Pro Strategy Football 2022 is out!

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  • apollo1980
    Rookie
    • Nov 2010
    • 163

    #1

    Pro Strategy Football 2022 is out!

    Pro Strategy Football 2022.

    A coaching/franchise sim/single season/exhibition college and pro football game.



    This year, 53 player rosters were added (older 43 player roster still supported.)

    A whole bunch of enhancements made to the game, including improved AI and better player animations on the field. They also added playbooks, more plays, added functions to career play, added the ability to play exhibition games with teams from completely different leagues, player cards for every player, with the ability to add pictures for players and coaches.

    Game comes with 32 team generic pro league and 130 team generic college league, but the game is fully moddable.

    The mod community has made the following for FREE to download, at the following site:



    130 team Division I College Football mod, with actual colleges and logos (generic players)

    1948 NFL/AAFC season
    ALL NFL SEASONS FROM 1950-2020. Yep, ALL OF THEM.
    2021 league will be available before the actual beginning of week 1 of the NFL. Modders are just getting started editing, as they were waiting for the final 53 player rosters to be announced.
    1974 WFL
    1983 and 1984 USFL
    2019 CFL
    2020 XFL

    Also available for FREE from the modders is the PICTURE PACK, which has pictures of all coaches and almost all players from 1948-today, for display in the player cards and coaching information while in the game!
  • Matt23134
    Rookie
    • Aug 2009
    • 415

    #2
    Re: Pro Strategy Football 2022 is out!

    I will probably pick this up soon. Kerry is a great developer and very active in the Steam forums. I wish there was a college career option, but that would be a monumental ask for a one-man dev team. PSF is a great series. Strongly recommend it nonetheless.

    Comment

    • sadams33
      MVP
      • Oct 2002
      • 1617

      #3
      Re: Pro Strategy Football 2022 is out!

      there is a college mod for it

      Comment

      • ProStrategyFootball
        Rookie
        • Jan 2014
        • 63

        #4
        Re: Pro Strategy Football 2022 is out!

        Originally posted by Matt23134
        I will probably pick this up soon. Kerry is a great developer and very active in the Steam forums. I wish there was a college career option, but that would be a monumental ask for a one-man dev team. PSF is a great series. Strongly recommend it nonetheless.
        So ... on the one hand, you can play college in Single Season mode (I do, and love it). However, yeah, when I tried going to career mode, it became really big very quickly. First, supporting more than 32 teams is going to cause career sizes on disk to explode, but I think that's acceptable. Where I really run into problems is that I need to redesign the "draft" from 7 rounds to something very different. Having players retire at 22 isn't bad, but since you could lose a lot of players, I need to think about that. Maybe a 32 round draft? I don't know yet.

        And the current flow is set up to require two conferences of equal sizes so that it can easily automate the post-season. I need to think about that, too.

        Personally, I would love to add this for the 2023 version, and I'm going to need a lot of input on features and logic, so please feel free to send me ideas!

        Thanks for the comments, have a great day!
        Last edited by ProStrategyFootball; 09-08-2021, 10:35 PM.

        Comment

        • kamagate
          Rookie
          • Feb 2009
          • 32

          #5
          Re: Pro Strategy Football 2022 is out!

          A few questions about the game.

          1. Is there player progression in the franchise mode (young players getting better, older players declining)?
          2. Is it possible to have custom draft classes (if you start a career in 1960 can you have Fran Tarkenton in the draft for the next season)?
          3. Follow up question to the one above, are there draft classes from different years that you can download?
          4. Can you change the league structure from year to year in franchise mode (add expansion teams and so on)?

          Basically what I want to know is if its possible to play through an alternate history version of the NFL/AFL (but with real players)?

          Comment

          • ProStrategyFootball
            Rookie
            • Jan 2014
            • 63

            #6
            Re: Pro Strategy Football 2022 is out!

            Originally posted by kamagate
            A few questions about the game.

            1. Is there player progression in the franchise mode (young players getting better, older players declining)?
            2. Is it possible to have custom draft classes (if you start a career in 1960 can you have Fran Tarkenton in the draft for the next season)?
            3. Follow up question to the one above, are there draft classes from different years that you can download?
            4. Can you change the league structure from year to year in franchise mode (add expansion teams and so on)?

            Basically what I want to know is if its possible to play through an alternate history version of the NFL/AFL (but with real players)?
            Players do age, so younger players generally improve and as players get older, they eventually slow down (and that's position-based), and even retire.

            You can edit draft classes, so you certainly can put Tarkenton in a draft pool!

            One thing I'd love to do next year is let you import custom leagues instead of drafting. For example, if I coach '75 Dallas, then I would like to have the option to import the custom '76 league rather than having the draft (hard part would be making sure player ids match, so I'd have to work with mod creators, and we have some ideas on this), and then have Tony Dorsett, etc.

            But in the meantime, you could create custom draft pools to get close.

            Thanks!

            Comment

            • kamagate
              Rookie
              • Feb 2009
              • 32

              #7
              Re: Pro Strategy Football 2022 is out!

              Ok, thanks for the answers. I think I'll pick it up and give it a try.

              Comment

              • ProStrategyFootball
                Rookie
                • Jan 2014
                • 63

                #8
                Re: Pro Strategy Football 2022 is out!

                Originally posted by kamagate
                Ok, thanks for the answers. I think I'll pick it up and give it a try.
                Thanks! Let me know how it goes, and have fun!

                Comment

                • colttodd12
                  Rookie
                  • Jul 2019
                  • 97

                  #9
                  Re: Pro Strategy Football 2022 is out!

                  When will the iOS version be released?


                  Sent from my iPad using Operation Sports

                  Comment

                  • ProStrategyFootball
                    Rookie
                    • Jan 2014
                    • 63

                    #10
                    Re: Pro Strategy Football 2022 is out!

                    Originally posted by colttodd12
                    When will the iOS version be released?


                    Sent from my iPad using Operation Sports
                    I don't know, I'm not able to build it in xcode yet. I'm not even sure it'll be out this year, but I hope so. Thanks.

                    Comment

                    • dtown14
                      Rookie
                      • Oct 2009
                      • 4

                      #11
                      Re: Pro Strategy Football 2022 is out!

                      Are there financials? I read a review on the 2021 version, and it was mentioned there weren't any financials?

                      Comment

                      • ProStrategyFootball
                        Rookie
                        • Jan 2014
                        • 63

                        #12
                        Re: Pro Strategy Football 2022 is out!

                        Originally posted by dtown14
                        Are there financials? I read a review on the 2021 version, and it was mentioned there weren't any financials?
                        No financials, that would be a complete development cycle all in itself, and I've been focused on so many other large things with formations, customization, coaching, transactions, etc. It's a good question, though, and here's a great thread with people's comments, please feel free to chime in. Thanks!

                        I saw in a 2021 game review, there were no player salaries? Is that the case with this newest version as well?

                        Comment

                        • HC0023
                          MVP
                          • Mar 2009
                          • 1370

                          #13
                          Re: Pro Strategy Football 2022 is out!

                          Good Job on this years version Kerry. And your updates to the game make the experience even better . Congrats .

                          Comment

                          • chargerrich
                            Rookie
                            • Nov 2003
                            • 134

                            #14
                            Re: Pro Strategy Football 2022 is out!

                            Hello!

                            First off let me just give a simple thank you to the developer Kerry for what I know is a work of passion on his part.

                            Seeing how the Madden "franchise mode" has fallen and your product potentially filling a gap for us in the GM/Franchise genre is so great to see!

                            I am considering a purchase, but had a few questions (OK 12) I was hoping someone might answer.

                            1. Can you edit a "names" file for generated rookies (similiar to how OOTP works if you are familiar with that).

                            2. Can teams relocate and if so how is that done within the game?

                            3. Do you have to manually control each teams "GM functions" such as signing free agents, drafting, trading, etc or is there automation available?

                            4. Can you trade draft future picks and how many trade slots are available per trade?

                            5. Coming from the Madden Gen 6 era (Madden 07 PS2) - I am curious how customization is handled within the game. Are their sliders for adjustments like AI or how are these things controlled by the user?

                            6. How many seasons of a franchise/career can the game handle and provide stats for?

                            7. Does the game continue to track historical player stats after the player has retired and is there any type of Hall of Fame?

                            8. How does the FA and Draft systems work in the game?

                            9. Can you edit players at any time and are there any restrictions on what can be edited?

                            10. Are there coaching skills or attributes that impact the outcomes (i.e. would Richie Kotite ruin in Pats or Steelers dynasties?

                            11. Can injuries be adjusted or just turned off/on?

                            12. Does the game allow to set for player tendencies? For example if you have a Mike Vick or Josh Allen type will they scramble/run more often than say Phillip Rivers?

                            Again, thank you for the effort and i will likely buy the game regardless of any answers because i want to support this work!
                            Last edited by chargerrich; 10-21-2021, 02:16 PM.

                            Comment

                            • apollo1980
                              Rookie
                              • Nov 2010
                              • 163

                              #15
                              Re: Pro Strategy Football 2022 is out!

                              Originally posted by chargerrich
                              Hello!

                              First off let me just give a simple thank you to the developer Kerry for what I know is a work of passion on his part.

                              Seeing how the Madden "franchise mode" has fallen and your product potentially filling a gap for us in the GM/Franchise genre is so great to see!

                              I am considering a purchase, but had a few questions (OK 12) I was hoping someone might answer.

                              1. Can you edit a "names" file for generated rookies (similiar to how OOTP works if you are familiar with that).

                              2. Can teams relocate and if so how is that done within the game?

                              3. Do you have to manually control each teams "GM functions" such as signing free agents, drafting, trading, etc or is there automation available?

                              4. Can you trade draft future picks and how many trade slots are available per trade?

                              5. Coming from the Madden Gen 6 era (Madden 07 PS2) - I am curious how customization is handled within the game. Are their sliders for adjustments like AI or how are these things controlled by the user?

                              6. How many seasons of a franchise/career can the game handle and provide stats for?

                              7. Does the game continue to track historical player stats after the player has retired and is there any type of Hall of Fame?

                              8. How does the FA and Draft systems work in the game?

                              9. Can you edit players at any time and are there any restrictions on what can be edited?

                              10. Are there coaching skills or attributes that impact the outcomes (i.e. would Richie Kotite ruin in Pats or Steelers dynasties?

                              11. Can injuries be adjusted or just turned off/on?

                              12. Does the game allow to set for player tendencies? For example if you have a Mike Vick or Josh Allen type will they scramble/run more often than say Phillip Rivers?

                              Again, thank you for the effort and i will likely buy the game regardless of any answers because i want to support this work!

                              To answer your questions:

                              1. Yes, you can change names for generated rookies. There is a text file that has randomly generated names, but you can create your own and replace the file with yours.

                              2. For "relocation" in career mode, you can't edit the name of the city of your team, but you can change the stadium/weather settings between years. For example, if you have a team in Detroit, which has a dome and is temperature controlled, no wind, you could edit the stadium type to be outdoors, cold, high change of snow, and windy.

                              3. You can control, or automate, signing free agents and drafting, for YOUR team in career mode, not other teams. As of now, there is no trading.

                              4. I don't believe there is a draft trade option in career mode.

                              5. There are no sliders in this game, although that's a topic that's been talked about, and may happen in a future version. The only way to control what you're talking about is to fiddle with the ratings.

                              6. The game can handle unlimited seasons in career mode. Note that the files can be HUGE over time.

                              7. The game does keep track of historical stats, even has players retire. A neat feature is you can go back and watch highlights of any game (a little off topic here.) There is no Hall of Fame.

                              8. FA gives you the option of selecting 1-5 players, on average, that COULD be available for free agency on any given team. The draft is human and/or automated. It has the same amount of rounds and done in the style of the NFL.

                              9. You can edit players BEFORE you launch the career mode. Career mode is taken from a league file BASE that you decide on. You can also create your own league by hand and/or pick teams from any league file(s) and place in your league the way you want it. You can go up to 32 teams in career league, but you can design your own league, and size, 32 teams or less. If you are doing single season mode, the league size can go up to 130 teams.

                              10. Coaching attributes (a ratings system) is something that is being considered for next year's version. For now, what exists is team tendencies that were used in real life by the team (a sort of coaching style, if you will). If a team used a 4-3 and blitzed a lot, was fullback dominant when rushing, used a run and shoot style offense, etc., the teams have these tendencies listed in their settings of how they play. So, if you play as the 1972 Dolphins, your QB will maybe throw 12 passes on average a game, unless they are down by a lot early and need to come back, and will pound the ball with the FB the most, and split time between the two starting HB's.


                              11. There is no adjustment slider for injuries (but this topic has been brought up and could see some kind of slider in future versions) but you can turn injuries on or off.

                              12. The game does have tendencies, and you can modify them if you want. For example, you can list the rushing tendency as QB SCRAMBLE, meaning, while you run your halfbacks (for example) the most, the QB is a scrambler, which is a setting for a team with, say, Steve Young, Michael Vick, Fran Tarkenton, etc. It also means if flushed out of the pocket, the QB may take off with the ball, and if he does and has a high rush rating, should get a lot of yards. If you had this setting with, say, Dan Marino, who isn't known for rushing and is a pocket passes, be prepared for minimal gains, and usually having a loss on the play.

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