny spring back in a shooter has almost no consequence. In EA UFC 3, it results in a full action. I'm not saying that the backlash is big problem, now. My point is that it happens now, only if we really whip the stick very lightly and quickly. But if the deadzone were reduced, maybe it would happen more easily. Another issue with the deadzone, which GPD had explained to you in another thread, a while back, is the accidental directional input. You might wanna go to the right but start your input going down. Again, this is something that wouldn't matter much in a shooter, but in a game like this would make a huge difference.

                              When you make a poll, I suggest you don't only compare "adding an option" vs "leaving it as it is". The fair comparison would be one option vs the other. If you offer the answer of adding an option, than most people will just flock to it, because... why not? And the "why not" is resources.

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                              • SUGATA
                                MVP
                                • Apr 2016
                                • 1375

                                #30
                                Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

                                Originally posted by Solid_Altair
                                1- I can assure you the alternating sides for the minor sways doesn't make a difference. What I did in the test was varying between alternating and going to the same side, just to prove that both are easy.

                                2- Indeed I provided few examples of linking minor sways. That was more of a recording thing. What I found out is that it helps to do a wide fick for the second sway, but without holding the stick. Doing two short flicks usually fails.

                                3- A tiny spring back in a shooter has almost no consequence. In EA UFC 3, it results in a full action. I'm not saying that the backlash is big problem, now. My point is that it happens now, only if we really whip the stick very lightly and quickly. But if the deadzone were reduced, maybe it would happen more easily. Another issue with the deadzone, which GPD had explained to you in another thread, a while back, is the accidental directional input. You might wanna go to the right but start your input going down. Again, this is something that wouldn't matter much in a shooter, but in a game like this would make a huge difference.

                                When you make a poll, I suggest you don't only compare "adding an option" vs "leaving it as it is". The fair comparison would be one option vs the other. If you offer the answer of adding an option, than most people will just flock to it, because... why not? And the "why not" is resources.
                                I am going to make a poll only on facts - "can you make 20 Minor sways stable w/o failing into Major or not?" - so this will be just a statistics, not my ideas.

                                I edited my post before yr answer but it seems you was earlier with quote.
                                So one more UBER counter proof:

                                - best ever counter proof: LS in EA UFC 3 has Dead zone near 5' much tighter than LS, you can check it when walking (even bit tilting make a sygnal), and i NEVER saw any "spring back" and even now when trying to do it specially - i.e. no accidental steps or walking!!! If you have problems with RS with his 30' dead zone, then you must have huge problems with LS right NOW.
                                Solid, do you have problems with LS??
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