Hello Everyone.
I figured I would post the sliders I am using for Player vs. AI matches. These sliders work well with Hyperballer and DC's edits. I have not used them with default attributes but I think they would work okay.
I do have to say, I did not come up with these. I mixed and matched results from these two youtube videos:
I follow this process for setting up my sliders.
1) Go to your gameplay screen. Reset your sliders. I do believe resetting and adjusting them is better than just adjusting. I've tried this countless times and I have no doubts that this does affect gameplay.
2) From there leave everything default except the following:
Difficulty: Legend
Allow Held Input for Mini Games: On
Rope Break Automatic: Off
Auto Reversal for Ground Attacks: Off
Superstar Hud: Off
Reversal Prompt: Off
Post Match Replay: On
AI Standing Strike Reversal Rate: 80
AI Standing Grapple Reversal Rate: 85
AI Ground Strike Reversal Rate: 35
AI Ground Grapple Reversal Rate: 45
AI Finisher Reversal Rate: 90
AI Foreign Object Reversal Rate: 15
AI Grab Breaker Rate: 85
AI Combo Breaker Rate: 80
AI Combo Rate: 30
AI Submission Rate: 40
AI Dive Rate: 35
AI Springboard Rate: 30
AI Grapple Rate: 90
AI Strike Rate: 80
AI Limb Targeting Rate: 40
AI Running Attack Rate: 45
AI Block Rate: 20
AI Dodge Rate: 25
Referee Down Time: 100
Basic Reversal Window: 0
Ground Attack Reversal Window: 0
Signature and Finisher Reversal Window: 0
Weapon Reversal: 0
Stamina Recovery Rate: 25
Stunned Recovery Rate: 30
Rollout Frequency: 25
Rollout Duration: 35
Stun Gain: 70
Stun Duration: 70
Vitality Regen Cooldown: 75
Vitality Regen Rate: 25
AI Difficulty Damage: 50
Drag Escape Difficulty: 35
Carry Escape Difficulty: 35
First Count Lock: On
Recent Finisher Influence (AI and Player): 40
Previous Finisher Influence (AI and Player): 50
Previous Finisher Influence 3+ (AI and Player): 60
Recent Signature Influence (AI and Player): 50
Previous Signature Influence (AI and Player): 55
Previous Signature Influence 3+ (AI and Player): 60
Post-Kickout Damage Recover (AI and Player): 55
Easy Pin Indicator Flag Speed: 50
Moderate Pin Indicator Flag Speed: 35
Difficult Pin Indicator Flag Speed: 35
Easy Pin Kickout Zone Size: 75
Moderate Pin Kickout Zone Size: 75
Difficult Pin Kickout Zone Size: 65
Easy Pin Kickout Zone Speed: 75
Moderate Pin Kickout Zone Speed: 75
Difficult Pin Kickout Zone Speed: 65
Attacker Cancel Threshold: Off
Attacker Button Press Strength (AI and Player): 5
Attacker Wrong Press Penalty (AI and Player): 50
Defender Button Press Strength (AI and Player): 5
Defender Wrong Press Penalty (AI and Player): 50
Those are it. Now, the next step is very important.
Go into an exhibition one on one match and select any wrestlers. Once the bell rings, go outside and either get counted out and disqualified. This is because the sliders haven't applied yet. Now play another match. About halfway in I find that the sliders kick in. After your second match the sliders should take affect. Now, don't touch them. If you do, you are going to have to repeat this process all over again.
If you use them, please leave your feedback and let me know if you like or dislike them. Thank you for reading.
I figured I would post the sliders I am using for Player vs. AI matches. These sliders work well with Hyperballer and DC's edits. I have not used them with default attributes but I think they would work okay.
I do have to say, I did not come up with these. I mixed and matched results from these two youtube videos:
I follow this process for setting up my sliders.
1) Go to your gameplay screen. Reset your sliders. I do believe resetting and adjusting them is better than just adjusting. I've tried this countless times and I have no doubts that this does affect gameplay.
2) From there leave everything default except the following:
Difficulty: Legend
Allow Held Input for Mini Games: On
Rope Break Automatic: Off
Auto Reversal for Ground Attacks: Off
Superstar Hud: Off
Reversal Prompt: Off
Post Match Replay: On
AI Standing Strike Reversal Rate: 80
AI Standing Grapple Reversal Rate: 85
AI Ground Strike Reversal Rate: 35
AI Ground Grapple Reversal Rate: 45
AI Finisher Reversal Rate: 90
AI Foreign Object Reversal Rate: 15
AI Grab Breaker Rate: 85
AI Combo Breaker Rate: 80
AI Combo Rate: 30
AI Submission Rate: 40
AI Dive Rate: 35
AI Springboard Rate: 30
AI Grapple Rate: 90
AI Strike Rate: 80
AI Limb Targeting Rate: 40
AI Running Attack Rate: 45
AI Block Rate: 20
AI Dodge Rate: 25
Referee Down Time: 100
Basic Reversal Window: 0
Ground Attack Reversal Window: 0
Signature and Finisher Reversal Window: 0
Weapon Reversal: 0
Stamina Recovery Rate: 25
Stunned Recovery Rate: 30
Rollout Frequency: 25
Rollout Duration: 35
Stun Gain: 70
Stun Duration: 70
Vitality Regen Cooldown: 75
Vitality Regen Rate: 25
AI Difficulty Damage: 50
Drag Escape Difficulty: 35
Carry Escape Difficulty: 35
First Count Lock: On
Recent Finisher Influence (AI and Player): 40
Previous Finisher Influence (AI and Player): 50
Previous Finisher Influence 3+ (AI and Player): 60
Recent Signature Influence (AI and Player): 50
Previous Signature Influence (AI and Player): 55
Previous Signature Influence 3+ (AI and Player): 60
Post-Kickout Damage Recover (AI and Player): 55
Easy Pin Indicator Flag Speed: 50
Moderate Pin Indicator Flag Speed: 35
Difficult Pin Indicator Flag Speed: 35
Easy Pin Kickout Zone Size: 75
Moderate Pin Kickout Zone Size: 75
Difficult Pin Kickout Zone Size: 65
Easy Pin Kickout Zone Speed: 75
Moderate Pin Kickout Zone Speed: 75
Difficult Pin Kickout Zone Speed: 65
Attacker Cancel Threshold: Off
Attacker Button Press Strength (AI and Player): 5
Attacker Wrong Press Penalty (AI and Player): 50
Defender Button Press Strength (AI and Player): 5
Defender Wrong Press Penalty (AI and Player): 50
Those are it. Now, the next step is very important.
Go into an exhibition one on one match and select any wrestlers. Once the bell rings, go outside and either get counted out and disqualified. This is because the sliders haven't applied yet. Now play another match. About halfway in I find that the sliders kick in. After your second match the sliders should take affect. Now, don't touch them. If you do, you are going to have to repeat this process all over again.
If you use them, please leave your feedback and let me know if you like or dislike them. Thank you for reading.
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