Besides WR/DB interactions, what other gameplay improvements are you hoping to see?

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  • oneamongthefence
    Nothing to see here folks
    • Apr 2009
    • 5683

    #106
    Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

    Hey Josh I know that the draft was worked on so maybe those won't even matter but it's a small cosmetic fix that has bugged me.



    The issue is that schools usually don't have multiple starters at a position in the same draft. Its a small thing but it sticks out when you see it and it happens fairly often.
    Because I live in van down by the river...

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    • oneamongthefence
      Nothing to see here folks
      • Apr 2009
      • 5683

      #107
      Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

      I would also like to add injuries away from the football. O-line and d-line especially.
      Because I live in van down by the river...

      Comment

      • CaliDude916
        MVP
        • May 2010
        • 1073

        #108
        Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

        The ability to consistently read blocks and cut off of them to gain extra yards. The blocking assignments and O-line/D-line animation kills the ability to do this.
        I’m an Actor

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        • 4thQtrStre5S
          MVP
          • Nov 2013
          • 3051

          #109
          Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

          I would like EA/Tiburon to get rid of the mirror effect that the CPU controlled players have on them...What happens is, where ever your player goes, the CPU players follow in step; when you change direction, they change direction; what makes it mirroring and not normal following the target is, the mirroring effect on players cause the pursuing player to go step for step with the target player, making moves at the exact same time as the target, which is realistically impossible, at least at the rate madden does it, disregarding a lucky guess..

          Want to really witness this effect - Run around on Kick or punt returns and watch the defenders mirror your every move when they are not engaged..

          Comment

          • oneamongthefence
            Nothing to see here folks
            • Apr 2009
            • 5683

            #110
            Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

            Originally posted by 4thQtrStre5S
            I would like EA/Tiburon to get rid of the mirror effect that the CPU controlled players have on them...What happens is, where ever your player goes, the CPU players follow in step; when you change direction, they change direction; what makes it mirroring and not normal following the target is, the mirroring effect on players cause the pursuing player to go step for step with the target player, making moves at the exact same time as the target, which is realistically impossible, at least at the rate madden does it, disregarding a lucky guess..

            Want to really witness this effect - Run around on Kick or punt returns and watch the defenders mirror your every move when they are not engaged..
            So many things are tethered and linked together. Its the same reason defenders react as soon as you press the button to pass. Everything is intertwined. I guess this might cut down on memory usage but it's just ugly and once you see it, you can't unsee it.

            Madden is slowly adding suction back in especially on tackles and blocking. They need to work on minimizing again. Conservative tackles are the worst since defenders sometimes flies at warp speed for 5 yards.
            Because I live in van down by the river...

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            • jpdavis82
              All Star
              • Sep 2005
              • 8794

              #111
              Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

              9 days until E3 and then you guys can tell me what you think about the gameplay this year. I look forward to discussing things once they are announced. Thanks for all the responses and if there's anything here that's listed that doesn't get into M16, I'll start to work on a list for M17 to pass to the devs as they begin working on their gameplay improvements for it. My role in the Madden/OS community is a little different now so you can expect to see a lot more of me, sorry guys lol.
              Last edited by jpdavis82; 06-06-2015, 09:50 AM.

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              • adriano
                MVP
                • Aug 2003
                • 2808

                #112
                Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                Does any one know if they changed the Pass accuracy Ranges?
                All I could find is Madden 25 information.

                - Short Accuracy – rating is the accuracy percentage of the QB on throws under 20 yards.
                - Medium Accuracy – rating is the accuracy percentage of the QB on throws of 20-40 yards.
                - Deep Accuracy – rating is the accuracy percentage of the QB on throws greater than 40 yards.



                If the above info is correct. I'd like to see these numbers come
                down a bit..

                Short 0 to 10
                Medium 10 to 20
                Long 20 to 40

                Only QBs with great arm strength should be able
                to 40+..

                Anyone know what the ranges will be for Madden 16?
                Last edited by adriano; 06-06-2015, 10:13 AM.

                Comment

                • KingV2k3
                  Senior Circuit
                  • May 2003
                  • 5881

                  #113
                  Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                  Originally posted by booker21
                  6 sacks per game. Oh yeah. I remember why I stopes playing madden 15.




                  Sent from my iPhone using Tapatalk
                  1) Curb the ongoing HUM versus CPU sack issue, to generate realistic totals in game and over the course of a season

                  2) CPU QB Accuracy and AWR continues to need to be revamped (less of the former, more of the latter)...

                  3) Confidence should be of lesser impact and reset to default each season...

                  IF they can do that, we can figure out how to beat the rest of it out of this thing...

                  "Keep it Simple"

                  Comment

                  • DeuceDouglas
                    Madden Dev Team
                    • Apr 2010
                    • 4297

                    #114
                    Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                    Originally posted by adriano
                    Does any one know if they changed the Pass accuracy Ranges?
                    All I could find is Madden 25 information.

                    - Short Accuracy – rating is the accuracy percentage of the QB on throws under 20 yards.
                    - Medium Accuracy – rating is the accuracy percentage of the QB on throws of 20-40 yards.
                    - Deep Accuracy – rating is the accuracy percentage of the QB on throws greater than 40 yards.



                    If the above info is correct. I'd like to see these numbers come
                    down a bit..

                    Short 0 to 10
                    Medium 10 to 20
                    Long 20 to 40

                    Only QBs with great arm strength should be able
                    to 40+..

                    Anyone know what the ranges will be for Madden 16?
                    Just something to think about when it comes to those ranges, and I'm not sure if this is actually how it works or not, but I believe the ranges are from where the QB throws the ball, not from the line of scrimmage. So 40+ yards is really closer to 30+ yards downfield when you consider the dropback. Regardless, I still agree with your point that QB's with sub par arm strength should have a lot tougher time getting the ball downfield. As it stands now it doesn't seem like distance is affected much at all and even then speed also isn't affected much either.

                    Comment

                    • 4thQtrStre5S
                      MVP
                      • Nov 2013
                      • 3051

                      #115
                      Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                      Originally posted by DeuceDouglas
                      Just something to think about when it comes to those ranges, and I'm not sure if this is actually how it works or not, but I believe the ranges are from where the QB throws the ball, not from the line of scrimmage. So 40+ yards is really closer to 30+ yards downfield when you consider the dropback. Regardless, I still agree with your point that QB's with sub par arm strength should have a lot tougher time getting the ball downfield. As it stands now it doesn't seem like distance is affected much at all and even then speed also isn't affected much either.
                      Yes, LOS is not important, except to know how far the QB is from the LOS when he throws.

                      Total AIR yards are defined here: http://www.sportingcharts.com/nfl/st...ir-yards/2014/

                      Comment

                      • jpdavis82
                        All Star
                        • Sep 2005
                        • 8794

                        #116
                        Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                        I made a similar post on the cfm features people want to see and it has gotten good feedback, so what would your top 5 improvements for gameplay look like?

                        For me I would say based on this thread, they would be...

                        1. Player movement
                        2. Player Sense & awareness
                        3. Blocking Logic & AI
                        4. CPU QB AI
                        5. Tackling, removal of suction, gang tackling, etc...

                        Do you guys agree those are the top 5? Do you think any of those will be addressed in M16?

                        Comment

                        • 4thQtrStre5S
                          MVP
                          • Nov 2013
                          • 3051

                          #117
                          Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                          What needs to be corrected, on the subject of passing, is that Quarterbacks don't under throw as much as is shown in Madden, on long passes, the QB general would over throw more, and that defenders are not always in a "underneith" position..I see no difference between setting coverages for DB's..If I want over the top cover or side line cover, cover it or get cut, but I cannot cut anyone cause all coverage is the same..

                          Comment

                          • 4thQtrStre5S
                            MVP
                            • Nov 2013
                            • 3051

                            #118
                            Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                            EA brought in Clint Oldenburg to advise on the offensive line...For the best results, if EA is trying to incorporate real block techniques and assignments, is to also get a person with experience of playing from the defensive side.

                            Comment

                            • StefJoeHalt
                              MVP
                              • Feb 2014
                              • 1058

                              #119
                              Besides WR/DB interactions, what other gameplay improvements are you hoping t...

                              Originally posted by 4thQtrStre5S
                              EA brought in Clint Oldenburg to advise on the offensive line...For the best results, if EA is trying to incorporate real block techniques and assignments, is to also get a person with experience of playing from the defensive side.

                              This ^^^^..there is some things missing from the game that involve defense..to also add defensive player/coach would be huge..should really bring in some coaches and go over all these playbooks..most of the defensive playbooks are "bland", lacking proper personal, or just outdated..

                              Also play calling "system" is also outdated and poorly implemented


                              Sent from my iPhone using Tapatalk
                              Last edited by StefJoeHalt; 06-06-2015, 11:53 AM.
                              Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
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