How about a balanced combo vs. block system?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • 1stChrisso
    Banned
    • Oct 2016
    • 210

    #1

    How about a balanced combo vs. block system?

    The problem right know is that combo spam is the way to play and win. You can throw a combo, hold a strong block instantly and stay in your opponents face all the time. So imo the combo vs. block system is broken and not balanced. Most fights are pressure fights. Another thing I absolutely dislike with the current system is that more than 3 strikes break your block and you have to throw combos to finish the fight. In the end you are forced to play like that.

    My idea is to implement a block system with a higher recovery time for your own block the more strikes you throw within a combo. I guess it's also realistic because throwing hundreds of strikes should make your arms tired and therefor your block weak.

    For example single strikes or 2 strike combos have a faster recovery time span for your own block. If you throw 3+ strike combos all the time you make yourself much more vulnerable because your block recovers not as fast.

    Lke the following % your OWN block should decrease for the first second after your combo ...

    1 strike = 10 %
    2 strikes = 20 %
    3 strikes = 30 %
    4 strikes = 40 %
    5 strikes = 50 %

    I think people would use combos in a more realistic way and we should get a very balanced combo vs. block system.
    Last edited by 1stChrisso; 06-03-2018, 03:18 AM.
  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #2
    Re: How about a balanced combo vs. block system?

    combo spam is not the way to win, most top guys don't ever use more than 3 hit combinations. A lot of it is timing and stamina usage.

    you can counter a lot of combinations by moving or attacking after their second punch, the only time this is a problem is against certain fighters like mcgregor

    Comment

    • 1stChrisso
      Banned
      • Oct 2016
      • 210

      #3
      Re: How about a balanced combo vs. block system?

      Originally posted by UFCBlackbelt
      combo spam is not the way to win, most top guys don't ever use more than 3 hit combinations. A lot of it is timing and stamina usage.

      you can counter a lot of combinations by moving or attacking after their second punch, the only time this is a problem is against certain fighters like mcgregor
      98 % of the players are not top fighters. Old argument tbh.

      Comment

      • MartialMind
        EA Game Changer
        • Apr 2016
        • 321

        #4
        Re: How about a balanced combo vs. block system?

        Most fights are pressure fights?
        Combo spam is the way to win?
        Because word on the streets is "Running" is the new Meta and we should infact buff aggression.

        You sure you don't just suck at the game and need to "Git Gud"?

        Sent from my MI MAX 2 using Operation Sports mobile app

        Comment

        • 1stChrisso
          Banned
          • Oct 2016
          • 210

          #5
          Re: How about a balanced combo vs. block system?

          Originally posted by MartialMind
          Most fights are pressure fights?
          Combo spam is the way to win?
          Because word on the streets is "Running" is the new Meta and we should infact buff aggression.

          You sure you don't just suck at the game and need to "Git Gud"?

          Sent from my MI MAX 2 using Operation Sports mobile app
          Yes, I am bad and I have no right to post ideas. Sorry

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #6
            Re: How about a balanced combo vs. block system?

            It seems like you want them to combo spam you, screw their block early and die to your combo spam when they're helpless.

            Something akin to this already happens with stamina.

            "Combo spam" doesn't need to be nerfed again.

            Comment

            • UFCBlackbelt
              MVP
              • Jan 2018
              • 1067

              #7
              Re: How about a balanced combo vs. block system?

              Originally posted by 1stChrisso
              98 % of the players are not top fighters. Old argument tbh.
              it's important because what you are saying is not a fact, it can be learned and beat, it's just a learning curve.

              Comment

              • DCvillin
                Banned
                • Jun 2018
                • 7

                #8
                Re: How about a balanced combo vs. block system?

                Originally posted by MartialMind
                Most fights are pressure fights?
                Combo spam is the way to win?
                Because word on the streets is "Running" is the new Meta and we should infact buff aggression.

                You sure you don't just suck at the game and need to "Git Gud"?

                I always loved this argument because it shows the quality of poster behind it.



                as if being bad at unrealistic mechanics is proof that the mechanics aren't unrealistic

                Comment

                • MartialMind
                  EA Game Changer
                  • Apr 2016
                  • 321

                  #9
                  Re: How about a balanced combo vs. block system?

                  Originally posted by 1stChrisso
                  Yes, I am bad and I have no right to post ideas. Sorry
                  You have EVERY right to post.

                  My comment was sarcastic and poking fun at people that insinuate that anyone who complains about "Pressure" is just bad and needs to get better. I couldn't disagree more with that argument.

                  I also agree that something needs to be done to allow counters off the block. I have some ideas of how this could be done.

                  Comment

                  • 1stChrisso
                    Banned
                    • Oct 2016
                    • 210

                    #10
                    Re: How about a balanced combo vs. block system?

                    Originally posted by UFCBlackbelt
                    it's important because what you are saying is not a fact, it can be learned and beat, it's just a learning curve.
                    Your argument doesn't make sense. If top fighters only throw single strikes, 2 and 3 strike combos they wouldn't be affected as much. Currently the block is up too fast after 3+ strike combos. I think it's realistic to say if you throw a jab your block should be strong instantly. If you throw a lot of combos you shouldn't have a strong block instantly. If you are going to finish the fight with a combo you should be very vulnerable.
                    Last edited by 1stChrisso; 06-02-2018, 06:32 PM.

                    Comment

                    • TheGentlemanGhost
                      MVP
                      • Jun 2016
                      • 1321

                      #11
                      Re: How about a balanced combo vs. block system?

                      Originally posted by MartialMind
                      Most fights are pressure fights?
                      Combo spam is the way to win?
                      Because word on the streets is "Running" is the new Meta and we should infact buff aggression.

                      You sure you don't just suck at the game and need to "Git Gud"?

                      Sent from my MI MAX 2 using Operation Sports mobile app
                      I def got the sarcasm, and I have yet to understand the legitimate complaints about "running" opponents. This has to be from people thinking it's okay to throw well over 100 strikes per rd and not care about the sim aspect. There isn't really a legitimate way to "run" from opponents and I'm sure they are confusing that with simply making space because they are nonstop "pressure" fighters spamming combos.

                      I've faced fighters that "run" I guess, and win or lose, those are generally the best looking fights and most sim like fights is have. There's nothing wrong with a little bit of strategy.

                      Sent from my SM-J700P using Operation Sports mobile app

                      Comment

                      • Kenetic NRG
                        EA Game Changer
                        • May 2016
                        • 711

                        #12
                        Re: How about a balanced combo vs. block system?

                        Originally posted by MartialMind
                        You have EVERY right to post.

                        My comment was sarcastic and poking fun at people that insinuate that anyone who complains about "Pressure" is just bad and needs to get better. I couldn't disagree more with that argument.

                        I also agree that something needs to be done to allow counters off the block. I have some ideas of how this could be done.

                        Anyone who does complain about pressure needs to git gud. There are so many ways to completely nullify pressure..

                        1) literally back up and move around holding block, make opponent wiff and get a stam adv. a stam adv in this game is GG

                        2) fwd moving strikes are slow as hell, anytime someone is pressuring with fwd moving strikes, defending fighter can plant and smash them with hard combos

                        3) retreating block massively buffed, easy escape from pocket

                        4) side lunges / sideways moving jabs to get off the cage

                        5) abuse poking body strike combos that are insanely fast and will destroy pressure fighters stamina
                        https://youtu.be/p1Idg-SItm4?t=2377

                        Comment

                        • 1stChrisso
                          Banned
                          • Oct 2016
                          • 210

                          #13
                          Re: How about a balanced combo vs. block system?

                          Originally posted by Kenetic NRG
                          Anyone who does complain about pressure needs to git gud. There are so many ways to completely nullify pressure..

                          1) literally back up and move around holding block, make opponent wiff and get a stam adv. a stam adv in this game is GG

                          2) fwd moving strikes are slow as hell, anytime someone is pressuring with fwd moving strikes, defending fighter can plant and smash them with hard combos

                          3) retreating block massively buffed, easy escape from pocket

                          4) side lunges / sideways moving jabs to get off the cage

                          5) abuse poking body strike combos that are insanely fast and will destroy pressure fighters stamina

                          Sorry man, after watching your last youtube video I can't take anything you are saying serious in terms of realism. You threw like 150 strikes per round with Conor (Conor!!!) and play the game like a Tekken Street Fighter clone. Back and forth, back and forth all the time. Is this fun? No offence but I don't think Solid Altair and you are the right gamechangers to bring more realism to the game, unfortunately.


                          Comment

                          • Kenetic NRG
                            EA Game Changer
                            • May 2016
                            • 711

                            #14
                            Re: How about a balanced combo vs. block system?

                            I was versus a grappler who was using Frankie.

                            Check out my most recent fight in ESFL versus Pryoxis. That’s me playing patient and nearly falling asleep from boredom. I can point fight anyone in this game and win, but I choose high pressure because it is WAAAY more fun for me. I stead of having 50 engagements in a 5 round fight, I’d rather have 100 in a 3 round fight.


                            People want to sacrafice entertainment and balance for the sake of “realism”. These same people also have terrible ideas of how to change the game, ideas that would litetally cause 80% of the player base to flat out quit.

                            I browse here frequently but rarely post because I’m met by flat out terrible rebuttals, like you just did by citing one fight, three patches ago, versus a grappler who was being aggressive, who was playing at a severe fighter disadvantage. But because of that one fight my argument and points are invalid, and I shouldn’t be a GCER. Ok bro.
                            https://youtu.be/p1Idg-SItm4?t=2377

                            Comment

                            • Kenetic NRG
                              EA Game Changer
                              • May 2016
                              • 711

                              #15
                              Re: How about a balanced combo vs. block system?

                              Also, going off your original post.. I could highlight everything that was wrong but instead we could just play a match? I won’t throw a single combo all fight.
                              https://youtu.be/p1Idg-SItm4?t=2377

                              Comment

                              Working...