Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Producer

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  • StL_RamZ
    Pro
    • Mar 2011
    • 720

    #1

    Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Producer

    I posted this in another thread but I felt like it needed its own thread

    We talked with ’Madden 18’s’ executive producer about the new engine, Longshot story mode and the massive changes to the gameplay.





    Sent from my iPhone using Operation Sports
  • StL_RamZ
    Pro
    • Mar 2011
    • 720

    #2
    Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Producer

    Nice little unannounced addition for people that's interested in story mode



    When all of that’s said and done, and I know Wade is going to be in MUT, will he make any appearance in Franchise mode as a character that you can draft?

    Not as a character you can draft, but there is a way to play him in Franchise, and I’m glad you asked that, because this isn’t really out there yet, and as we’ve talked to our Game Changers who play a lot of franchise, they said, “You know, I want to continue that journey. I want to play with him in the NFL.” Go into Franchise, create a player and then select an undrafted or a late-round quarterback that is a mobile QB, the default player we set up for that scenario is, in fact, Devon Wade. So, you get his name, his background. You get his look. It’s him. And then you can actually go into any team you want.

    I was initially a little disappointed to hear that Longshot just kind of ended at the draft, so hearing this, that you can bring Wade into your franchise and play is great.

    The thing that’s gonna come later, that isn’t there right now, is you don’t hear a ton of richness around the commentary in talking about his backstory. That will come. It won’t be there at launch, but I have found it’s still fairly rewarding to play as Devon Wade in Franchise and see him on the field. You’ve got the whole story you built through the Longshot campaign mode and then just to continue in Franchise, it feels rewarding to me.
    By the way, you can also continue Colt’s journey. If you go as a late-round or undrafted speed wide-receiver, the default guy is also Colt Cruise, and again, I don’t think anybody knows this yet. You’re the first person we’re telling. So, you can take either of those guys into Franchise and continue the story.



    Sent from my iPhone using Operation Sports
    Last edited by StL_RamZ; 08-03-2017, 12:51 PM.

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    • howboutdat
      MVP
      • Nov 2012
      • 1908

      #3
      Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

      yeah i think it was a good move to add Devin as a playable character in a franchise mode .Some people will really enjoy that , alot better than not being able to play an NFL game with him.


      From that article though, this was really a let down :

      "No, there is not a physics package inside Frostbite that we’re using right now. It’s an updated version of a physics package that we previously had"


      This really makes me doubt how much "improved" the physics are in 18 from 17...... for obvious reasons.
      Yup, i said it !



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      • deu22ces
        Rookie
        • Jun 2010
        • 207

        #4
        Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

        yes, adding a way to play the Wade character was a very nice add-in by EA. Doesn't mean much to me personally but I know it will to others and that's awesome. Who knows, maybe Long Shot will really hook me like they're saying and I will want to mess with that a bit.

        The part that I'm most interested in is the "You’re gonna call plays, call like an NFL quarterback". I'm curious if this is authentic to actual West Coast or Air Coryell verbiage; where it can be ported into CFM and really create a playbook knowledge component in the mode. West Coast has long-winded verbiage where some other systems use simple route tree numbers or others use concepts. I'd like to see players tied to a 'system' and depending on how far they branch away from it, they get an AWR/PRC hit in ratings until they 'learn' the system. You see new Head Coaches and coordinators all the time bring in a few veteran free agent players with them b/c they still play at a good level, but mostly b/c they know the system and can lead by example to younger players. There's a ton of CFM options within just one feature concept if EA wants to do it.

        I like how he touched on arcade for playing with his son. My boys are at the age where they can play games but don't understand the complexities of football. I appreciate that and being able to play a simpler, fun inspired mode with them. Overall a nice blog.

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        • Lexicon
          Pro
          • Mar 2011
          • 759

          #5
          Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

          This was a really, REALLY hard thing to read if you're a franchise guy...
          "In Ben We Trust"

          Madden NFL 19 Review (PC)

          Player Roles - Madden NFL 07

          Youtube.com/lexmarston

          Twitter: @LexMarston

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          • extremeskins04
            That's top class!
            • Aug 2010
            • 3868

            #6
            Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

            It's very hard to read this entire blog without getting frustrated and angry.

            Creative Director Rex Dickson said Madden 18 was the “Year of the User.” Could you explain that?

            I think what Rex is implying there is that we’ve been listening. Rex is probably one of our best at being on the forums and twitter and listening to what the fans are saying specifically about gameplay and delivering a feature set.
            Umm, what?


            In Connected Franchise, will there be any new options for people who run their teams for many years to see past team data or see older stats? For example, if I look back at my player card and I simulate a year, I can’t look back and see the number of games played from a player if they were injured.

            We don’t have that this year, but that is something that’s on our radar for future years. I’ve heard that idea before.
            You heard that idea?! It was in previous versions of Madden!


            So you’re now 13 iterations past the 2K5 series, but it still comes up. I guarantee you, when I post this article, someone’s gonna put it in the comments section. Are you guys sick of being compared to NFL 2K5?

            Sure. A little bit. It’s funny. I agree. We put our trailer up and it’s the first… It’s one of the top 10 comments you see on YouTube or whatever. It was a good game. I’m willing to admit that 2K5 was a good game, but there’s no doubt in my mind that we’re a better, deeper, richer game. It’s just nostalgia at this point. So, it is what it is. It’s funny.
            Wow.

            They really believe they're better, deeper and richer game? How can someone, a dev, or an executive or whatever be so completely out of touch it's really unreal....

            Like if they said "Look, we're trying to go in a different direction or even we don't have the manpower to do these things, or we don't have the time to be able to do this with franchise", I MIGHT buy it. But for them to stand there after what little they've done if anything with CFM this year and flat out say they're deeper and richer?

            You have got to be kidding me right now. I'm going to go read Deuce's post again and then proceed to throw myself off a tall building.
            Last edited by extremeskins04; 08-03-2017, 01:28 PM.

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            • PhillyPhanatic14
              MVP
              • Jun 2015
              • 4824

              #7
              Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

              Originally posted by Lexicon
              This was a really, REALLY hard thing to read if you're a franchise guy...
              Parts of it were, but there honestly is barely any mention of franchise besides the lack of stat history.

              Comment

              • PhillyPhanatic14
                MVP
                • Jun 2015
                • 4824

                #8
                Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

                Originally posted by extremeskins04
                It's very hard to read this entire blog without getting frustrated and angry.

                Creative Director Rex Dickson said Madden 18 was the “Year of the User.” Could you explain that?



                Umm, what?


                In Connected Franchise, will there be any new options for people who run their teams for many years to see past team data or see older stats? For example, if I look back at my player card and I simulate a year, I can’t look back and see the number of games played from a player if they were injured.



                You heard that idea?! It was in previous versions of Madden!


                So you’re now 13 iterations past the 2K5 series, but it still comes up. I guarantee you, when I post this article, someone’s gonna put it in the comments section. Are you guys sick of being compared to NFL 2K5?



                Wow.

                They really believe they're better, deeper and richer game? How can someone, a dev, or an executive or whatever be so completely out of touch it's really unreal....

                Like if they said "Look, we're trying to go in a different direction or even we don't have the manpower to do these things, or we don't have the time to be able to do this with franchise", I MIGHT buy it. But for them to stand there after what little they've done if anything with CFM this year and flat out say they're deeper and richer?

                You have got to be kidding me right now. I'm going to go read Deuce's post again and then proceed to throw myself off a tall building.
                If they are better and richer and deeper do we have crib where we can play mini games and buy jerseys and do a bunch of other ridiculous random stuff on top of getting to play first person football and having legit ESPN presentation in Madden this year? Nope. It's deeper and richer because EA is richer because of MUT and there's a dumb new mode called Longshot that sucked the resources straight out of CFM.

                Send me the address of that tall building, I'll be there in ten minutes.

                Comment

                • extremeskins04
                  That's top class!
                  • Aug 2010
                  • 3868

                  #9
                  Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

                  Originally posted by PhillyPhanatic14
                  If they are better and richer and deeper do we have crib where we can play mini games and buy jerseys and do a bunch of other ridiculous random stuff on top of getting to play first person football and having legit ESPN presentation in Madden this year? Nope. It's deeper and richer because EA is richer because of MUT and there's a dumb new mode called Longshot that sucked the resources straight out of CFM.

                  Send me the address of that tall building, I'll be there in ten minutes.
                  It's extremely frustrating for EA to even say that publicly. It's almost like they're trying to rub it in to people that love franchise mode. What's worse is it's during a year where they did nothing to improve CFM.

                  Comment

                  • kjcheezhead
                    MVP
                    • May 2009
                    • 3118

                    #10
                    Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

                    The more I read about target passing the less I like it. Move the icon anywhere on the field....even if that's an exaggeration which it probably is, that's not a good thing. It pulls the passing system back towards tethered passing where you could basically change players routes while the pass was in the air. Give the WRs eyes in the back of their heads more or less.

                    I've been on the make it more route based style bandwagon for a while and it's been getting better than the earlier madden games. This is going the wrong way. Another layer of online cheese.

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #11
                      Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

                      ...there was a sense from our simulation community, which is kind of our bread and butter, the guys that have been buying the game every year and have been around for a while that love Franchise
                      Lol.

                      On the flip side, our competitive players were saying that it’s too “sim” and there are too many dice rolls, too many penalties, too many injuries that are actually taking away from their skillset as a pro player.
                      Were competitive players really complaining about penalties and injuries? Penalties could only be triggered by the user and with coach adjustments it seems like they introduced more penalties into competitive. And then were injuries ever a thing in MUT? I always thought they weren't but being that one of the talking points for Comp was no injuries I could have been mistaken.

                      Not as a character you can draft, but there is a way to play him in Franchise, and I’m glad you asked that, because this isn’t really out there yet, and as we’ve talked to our Game Changers who play a lot of franchise, they said, “You know, I want to continue that journey. I want to play with him in the NFL.” Go into Franchise, create a player and then select an undrafted or a late-round quarterback that is a mobile QB, the default player we set up for that scenario is, in fact, Devon Wade. So, you get his name, his background. You get his look. It’s him. And then you can actually go into any team you want.
                      This is cool and a good idea. Tying it into commentary is also cool but I don't like that, again, they're using the commentary updates for one-off stuff like this. Either way though having him as a playable character in franchise is a good thing. Chalk one up for the Game Changers.

                      I’m willing to admit that 2K5 was a good game, but there’s no doubt in my mind that we’re a better, deeper, richer game. It’s just nostalgia at this point. So, it is what it is. It’s funny.
                      This is such a horrible outlook. It's hilarious that they just blatantly ignore anything that was ever done better and just try to lump it under the nostalgia blanket. And that's not even speaking specifically to 2K5, it's speaking to their own older games and other sports games as well. It's like because they have a "better, deeper, richer game" they just refuse to acknowledge that any game before it did things better. Oh, you've heard of the idea of detailed stat tracking before? I'd certainly hope so being that pretty much every major sports game has been doing it for the past 15 years and was literally in your game before it was taken out. That nostalgia is a hell of a drug though.

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                      • DocHolliday
                        Farewell and 'ado
                        • Oct 2002
                        • 4698

                        #12
                        Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

                        As a guy that has been around these forums for almost 20 years, I'm not sure why anyone is surprised about the path of madden this year. This is the same horse and pony show we have seen since they took out 2K
                        GT: Event Horizon 0

                        Comment

                        • mtmetcalfe
                          Rookie
                          • Jun 2009
                          • 491

                          #13
                          Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

                          Originally posted by DocHolliday
                          As a guy that has been around these forums for almost 20 years, I'm not sure why anyone is surprised about the path of madden this year. This is the same horse and pony show we have seen since they took out 2K
                          It's funny you say this because I was just thinking to myself how EA seems to be creating a fracture between the sim Madden gamer and do they realize it's happening? Will they notice and take steps to repair it? Will this be the focus for '19? But Doc you're exactly right, "same horse and pony show"

                          I hate to say it but it does come down to be the only show in town. EA can do whatever they want and people will complain but the game will still sell.

                          Hopefully I'm wrong and '18 will be incredible for the sim community.

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                          • Toupal
                            MVP
                            • May 2014
                            • 1296

                            #14
                            Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

                            I’m willing to admit that 2K5 was a good game, but there’s no doubt in my mind that we’re a better, deeper, richer game. It’s just nostalgia at this point. So, it is what it is. It’s funny
                            I can't even begin to wrap my mind around this.

                            Are they that clueless?

                            In all honesty, what is so much deeper about their franchise than NFL2k or even Madden 06?!

                            What has madden added in the last 10 years that would classify them as "better, deeper, richer"???

                            If this is how they truly feel, then franchise is a lost cause.

                            Additionally I find it very insulting that they don't value the input of people who have been playing madden for 20+ years. They would much rather appeal to a new fan than make an old fan happy, because in the end, they know they are going to get money from the guy who has played it every year for the last 20 years.

                            This article just summarize why EA was voted the worst company for years.

                            : :
                            Last edited by Toupal; 08-03-2017, 03:52 PM. Reason: I'm an idiot.

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                            • deu22ces
                              Rookie
                              • Jun 2010
                              • 207

                              #15
                              Re: Discussing Longshot Story Mode And New Passing Mechanics With A ‘Madden 18’ Produ

                              Originally posted by Toupal
                              I can't even begin to wrap my mind around this.

                              Are they that clueless?

                              In all honesty, what is so much deeper about their franchise than NFL2k or even Madden 06?!

                              What has madden added in the last 10 years that would classify them as "better, deeper, richer"???

                              If this is how they truly feel, then franchise is a lost cause.

                              Clearly the blame can't all be put on the suits or marketing team, when the head developer thinks that their current franchise mode is acceptable.

                              Additionally I find it very insulting that they don't value the input of people who have been playing madden for 20+ years. They would much rather appeal to a new fan than make an old fan happy, because in the end, they know they are going to get money from the guy who has played it every year for the last 20 years.

                              This article just summarize why EA was voted the worst company for years.

                              : :
                              Toupal, I agree 100% with your sentiment on it. But in all reality, what else could he say? If he admits any sort of failure or shortcoming, he's bashing the company he currently works for. Not that it's never happened, but it usually takes someone on the way out the door to reveal any personal negative sentiment. I see it as just a 'canned' response, acknowledge the question, make a positive statement about the game, followed by a passive aggressive one, hope to move on.

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