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HYPE/DC & Co - WWE 2K25 Project
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#347
Re: HYPE/DC & Co - WWE 2K25 Project
I mean, everything you said above it correct. But this is a FREE tool that is done for my love of pro wrestling and this series.
Secondly, and i said this before, but I have not played the game that much this year. Actually since June.
Thirdly, With my new life obligations, i havent watched a PLE since August.
Also, in the past we have had people here giving feed; "add this guy", "this person is higher on the card", "this person is suppose to perform like this". That has been non-existent.
Another thing is the amiunt of work DC and I put in on the AI Movesets logic. Little to no feedback what so ever.
Lastly, If this was a service, sure I would feel the obligation to come through like I do every year. You guys are the reason why I kept going for this long. But with the lack of feedback received this year, the forum updating this format, and most importantly LIFE, I haven't found the will to do this.
I might make a few updates after the new to prepare for 2k26. But if help and feedback is limited, then I'll just wait until March for 2k26.
I appreciate all your hard work, as you said this is a free service and you have a life outside of this game. I look forward to your spreadsheet coming out each year and it's one reason I get the game. I hope you continue for 2k26, even if it's not constantly updated, it provides a great base. For me personally, the AI move set logic was a little overwhelming. I usually download the move sets from CC like Wolf and Sky. Once again, thanks for giving us your free time and dedication to making this a better game.Comment
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#348
Re: HYPE/DC & Co - WWE 2K25 Project
Can you please explain why the arm and leg power numbers seem on the lower side? Thanks againComment
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#355
Re: HYPE/DC & Co - WWE 2K25 Project
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Any comments or thoughts on 2k26, Hype I hope your still planning to do your amazing work for 2k26. So far so good, just hate the battle pass model compared to the old DLC. I don't want to have to grind to get wrestlers. -
I like how Stamina now affects reversals, the match-open logic, and the AI Move sequences. I already have ideas on how I'd do that.
Yea, I dont like the idea of the battle pass. But I won't judge until we get more details.
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#356
Re: HYPE/DC & Co - WWE 2K25 Project
Just stats. Nothing major as its too late in the cycle. I'd imagine most people update most of their roster based on last year's work.
That said, for 2k26, I've update some formulas to raise overalls in general to make top guys eligible for Resiliency, closed the gap between WWE superstars and top performers from other promotions, and revised some things on the guide.
With 2k26 coming out in March, I'll tie my final 2k25 update with 2k26.👍 2Comment
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#358
Re: HYPE/DC & Co - WWE 2K25 Project
For anyone thinking Arm Power is missing, the stats are one off so what is under leg power is for arm power, what's under grapple offense is for leg power, etc.Comment

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