More Stats or less stats in UFC 4 ? Let’s Discuss

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  • Jizamurai
    Rookie
    • Dec 2019
    • 320

    #1

    More Stats or less stats in UFC 4 ? Let’s Discuss

    I believe there should be a lot more stats in UFC 4 to give the game way more depth and immersion.
    I believe the stats that should make it is

    -Left and right leg power/speed holding effectiveness

    -right and left hand power/speed (this goes for ground and pound speed to)

    - Blocking (I know this already in the game but this has to work like fight night champion, I love how I can string punches together and some would break through the guard , create angles to get through the guard. I would love to do the same in UFC 4. I hate how I have to wait for his guard to break down just so I can land , I should be able to break though that guard if he’s not that good at defending punches and kicks)

    -Footwork (lunge speed, run speed, special stance footwork speed and etc)

    -Combinations (how many punches you can string together, this will require free flow combos. Just don’t give fighters that are not known for boxing or kickboxing certain animations)

    -Reflex’s (how fast you can slip a strike just like fight night champion)

    -Counter execution (how fast you are to counter a strike, sprawl and etc after its been counter)

    -Strength (determines who’s going to be stronger or weaker in the clinch, stronger opponents can push you to the cage faster, if it will be hard or easy to take you down , hold you on the ground longer even if you try to break the hold ,getting up takes longer and requires more skill and more)

    - clinch striking ( speed of striking in the clinch, power can be tied to power stats , free flowing combination speed in the clinch)

    - Clinch Striking defense (how good you are at blocking and absorbing the damage)

    -Clinch Grappling offense (speed of transitions, holding effectiveness , dominate position strength meaning it will be hard to get out of this persons dominate positions and etc)

    -Clinch Grappling defense (denying effectiveness, get out effectiveness/speed and etc)

    -Ground and pound stamina (determines if you lose stamina at a fast rate or slow rate, I can tell you right now from me training that being on top of someone throwing punches and elbows doesn’t make me gas out as fast as bouncing ,moving around and throwing punches and kicks as standing up)

    - Ground Top Grappling ( basically how good you are grappling on top)

    - Ground bottom grappling (how good you are grappling from the bottom , use you imagination. Transition speed and etc)

    Idk what else should be put in the game because I do believe that the stats should be broken down into bits and pieces because MMA isn’t so black-and-white as the stats we have now. It’s way more complex and deserves broken down stats

    OMG AND I CANT STRESS THIS ENOUGH , no more stamina tax for holding a sway position. So if I’m leaning back or any direction my stamina shouldn’t drop dude , it should only drop when I start moving around in not when I’m holding a position. I can regain stamina just holding a certain position.
    Last edited by Jizamurai; 01-10-2020, 02:13 AM.
  • LarsP
    Pro
    • Mar 2016
    • 720

    #2
    Re: More Stats or less stats in UFC 4 ? Let’s Discuss

    I just want power differentiated between arms and legs and left and right.

    We had like a 20 page thread about this issue and I think pretty much everyone disliked the current power system.

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #3
      Re: More Stats or less stats in UFC 4 ? Let’s Discuss

      For sure.

      Sick of seeing Nate Diaz Cro Cop guys.
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • Jizamurai
        Rookie
        • Dec 2019
        • 320

        #4
        Re: More Stats or less stats in UFC 4 ? Let’s Discuss

        Originally posted by LarsP
        I just want power differentiated between arms and legs and left and right.

        We had like a 20 page thread about this issue and I think pretty much everyone disliked the current power system.


        Oh damn ok nice I’m glad stats been brought up , I just want more individual stats , things can’t be so tied together in a game (mma) being so different from other combat sports. I’m so happy to hear that there was a post about stats

        Comment

        • Jizamurai
          Rookie
          • Dec 2019
          • 320

          #5
          Re: More Stats or less stats in UFC 4 ? Let’s Discuss

          Originally posted by Haz____
          For sure.



          Sick of seeing Nate Diaz Cro Cop guys.


          Most definitely man , but I think that’s more of a animation issue tbh. Nate Diaz is not a great kicker dude 🤦🏽*♂️ so they need to either remove his kicks and put something else in that place or get the animation done right

          Comment

          • Find_the_Door
            Nogueira connoisseur
            • Jan 2012
            • 4051

            #6
            Re: More Stats or less stats in UFC 4 ? Let’s Discuss

            Would like to see pass success be a rating for great guard passers as well as control for deniers
            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

            Comment

            • Jizamurai
              Rookie
              • Dec 2019
              • 320

              #7
              Re: More Stats or less stats in UFC 4 ? Let’s Discuss

              Originally posted by Find_the_Door
              Would like to see pass success be a rating for great guard passers as well as control for deniers


              But wouldn’t that be a high rating stat for ground transitions ? You can be a great passer with high transition rating

              Comment

              • 1212headkick
                Banned
                • Mar 2018
                • 1823

                #8
                Re: More Stats or less stats in UFC 4 ? Let’s Discuss

                Originally posted by Jizamurai
                But wouldn’t that be a high rating stat for ground transitions ? You can be a great passer with high transition rating
                What he means is he wants his actions to be broken down into more stats. Because people are good in some positions and weak in others. He wants half guard full guard side control amd crucifix stats. This would help fighters all feel more unique. You could have a stat for control for posturing up for sweeps etc. The more you break this down the more unique the fighters will feel. Also we need the cage to be more apart of the game and the grey area between striking and grappling being a central focus in ufc 4


                Also we should have stats based on each limb. Left arm power left arm health etc etc
                Last edited by 1212headkick; 01-12-2020, 05:43 AM.

                Comment

                • tomitomitomi
                  Pro
                  • Mar 2018
                  • 987

                  #9
                  Re: More Stats or less stats in UFC 4 ? Let’s Discuss

                  There could definitely be more stats than there are now but if there's too many then it starts having diminishing returns. For instance, if you had a stat for each grappling position then most characters would probably have the exact same value in each one of those.

                  I think expanding on the perk system and moves would promote fighter uniqueness more efficiently.
                  ¯\_(ツ)_/¯

                  Comment

                  • DCowboys22
                    Rookie
                    • Jun 2011
                    • 365

                    #10
                    Re: More Stats or less stats in UFC 4 ? Let’s Discuss

                    We definitely need power stats per limb for striking. The game absolutely needs to highlight and differentiate certain strikes from notable fighters like Conor’s left hand, or Dan Henderson’s right hand. There should be a noticeable difference.

                    Certain submissions should be highlighted for fighters. Whether it be through stats or a tiered perk system. But a guy like Brian Ortega should have the best Guillotine in the game, specifically. Or Demian Maia, among other subs, should probably have the best Rear Naked Choke.

                    All this does is add layers of strategy when using or facing threes guys, in the name of realism.

                    Also, I’m in favor of eliminating overall stats. MMA is just too deep, with guys that have very dangerous skills in certain areas.
                    Last edited by DCowboys22; 01-12-2020, 09:59 AM.

                    Comment

                    • Jizamurai
                      Rookie
                      • Dec 2019
                      • 320

                      #11
                      Re: More Stats or less stats in UFC 4 ? Let’s Discuss

                      Originally posted by 1212headkick
                      What he means is he wants his actions to be broken down into more stats. Because people are good in some positions and weak in others. He wants half guard full guard side control amd crucifix stats. This would help fighters all feel more unique. You could have a stat for control for posturing up for sweeps etc. The more you break this down the more unique the fighters will feel. Also we need the cage to be more apart of the game and the grey area between striking and grappling being a central focus in ufc 4


                      Also we should have stats based on each limb. Left arm power left arm health etc etc


                      Oooooh I get it [emoji1360] yeah I agree with everything your saying , I hope they break down the stats a lot more man.

                      Comment

                      • Jizamurai
                        Rookie
                        • Dec 2019
                        • 320

                        #12
                        Re: More Stats or less stats in UFC 4 ? Let’s Discuss

                        Originally posted by tomitomitomi
                        There could definitely be more stats than there are now but if there's too many then it starts having diminishing returns. For instance, if you had a stat for each grappling position then most characters would probably have the exact same value in each one of those.



                        I think expanding on the perk system and moves would promote fighter uniqueness more efficiently.


                        Something has to be done with stats ,fighting styles and animations. Mma isn’t so black and white it’s way more diverse and deserves way more stats. Just how they go about it will be the difference maker

                        Comment

                        • Jizamurai
                          Rookie
                          • Dec 2019
                          • 320

                          #13
                          Re: More Stats or less stats in UFC 4 ? Let’s Discuss

                          Originally posted by DCowboys22
                          We definitely need power stats per limb for striking. The game absolutely needs to highlight and differentiate certain strikes from notable fighters like Conor’s left hand, or Dan Henderson’s right hand. There should be a noticeable difference.

                          Certain submissions should be highlighted for fighters. Whether it be through stats or a tiered perk system. But a guy like Brian Ortega should have the best Guillotine in the game, specifically. Or Demian Maia, among other subs, should probably have the best Rear Naked Choke.

                          All this does is add layers of strategy when using or facing threes guys, in the name of realism.

                          Also, I’m in favor of eliminating overall stats. MMA is just too deep, with guys that have very dangerous skills in certain areas.


                          Well said [emoji1360]

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #14
                            Re: More Stats or less stats in UFC 4 ? Let’s Discuss

                            Originally posted by DCowboys22
                            We definitely need power stats per limb for striking. The game absolutely needs to highlight and differentiate certain strikes from notable fighters like Conor’s left hand, or Dan Henderson’s right hand. There should be a noticeable difference.

                            Certain submissions should be highlighted for fighters. Whether it be through stats or a tiered perk system. But a guy like Brian Ortega should have the best Guillotine in the game, specifically. Or Demian Maia, among other subs, should probably have the best Rear Naked Choke.

                            All this does is add layers of strategy when using or facing threes guys, in the name of realism.

                            Also, I’m in favor of eliminating overall stats. MMA is just too deep, with guys that have very dangerous skills in certain areas.
                            The game currently does though. Thats were the move levels come in. Conor's cross is a 5 and same with Dan's H Bomb and they are some of the most powerful strikes in the game.

                            Subs have been like that since UFC 2 but imo EA made a mistake by grouping the subs together in UFC 3. It made it so that if someone had a level 5 guillotine from full guard bottom, they would also have a level 5 guillotine from dominant sprawl when that may not be the case in real life.

                            I dont think a right or left specific stat is necessary though to be honest. A split of power and speed when it comes to kicks and punches is absolutely necessary and was one of the bigger mistakes the team made in UFC 3.

                            Comment

                            • Jizamurai
                              Rookie
                              • Dec 2019
                              • 320

                              #15
                              Re: More Stats or less stats in UFC 4 ? Let’s Discuss

                              Originally posted by aholbert32
                              The game currently does though. Thats were the move levels come in. Conor's cross is a 5 and same with Dan's H Bomb and they are some of the most powerful strikes in the game.



                              Subs have been like that since UFC 2 but imo EA made a mistake by grouping the subs together in UFC 3. It made it so that if someone had a level 5 guillotine from full guard bottom, they would also have a level 5 guillotine from dominant sprawl when that may not be the case in real life.



                              I dont think a right or left specific stat is necessary though to be honest. A split of power and speed when it comes to kicks and punches is absolutely necessary and was one of the bigger mistakes the team made in UFC 3.


                              Giving levels to a animation that is exactly the same animation no matter the level and that also reduces your stamina is not realistic at all. Fight night champions had some in-depth stats when it came to the boxing aspect of fighting. Left and right power and speed for kicks and punches should be SUPER NECESSARY for immersion. Just have in depth stat tree with I guess levels to animations but only to boost accuracy, effectiveness with sub animation and etc. I wish I had time to do a dam chart or something to explain it better but limbs need to be broken down more and we need a lot more animations to make everything look and feel appealing

                              Comment

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