Madden needs to implement "tapping the button" to run faster/accelerate

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  • SageWonder
    Banned
    • Jul 2011
    • 189

    #76
    The reason QB Vision ultimately failed, in my opinion, was this simple fact. It was no where near intuitive or user friendly. Why do I have to press several buttons to make my QB scan the field when I AM ALREADY DOING IT WITH MY OWN EYES??? lol

    Sent from my Galaxy Nexus using Tapatalk 2

    Comment

    • Senator Palmer
      MVP
      • Jul 2008
      • 3314

      #77
      Re: Madden needs to implement "tapping the button" to run faster/accelerate

      Originally posted by SageWonder
      The reason QB Vision ultimately failed, in my opinion, was this simple fact. It was no where near intuitive or user friendly. Why do I have to press several buttons to make my QB scan the field when I AM ALREADY DOING IT WITH MY OWN EYES??? lol

      Sent from my Galaxy Nexus using Tapatalk 2
      You didn't have to press several buttons. You could move the cone with the stick. That's how I used to do it. It was always a one button function for me.
      "A man can only be beaten in two ways: if he gives up, or if he dies."

      Comment

      • Tyrant8RDFL
        MVP
        • Feb 2004
        • 3563

        #78
        Re: Madden needs to implement "tapping the button" to run faster/accelerate

        Originally posted by BezO
        No way there's more range on the button then there is on a the stick.
        For speed on a xbox controller you think the left analog stick offers more range than the right trigger?

        I just dont see it, eespecailly when the stick starts in the middle and the distance from there to any section is very small.
        Simply *Magic* Just click the link and Watch :)
        http://www.operationsports.com/forum...post2043715147

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        • 87Birdman
          Rookie
          • Jul 2011
          • 473

          #79
          Re: Madden needs to implement "tapping the button" to run faster/accelerate

          Originally posted by jp7588
          I freakin' loved the button-mashing turbo element in the 2K series. To me, it added an extra level of immersion to the game that couldn't be replicated by the "just hold the trigger/button in place to reach top speed" method in most other sports games. That's not to say there's anything inherently WRONG with the usual method... I just had more fun, and felt like there were a few bonus elements of "realism", with 2K's take on turbo.

          Although I fully assumed when I saw the title of this thread that a majority of the responses would be negative, and adding this feature is nowhere near the top of my list of things I'd like added to madden, I feel strangely compelled to respond to some of the common criticisms I've seen here (work is boring today)

          1. "I don't want my receivers being caught by d-linemen" / "Turbo controllers!!!"

          It's always been my understanding that the rate at which a player moved was still ultimately limited by a his speed ratings. Mashing the button "pretty fast" would get you the same top speed as "HOLY-SUPERMAN-CRAP fast". And it should be that way... A turbo system that completely overrides the speed rating based on users input would be an epitomic example of the classic "ratings don't matter" complaint. So if mashing the button at the required rate to achieve top speed got you the same topic speed as holding the trigger/stick all the way down/up, what would be the advantage to a turbo controller (assuming you're playing a game with both turbo methods as an option)?

          And as for receivers and backs getting caught from behind, occasionally I'd see that in APF but it always seemed to be a gold/silver DL catching a generic RB/WR. And those guys were typically slow as hell. Also, I know this is anecdotal, I recall a particular instance when I was playing a friend at 2K5 who had T.O. and used him frequently. He managed to get him into the open field a few times only to be caught from behind each time. Naturally, he blamed the button-mashing system but it seemed odd to me that it'd only cause him trouble when Owens was involved. Upon further inspection, we discovered Owens' speed rating was in the low 80's (iirc). Argue with the ratings all you want but a low 80's speed rating isn't gonna blow anyone away.

          2. "I don't wanna have to switch from mashing 'A' with my thumb to the button for spin/juke/dive/truck"

          I get it... Having to transition your thumb from "mash-mode" to whatever special move you want to do isn't very easy or intuitive... You know what else isn't intuitive?... Running in a sraight-line, full stride, full speed sprint and then suddenly spinning your body around like the Earth on its axis, or sticking your arm out to shove someone, or jumping, or side-stepping left or right, or lowering your shoulder to run a guy over etc... In order to do these things, seeing as how you're a human and all (I assume), you're gonna have to break that stride you've built up. The button-mashing concept simulated that to some extent.

          3. "If you liked button-mashing turbo, but didn't like Fight For the Fumble, you're a hypocrite and you and everyone you love should die in a fire"

          Wow... That's kinda harsh, don't you think? Chill out... Please.

          To me, insinuating that these two "features" are the same because "they both involved repetitive pressing of a button and also because I'm condescending and you're stupid" doesn't make much sense to me (fyi, I'm addressing a particular position that I'd rather not look up and quote. Phone-posting is about as intuitive as button-mashing turbo (HA!)).

          What if they switched dive to the right trigger and turbo to the "X" button? Would you argue against this hypothetical switch with the same logic? Would you complain that pressing down the trigger has nothing to do with diving on a football field? In my opinion, practically NOTHING you could do with a traditional game controller has ANYTHING "to do with" actions performed on an actual football field. We've been conditioned to play these games a certain way, not because their control schemes are relevant to real football, but because that's just the way we've been doing it.

          Also, I didn't like FftFumble (didn't love it, didn't hate it. It certainly didn't break the game for me) because it seemed like it didn't really take ratings, or anything other than mash-rate, into account. A fumble pile is such a cluster#@$% that you can't even hope to represent it accurately in a video game. One of the guys in my group of real-life football gaming friends was so inept at it that he literally NEVER won a "fumble fight" in a game against any of the rest of us. This particular friend was also the only guy who played 2K8 with me regularly (and he beat me quite often). And, despite his ineptitude with Madden "Fumbrawl" cut scene mini game, he LOVED 2K's turbo system and the effects it had on the game.

          ---------

          Even though I loved the button-mashing aspect of 2K football, and I just spent wayyyyy too long typing this up on my phone, if an EA rep came to me and asked to choose between 2K's turbo or Madden's turbo for '13 and beyond, for the benefit of the football gaming populace as a whole, I'd choose Madden's. Too many people are uncomfortable with the other way and I wouldn't want to listen to the complaints and excuses of the people I play regularly.

          Just don't dismiss one of my favorite all-time "little things" in football history so callously, please. I don't want to have to type out another unnecessarily long, rambling reply in defense of a feature in a video game. I'VE GOT WORK TO DO, DAMMIT!
          Ok I did read this so don't feel your typing on the phone was a waste lol.

          Yes, I do agree that the speed of hitting the sprint button shouldn't matter it seemed to in 2K as I got chased down by players I shouldn't or couldn't catch players I should. To me it is just so button mashingy (I know not a word) and really takes me out of the game as I become spastastic on pounding on the sprint button. I lose focus of the game and am worrying about hitting the sprint.

          And as far as your comment about not being able to do any of the moves I disagree I was a hurdler and I know I could run at full speed and jump without losing my stride . Plus it really took a toll on my controllers and when they are 40-50 dollars a pop I really don't need to be dishing out that kind of money while also dishing it out for the game to.

          And your third point I didn't like either so it makes no difference lol. I can see someone like one aspect and not the other so yeah doesn't make a difference to me

          Comment

          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #80
            Re: Madden needs to implement "tapping the button" to run faster/accelerate

            Originally posted by BezO
            The same could be said for jukes. 2K Basketball's isomotion needs to make it's way into football. Basic cuts with the left stick, advanced jukes with the stick & modifyer. Why are we still juking with a different tool than we run with? Oh yeah, no foot planting.

            I think all movement should be on the left stick... walking, jogging, sprinting, jukes, cuts, spins, etc.
            I agree. One of the best things to happen to Madden was the locomotion mechanic with left stick legs, right stick upper body, that needs to be fleshed out more, imo. I say maybe leave the buttons for more simple, one motion executions like diving, hurdling, reaching, sliding, etc.

            NBA2k's system was one that popped in my mind in my earlier post mentioning more authentic control mechanics. I'll stop here because I don't want to start down this road and unintentional frustrate myself. lol

            Comment

            • jyoung
              Hall Of Fame
              • Dec 2006
              • 11132

              #81
              Re: Madden needs to implement "tapping the button" to run faster/accelerate

              Ideally, I'd like for there to be no "turbo" or "sprint" button at all. Those buttons are inventions from an era where controllers were entirely digital, and a distinction between running and normal movement couldn't be achieved without an additional button press.

              Now we have analog sticks that can detect how hard you are pushing the stick forward. Why not let the player and the joystick decide when to sprint, jog, or creep around depending on how hard or soft the joystick is being held down.

              All Pro Football 2K8 did well with that concept, but then for some reason, they decided to add the tap-to-sprint mechanic on top of it.

              Just make running entirely analog. One stick. No additional buttons.

              And while we're at it, let's get rid of the extra "juke stick." Just make all player movement tied to the left joystick ala NBA 2K.
              Last edited by jyoung; 05-17-2012, 04:21 PM.

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              • bukktown
                MVP
                • Jan 2007
                • 3257

                #82
                Re: Madden needs to implement "tapping the button" to run faster/accelerate

                Originally posted by Moegames
                Pressing and holding down the accelerate/turbo button may work in NBA video games, Hockey video games, soccer video games but in football? No it dont..its simply not fun to press and hold down on a button to accelerate your running speed...its another one of my pet peeves about madden > the turbo/acceleration button..it feels dead and what i mean is that there is no thrill in trying to run your RB and break around the outside, no thrill in running the rock through a hole while accelerating and no thrill once you get a glimpse of open field and wanting to break away for a TD. The reason why the running game in madden is not that exciting are two glaring reasons that could easily be fixed.

                1. As mentioned.. currently in madden all we have is a button we simply "press and hold down" to accelerate...That's not fun... what should be in madden is a mechanism like the old 2k games had by giving us the ability to accelerate through open holes or around the corners by quickly tapping on a button. Seriously..here it is one of those tiny things that would make a huge difference. There is no better feeling than being able to quickly accelerate through a opened hole by quickly tapping a button to speed through it..think about it.

                2. Breaking tackles..again..the tapping of the button to break tackles greatly enhances the fun of running the ball in football games. I already have a thread on the "breaking tackles" issue....

                So just wanted to drop a quick post on this.. i hope they consider bringing this into madden. Running the ball by having to physically tap on a button as fast as you can to gain acceleration is fun..same goes with tapping on a button to break out of tackles. Giving this as a option should at least be given to us by now. The old 2k guys did it and they got very little recognition on how this feature they introduced made running the ball such a fun and exciting thing to do in those old football games..its time its brought into madden. God willing
                Can you Imagine what the Madden running animations would look like with this? Rofl.

                They would need to fix that first!

                Comment

                • PGaither84
                  MVP
                  • Mar 2009
                  • 4393

                  #83
                  Re: Madden needs to implement "tapping the button" to run faster/accelerate

                  I love 2k and I hate the tapping and charge. Against the AI I just don't use it, and it doesn't use it either. In fact, I kind of think 2k8 was designed to play better without using it. I run and play better without it than I do with it, and the game plays even smoother in my opinion when I don't use it. IT also makes players like O.J. Simpson and Jerry Rice stand out MORE than a lesser player who doesn't have the break away burst player trait when I can just button mash.

                  I play Madden with Auto-Sprint of and Auto Strafe off.
                  My Madden Blog

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                  • jp7588
                    Pro
                    • Aug 2003
                    • 558

                    #84
                    Re: Madden needs to implement "tapping the button" to run faster/accelerate

                    Originally posted by 87Birdman
                    Ok I did read this so don't feel your typing on the phone was a waste lol.

                    Yes, I do agree that the speed of hitting the sprint button shouldn't matter it seemed to in 2K as I got chased down by players I shouldn't or couldn't catch players I should. To me it is just so button mashingy (I know not a word) and really takes me out of the game as I become spastastic on pounding on the sprint button. I lose focus of the game and am worrying about hitting the sprint.

                    And as far as your comment about not being able to do any of the moves I disagree I was a hurdler and I know I could run at full speed and jump without losing my stride . Plus it really took a toll on my controllers and when they are 40-50 dollars a pop I really don't need to be dishing out that kind of money while also dishing it out for the game to.

                    And your third point I didn't like either so it makes no difference lol. I can see someone like one aspect and not the other so yeah doesn't make a difference to me
                    I appreciate the read and response. I might have deleted my OS account if nobody acknowledged that post lol.

                    I definitely feel where you're coming from with all your complaints about the mashing. I've got about five real life video games friends who I've played madden and 2K with and out of all of us, only 2 really liked the way 2K did turbo. And I'll admit, I did get a few sore thumbs. And I never quite broke a controller, but I did feel the wear on my A button lol.

                    Ultimately, to me, it comes down to personal preference. As far as functionality goes, either tapping a button at different rates to vary your speed or pressing and holding a button will accomplish the same end-result (more or less).

                    With that being said, to insinuate that EA NEEDS to copy the turbo system from 2K is biased at best, and freaking insane at worst. It looks like the ratio of for/against such a change here at OS is about 30/70. And that's probably being generous... Throw in the fact that the world outside of OS is WAAAAAYYYYY more pro-madden than what we see here which means that ratio would tilt way more toward the "against" side. Making that change would just make a small contingent of current madden players who are also 2K fans happy, and probably royally tick off a fairly decent chunk of their fan base.

                    I know all it'd do for me is add a bit of nostalgia to a game that I feel has gone quite stale and moldy through this gen. I've never been playing Madden and thought "Ah, this sucks! If only I had to tap a button repeatedly to make my players achieve their top speed... Then I'd be having some real fun!" That additional would do absolutely nothing to fix the problems I have with the game.

                    Ultimately I'd like to see the word "turbo" eliminated from all sim sports games for good (if it already hasn't, I might be the only person who still says it). It just sounds like something that belongs in a racing game. Like I need to hit the NOS button so my running back, Saul Walker, can outrun the linebacker in pursuit, Ben Diesel.

                    I agree with everyone who says speed of movement should be tied to the angle you're holding your analog joy stickybob at. Controllers are smarter than they were when NFL2k came out for the Dreamcast. No reason to ignore that and bring back the old way of doing things.

                    Comment

                    • Moegames
                      MVP
                      • Jul 2002
                      • 2396

                      #85
                      Re: Madden needs to implement "tapping the button" to run faster/accelerate

                      To those that do not like the idea of having what i suggested..this is why i stated to have it as a toggle option on/off for those that want it and those that don't. I understand some will hate it..there is not a game out there that "everyone" likes "everything" about it.. we all have different tastes and preferences. My thought about it all is this.. while some may not want it and could careless..there are countless others that would love it... again this is where having an "option" for it to be available for everyone and the user can choose to have it or not. I know there were a ton of people that loved it in the old 2k games..regardless if you personally hate it,etc...it would be a welcomed feature for many of us and besides.. that's what made running the football so fun in the old 2k games...again, think about it.

                      I dont think some of you guys are seeing where i am coming from..its not about trying to cater to one group..but rather all groups of players..giving options and flexibility always helps make a game more popular and liked amongst the gaming community..
                      ..You win some, you lose some

                      Comment

                      • oneamongthefence
                        Nothing to see here folks
                        • Apr 2009
                        • 5683

                        #86
                        Madden on ps1 had a tap to speed burst. I remember it working very well. But that's been 8 years ago that I last played a ps1 madden.

                        There could be a timing aspect to button mashing. In time to the runners feet.

                        I like it the way it is now though where acceleration and speed is based on ratings.

                        Sent from my myTouch_4G_Slide using Tapatalk 2
                        Because I live in van down by the river...

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                        • BezO
                          MVP
                          • Jul 2004
                          • 4414

                          #87
                          Re: Madden needs to implement "tapping the button" to run faster/accelerate

                          Originally posted by Tyrant8RDFL
                          For speed on a xbox controller you think the left analog stick offers more range than the right trigger?

                          I just dont see it, eespecailly when the stick starts in the middle and the distance from there to any section is very small.
                          I was thinking about the bumper for some reason. It's close.
                          Shout out to The Watcher! Where you at bruh?

                          Comment

                          • Tyrant8RDFL
                            MVP
                            • Feb 2004
                            • 3563

                            #88
                            Re: Madden needs to implement "tapping the button" to run faster/accelerate

                            I really cannot buy into everything being tied into one stick. No way can I enjoy a game where everything a RB does is tied into one stick.

                            Quick juking , normal jukes, spin moves, and various levels of speed all on one stick. I'm personally not feeling that.

                            The thing is in the past Madden had this nailed out very nicely for me, and I was able to execute anything I wanted so fluently and instinctively with the control scheme they had in last gen.

                            The HB automatically ran at a good speed by default, and from this speed you can juke, quick juke , spin move with no problems, and then when you wanted to hit top speed you just pushed down the A button or X button. Then when you wanted to slow down and execute a juke you just let the button go.

                            It was simple and effective. It was a time when a juke mattered in the game and could be pulled off nicely. In today game the juke is pretty much gone. That aspect of the game has been lost.

                            Hopefully it makes a return in Madden 13.
                            Simply *Magic* Just click the link and Watch :)
                            http://www.operationsports.com/forum...post2043715147

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                            • Reed1417
                              MVP
                              • May 2012
                              • 6121

                              #89
                              Re: Madden needs to implement "tapping the button" to run faster/accelerate

                              the button tapping was meh to me i mostly just held the button down then let it go anyway when the meter got full. personally in Madden once they turned the "sprint" button off a few years back i just rolled with it. i have no problem with it at all.
                              Reed is comin' atcha!
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                              • AzureEffect
                                EA Game Changer
                                • Jun 2008
                                • 94

                                #90
                                Re: Madden needs to implement "tapping the button" to run faster/accelerate

                                Originally posted by Shaun Mason
                                Personally, I hated the button tapping in 2K.
                                I also hated it too for "sprinting" but EA used to have "tapping" to break a tackle..I know for sure it was in NCAA06. I like this idea for breaking tackles but not for sprinting...too old school & "arcadish"...lol. I need one of those big Sega Genesis arcade controllers; that instantly pops in my mind when I think about "tapping" A...You all remember?

                                www.youtube.com/user/CommishAzure


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