Why do fighters in the game move backwards far slower than fighters moving forwards?

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  • jigsaw736
    Rookie
    • Mar 2018
    • 349

    #61
    Re: Why do fighters in the game move backwards far slower than fighters moving forwar

    my honest opinion:

    Aggression is a Bit easier of a play style versus countering. But, its still a skill that needs be perfected and tuned. if i tried to be aggressive, I dont think id be nearly as good.

    i'll use kenetic, he is aggressive but tactical. That combination is what makes him one of the best. everything he throws his smart, although his output nearly always doubles or triples mine. This does not take into account his ground game which is elite.

    Now someone like recognize, it's just dumb aggression 20/150 per round. But, there is a chance he will catch you and getting him out of your face isn't that easy... I would hope by rd 3 with stats of 40/300 he would be gassed but currently thats not the case. ... This is why i say aggression is a Bit easier, because the lack of stamina drain and stam recovery between rounds.

    we all want buffs to our play style , subconsciously we prob can't help it.. we think its best for the entire game which may or may not be true.

    I know you want realism, but often your big wins are two gate subs. IRL, what the hell is that?

    Im not the absolute best at this point although at a few patches ago I thought i was lol. But anyways, I feel are styles somewhat similar as far as distance control goes.. And I seem doing to be doing fairly well. but, I think u have even complained about my style which is ironic.

    my skill is making u miss, drain your stamina. While keeping mine high. you can do the same thing, i promise.

    Ed parker is not aggressive at least I didnt think he was when i played him, and he's exceptionally good at this game. Try emulating his style if you like his more than mine?

    Coty, pointed out your lack of head movement last night. If u want to keep distance you gotta keep your head off the center, make the other guy miss and capitalize on it.

    to manage distance, u need to be on point with your counters to have them fear coming in. Last night I didnt see that in rd 1 you let him walk u down. RD 3 he did have more stamina then he shouldve in my opinion, but besides the slip straight body kick u didnt do That much to drain it.

    this is not a bash on you, I just think are there are elements to your style that your missing which ultimately hinders your performance.

    I would prefer 70-80 strikes per round, but I know asking for that is my way of buffing my play style because I try to keep a 40-50% accuracy rate. Only throwing when Im certain they will land.

    anyways, i'm here to help so message me whenever you want to play.
    Last edited by jigsaw736; 07-30-2018, 01:12 PM.

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    • GrimLeiper
      Rookie
      • Nov 2016
      • 353

      #62
      Re: Why do fighters in the game move backwards far slower than fighters moving forwar

      I hated playing against someone who just moved backwards the entire fight on UFC 2. Could be winning 2 of 3 rounds and they still just maintain distance. Boring as ****.

      That's no longer possible in UFC 3 and I'm glad for it.

      In regards to aggression, it works in real life fights so it should be replicated in game.

      I reckon a lot of people are comfortable at kicking range and feel safe being able to just walk out of range or engage on their own terms. When this is stifled by calculated aggression, that's when you need to introduce more techniques from the game.

      If sways, back dashes and ducks are utilised throughout the entire fight (not just as soon as you get rocked because someone on OS told you to sway) - that itself is a deterrent to aggressive play - they miss that punch or kick, stamina drain and high vulnerability will make players worried.

      I'm not trying to come across patronising or as a "great player", I'm just saying, from playing this game, I can see how all the defensive techniques are truly needed.

      Block break introduced so people can't just hide behind high block - encourages players to introduce head movement to their play style.

      You can still back up to safety - but there's more input required and deducts stamina.

      Pro players really get a bad rap from casuals, not just here, but on other gaming communities - pros ARE the players who truly understand the game, along with devs. They can acknowledge when something is too strong or too weak, better than casual players. So for casual players to suggest the developers only cater to the people who truly know the game... well, ummm... Duh.

      What you aren't understanding is, their taking advice from the most informed people about how to improve the game for people like you and me.


      Sent from my HTC Desire 530 using Operation Sports mobile app

      Comment

      • bmlimo
        MVP
        • Apr 2016
        • 1123

        #63
        Re: Why do fighters in the game move backwards far slower than fighters moving forwar

        Originally posted by MartialMind
        Like Yves mentioned...

        The game was specifically designed in a way that when a fighter is moving backwards and the opponent is moving forward, the movement speeds match... Regardless of footwork stats.

        This actually helps outside fighting and distance management.

        You're wrong on that. It might feel like fighters move forward faster but they don't. Test it out yourself in practice mode.

        Sent from my MI MAX 2 using Operation Sports mobile app
        Should be this way but a foward strike make foward move speed faster
        Last edited by bmlimo; 07-30-2018, 08:37 PM.

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        • FlaccoNumba5
          Rookie
          • Nov 2016
          • 345

          #64
          Re: Why do fighters in the game move backwards far slower than fighters moving forwar

          Originally posted by ZHunter1990
          Output is still higher than the average fight. But hurting someone blocking or piercing block is also much harder in game than it is in a fight. In a fight, I can see where you are blocking and sneak a strike around your block. Where as in game I have to hit your block 3 times to land one clean shot. Which requires me to throw more strikes than I should have to.

          Lets say you add more stamina tax to strikes but also make block breakdown faster.

          People who already cannot make proper reads as blocking is now, will certainly not be able to make proper reads if it takes less strikes to break their block.

          It would also be insanely hard to stay alive when rocked.
          What do you think of just slowing movement speed down while ppl are holding block? Whether they’re moving back, forward, whatever. I think something similar was done in UFC 2 and it made a big impact in being able to pressure / fight outside. I don’t thunk we need more features and stuff like that, just tweaking what we already have

          Comment

          • ryangil23
            Rookie
            • May 2016
            • 418

            #65
            Re: Why do fighters in the game move backwards far slower than fighters moving forwa

            Look, just plant and use stationary combos often if you're being pressured. That's the best way. I've yet to find a more effective way around it than this. You might not do it fast enough or you've been out-queued and you get rocked/dropped or you might land yours and they get rocked/dropped but that's what you've been given.

            If you want to go the body then your best best is the jab-rear body kick (better for opposite stance ) or straight - lead body kick (better for same stance). Only try this maybe after you've landed on them and get them to back off so that you have a bit of space to do it. You might be able to land a few body hooks here and there but most likely you'll either miss or get hit with uppercuts. I'd only use them if you manage to get them backed up or if you manage to beat them to a 1-2 and get the hit stun so you can land the body punches.

            Just watch the timing on the body kicks because sometimes they might walk forward and it doesn't really land and you then are probably getting clipped with a couple of hooks.

            But yeah, in my experience, stationary combos are the best way to deal with pressure. Dont try and use them too soon after throwing something either because that's when you might get out-queued.

            Comment

            • ZHunter1990
              EA Game Changer
              • Jan 2016
              • 572

              #66
              Re: Why do fighters in the game move backwards far slower than fighters moving forwa

              Originally posted by ryangil23
              Look, just plant and use stationary combos often if you're being pressured. That's the best way. I've yet to find a more effective way around it than this. You might not do it fast enough or you've been out-queued and you get rocked/dropped or you might land yours and they get rocked/dropped but that's what you've been given.

              If you want to go the body then your best best is the jab-rear body kick (better for opposite stance ) or straight - lead body kick (better for same stance). Only try this maybe after you've landed on them and get them to back off so that you have a bit of space to do it. You might be able to land a few body hooks here and there but most likely you'll either miss or get hit with uppercuts. I'd only use them if you manage to get them backed up or if you manage to beat them to a 1-2 and get the hit stun so you can land the body punches.

              Just watch the timing on the body kicks because sometimes they might walk forward and it doesn't really land and you then are probably getting clipped with a couple of hooks.

              But yeah, in my experience, stationary combos are the best way to deal with pressure. Dont try and use them too soon after throwing something either because that's when you might get out-queued.
              This.

              If they are pressuring forward while blocking. Poke at their block with a few jabs and wear it down with ease. If they continue to press forward plant and throw stationary combos to obliterate them.

              If they are using forward moving combos to chase you down. Planting and intercepting at the right time, you'll win every exchange.
              Half of this game is 90% mental - Tim Sylvia
              Xbox GT: ZHunter90/ZackJitsu

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #67
                Re: Why do fighters in the game move backwards far slower than fighters moving forwar

                Originally posted by FlaccoNumba5
                What do you think of just slowing movement speed down while ppl are holding block? Whether they’re moving back, forward, whatever. I think something similar was done in UFC 2 and it made a big impact in being able to pressure / fight outside. I don’t thunk we need more features and stuff like that, just tweaking what we already have
                This was already done a while ago. Movement is slower when you're holding block, especially if you're also rocked.

                Comment

                • Counter Punch
                  Pro
                  • Apr 2018
                  • 949

                  #68
                  Re: Why do fighters in the game move backwards far slower than fighters moving forwa

                  Originally posted by ZHunter1990
                  This.

                  If they are pressuring forward while blocking. Poke at their block with a few jabs and wear it down with ease. If they continue to press forward plant and throw stationary combos to obliterate them.

                  If they are using forward moving combos to chase you down. Planting and intercepting at the right time, you'll win every exchange.
                  Would this strategy also work with a reach disadvantage? Thanks for the tips!
                  ...precision beats power and timing beats speed... and realism beats meta.

                  Comment

                  • ZHunter1990
                    EA Game Changer
                    • Jan 2016
                    • 572

                    #69
                    Re: Why do fighters in the game move backwards far slower than fighters moving forwa

                    Originally posted by Counter Punch
                    Would this strategy also work with a reach disadvantage? Thanks for the tips!
                    It still works for sure. You just have to be careful of whiffing your stationary combos. And if your opponent is smart, he will catch onto this tactic and press forward with 1 or 2 strikes and then back up to make you whiff your stationary combination, because he has to respect your strikes and he wants you to whiff to give him an opportunity to pressure you with your stamina low.

                    Then it boils down to knowing when he is committed to a forward moving combo and when he is trying to make you swing and miss.

                    This is where the footsies/spacing game kicks in and where I find the game to be the most tactical.

                    Since he isnt committed to long combos at this point, because he knows you will try to intercept him every time. He will throw 1 or 2 strikes while walking in and out of the pocket. Opening the door for you to use head movement, and longer strikes like body kicks, front kicks..etc

                    The meta in these situations are eerily similar to Jose Aldos style. Loves to pick you apart but isnt afraid to show you why you cant be over aggressive vs. him. Unless your name is Max Holloway.
                    Last edited by ZHunter1990; 07-30-2018, 11:58 PM.
                    Half of this game is 90% mental - Tim Sylvia
                    Xbox GT: ZHunter90/ZackJitsu

                    Comment

                    • Counter Punch
                      Pro
                      • Apr 2018
                      • 949

                      #70
                      Re: Why do fighters in the game move backwards far slower than fighters moving forwa

                      Thank you for that ZHunter
                      Last edited by Counter Punch; 08-01-2018, 12:24 AM.
                      ...precision beats power and timing beats speed... and realism beats meta.

                      Comment

                      • HereticFighter
                        Rookie
                        • May 2018
                        • 421

                        #71
                        Re: Why do fighters in the game move backwards far slower than fighters moving forwa

                        Originally posted by ZHunter1990
                        It still works for sure. You just have to be careful of whiffing your stationary combos. And if your opponent is smart, he will catch onto this tactic and press forward with 1 or 2 strikes and then back up to make you whiff your stationary combination, because he has to respect your strikes and he wants you to whiff to give him an opportunity to pressure you with your stamina low.

                        Then it boils down to knowing when he is committed to a forward moving combo and when he is trying to make you swing and miss.

                        This is where the footsies/spacing game kicks in and where I find the game to be the most tactical.

                        Since he isnt committed to long combos at this point, because he knows you will try to intercept him every time. He will throw 1 or 2 strikes while walking in and out of the pocket. Opening the door for you to use head movement, and longer strikes like body kicks, front kicks..etc

                        The meta in these situations are eerily similar to Jose Aldos style. Loves to pick you apart but isnt afraid to show you why you cant be over aggressive vs. him. Unless your name is Max Holloway.
                        if anything it works much better when you are shorter. If you are shorter, when you plant you have several more options because of the speed advantage, EX: with a high enough height difference, i can land uppercuts easily against a guy throwing nothing but hooks. IF you are much taller, standing and planting can be a death sentence given the wrong opponent.

                        Comment

                        • moozoog
                          Rookie
                          • Apr 2017
                          • 108

                          #72
                          Re: Why do fighters in the game move backwards far slower than fighters moving forwar

                          Wait, weren't people complaining about how hard it was to catch a "running" opponent? So, they slowed down the reverse walk to make it more balanced. Also, it does make sense. Moving backwards is naturally slower than forwards.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #73
                            Re: Why do fighters in the game move backwards far slower than fighters moving forwar

                            Originally posted by moozoog
                            Wait, weren't people complaining about how hard it was to catch a "running" opponent? So, they slowed down the reverse walk to make it more balanced. Also, it does make sense. Moving backwards is naturally slower than forwards.
                            People tend to complain about things that they perceive made them lose their last fight, regardless of logic or past complaints lodged against the game.

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