Trait and ratings fixes for better AI (mostly QBs)

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  • feeq14
    MVP
    • Jun 2004
    • 3526

    #1

    Trait and ratings fixes for better AI (mostly QBs)

    I remember seeing once upon a time (like 15 or 16) people editing traits to elicit different play styles form the CPU AI. Does anyone have info on how that really works?

    Mostly I'm trying to get better playcalling and decision making from the AI QB. There have been times where I've played against the Steelers or Buccaneers and A. Brown Mike Evans have had less than 4 targets let alone catches, and I'm not doing all that much to take them out of the game.

    I know playcalling is always a problem for CPU AI and can only be "tweaked" by changing the cpu playbook, but I felt like I remember people saying that changing someone from a scrambler to a pocket passer can affect AI behavior.
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