Links 2004 Info from devs

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  • wawasman
    P*ng
    • Mar 2003
    • 1531

    #16
    Re: Links 2004 Info from devs

    </font><blockquote><font class="small">Quote:</font><hr />
    pk500 said:Christ, just get a Net.Passport account and do the work. The account is free, and it takes about 45 seconds to register.

    <hr /></blockquote><font class="post">

    45 seconds?!?!? wow, i coulda had a V-8

    Comment

    • pk500
      All Star
      • Jul 2002
      • 8062

      #17
      Re: Links 2004 Info from devs



      Take care,
      PK
      Xbox Live: pk4425

      Comment

      • pk500
        All Star
        • Jul 2002
        • 8062

        #18
        Re: Links 2004 Info from devs



        Take care,
        PK
        Xbox Live: pk4425

        Comment

        • pk500
          All Star
          • Jul 2002
          • 8062

          #19
          Re: Links 2004 Info from devs



          Take care,
          PK
          Xbox Live: pk4425

          Comment

          • Klocker
            MVP
            • Jul 2003
            • 3239

            #20
            Re: Links 2004 Info from devs

            </font><blockquote><font class="small">Quote:</font><hr />
            pk500 said:
            </font><blockquote><font class="small">Quote:</font><hr />
            Klocker2 said:

            Any chance you could please share some of this good info?

            thanks


            <hr /></blockquote><font class="post">

            Christ, just get a Net.Passport account and do the work. The account is free, and it takes about 45 seconds to register.

            Take care,
            PK

            <hr /></blockquote><font class="post">

            Well PK, the only reason I asked for the help was that 25 minutes after your 45 second plan, I realized that my ad blocking, cookie crunching, firewall-behind stationed ***, can't seem to get anything to work on that site.

            and stop calling me Christ.

            Comment

            • Klocker
              MVP
              • Jul 2003
              • 3239

              #21
              Re: Links 2004 Info from devs

              </font><blockquote><font class="small">Quote:</font><hr />
              pk500 said:
              </font><blockquote><font class="small">Quote:</font><hr />
              Klocker2 said:

              Any chance you could please share some of this good info?

              thanks


              <hr /></blockquote><font class="post">

              Christ, just get a Net.Passport account and do the work. The account is free, and it takes about 45 seconds to register.

              Take care,
              PK

              <hr /></blockquote><font class="post">

              Well PK, the only reason I asked for the help was that 25 minutes after your 45 second plan, I realized that my ad blocking, cookie crunching, firewall-behind stationed ***, can't seem to get anything to work on that site.

              and stop calling me Christ.

              Comment

              • Klocker
                MVP
                • Jul 2003
                • 3239

                #22
                Re: Links 2004 Info from devs

                </font><blockquote><font class="small">Quote:</font><hr />
                pk500 said:
                </font><blockquote><font class="small">Quote:</font><hr />
                Klocker2 said:

                Any chance you could please share some of this good info?

                thanks


                <hr /></blockquote><font class="post">

                Christ, just get a Net.Passport account and do the work. The account is free, and it takes about 45 seconds to register.

                Take care,
                PK

                <hr /></blockquote><font class="post">

                Well PK, the only reason I asked for the help was that 25 minutes after your 45 second plan, I realized that my ad blocking, cookie crunching, firewall-behind stationed ***, can't seem to get anything to work on that site.

                and stop calling me Christ.

                Comment

                • Badgun
                  MVP
                  • Jul 2002
                  • 2638

                  #23
                  Re: Links 2004 Info from devs

                  I've been reading this guy's comments over at the official Xbox boards and it sounds like Links 2004 is for real.

                  Check this:

                  "The harder the difficulty setting the more realistic the physics, which make it harder to score. Remember our game is about realism. You probably won't see 400+ yard drives, unless you can get a 30mph tailwind, have maxed out your power points and have a severe elevation change (drop) with a lot of roll. I've yet to see a drive that far, but I guess it's possible just like in real life if all the factors are just right.

                  I think those who play golf in real life will have an advantage when playing in Advanced mode. There is no swing gauge so the character's animation is your only clue to how much power you're applying to the ball. Uphill/Sidehill/downhill lies need to be factored in. There is no lie indicator so you have to observe the feet and legs of your golfer to determine their stance. Trajectory of the ball as it hits the green needs to be factored in (shallow flights balls are going to roll much more). Hitting out of the rough affects spin, experienced golfers know in what way (and hopefully why.)

                  A distance ball doesn't spin as much and needs to be played differently then a hi-spin ball, and both need to be played differently then a premium spin/distance ball.

                  Sometimes its better to punch the shot under the wind with a less lofted club, other times you want to throw it high and into the wind so it stops on a dime without any roll.

                  Our goal, and I'm anxious for the feedback to find out if we hit it, was to make sure we have captured this essence of real golf in our game play. As I've played the game factoring in the exact same decisions then when I play in real life (btw I'm a 13 handicap) I've felt we've hit on the right issues."

                  And here's his comments on how Tiger Woods and Links 2004 compare in the graphics department:

                  "who asked about how TW &amp; Links compare graphically.
                  Remember, I have a biased opinion)

                  Now having stated that I think the differences between the two games is staggering. We used every possible cycle of the GPU and CPU to wrench out as many polys and textures as possible to give players a stunning environment.

                  I'm not even sure where or how to begin describing all the differences. I would encourage people who have TW'04 to play a few holes that have water (lakes or ponds). Note how the water is lifeless and flat. In Links the water is vibrant and alive. When you free roam the camera to the edge where the water of the lake or pond meets the shore you'll see that it ebbs and flows against the sand. It really is lifelike. And I hate to use that term because it can be interpreted so differently from person to person.

                  The shadows in the game are dynamic and change with the time of day. On hole 1, it'll be a certain time of day, on hole 18 it's about 4 hours later. The sun and shadows move across the game world to account for this.

                  One *huge* difference to note is between the one course that is shared in both games. Play the first four holes of St Andrews on TW and on Links and you will undoubltedly see the huge differences between the courses. There are major swails and mounds throughout the fairways of St Andrews which seriously affect game play. In TW the appearance and play is very flat. Our goal has always been to be within 1 inch of accuracy in our courses and we've continued that level of detail with Links 2004.

                  Finally our wild life system is incredible. Find a pond in TW and observe the ducks. What do they do? Do the same in Links, you find the ducks, the roadrunners, the birds, the bears and more are all animated have behavior associated with them and give an extra layer of polish to the environments."

                  This guy has eased any doubts I had about this game. It's a must buy for me now and he does say that the game went gold back in mid October so it definitely will be in stores Tuesday or Wednesday of next week.

                  He also says that XSN for Links will go Live on or about the 18th.




                  No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                  Comment

                  • Badgun
                    MVP
                    • Jul 2002
                    • 2638

                    #24
                    Re: Links 2004 Info from devs

                    I've been reading this guy's comments over at the official Xbox boards and it sounds like Links 2004 is for real.

                    Check this:

                    "The harder the difficulty setting the more realistic the physics, which make it harder to score. Remember our game is about realism. You probably won't see 400+ yard drives, unless you can get a 30mph tailwind, have maxed out your power points and have a severe elevation change (drop) with a lot of roll. I've yet to see a drive that far, but I guess it's possible just like in real life if all the factors are just right.

                    I think those who play golf in real life will have an advantage when playing in Advanced mode. There is no swing gauge so the character's animation is your only clue to how much power you're applying to the ball. Uphill/Sidehill/downhill lies need to be factored in. There is no lie indicator so you have to observe the feet and legs of your golfer to determine their stance. Trajectory of the ball as it hits the green needs to be factored in (shallow flights balls are going to roll much more). Hitting out of the rough affects spin, experienced golfers know in what way (and hopefully why.)

                    A distance ball doesn't spin as much and needs to be played differently then a hi-spin ball, and both need to be played differently then a premium spin/distance ball.

                    Sometimes its better to punch the shot under the wind with a less lofted club, other times you want to throw it high and into the wind so it stops on a dime without any roll.

                    Our goal, and I'm anxious for the feedback to find out if we hit it, was to make sure we have captured this essence of real golf in our game play. As I've played the game factoring in the exact same decisions then when I play in real life (btw I'm a 13 handicap) I've felt we've hit on the right issues."

                    And here's his comments on how Tiger Woods and Links 2004 compare in the graphics department:

                    "who asked about how TW &amp; Links compare graphically.
                    Remember, I have a biased opinion)

                    Now having stated that I think the differences between the two games is staggering. We used every possible cycle of the GPU and CPU to wrench out as many polys and textures as possible to give players a stunning environment.

                    I'm not even sure where or how to begin describing all the differences. I would encourage people who have TW'04 to play a few holes that have water (lakes or ponds). Note how the water is lifeless and flat. In Links the water is vibrant and alive. When you free roam the camera to the edge where the water of the lake or pond meets the shore you'll see that it ebbs and flows against the sand. It really is lifelike. And I hate to use that term because it can be interpreted so differently from person to person.

                    The shadows in the game are dynamic and change with the time of day. On hole 1, it'll be a certain time of day, on hole 18 it's about 4 hours later. The sun and shadows move across the game world to account for this.

                    One *huge* difference to note is between the one course that is shared in both games. Play the first four holes of St Andrews on TW and on Links and you will undoubltedly see the huge differences between the courses. There are major swails and mounds throughout the fairways of St Andrews which seriously affect game play. In TW the appearance and play is very flat. Our goal has always been to be within 1 inch of accuracy in our courses and we've continued that level of detail with Links 2004.

                    Finally our wild life system is incredible. Find a pond in TW and observe the ducks. What do they do? Do the same in Links, you find the ducks, the roadrunners, the birds, the bears and more are all animated have behavior associated with them and give an extra layer of polish to the environments."

                    This guy has eased any doubts I had about this game. It's a must buy for me now and he does say that the game went gold back in mid October so it definitely will be in stores Tuesday or Wednesday of next week.

                    He also says that XSN for Links will go Live on or about the 18th.




                    No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                    Comment

                    • Badgun
                      MVP
                      • Jul 2002
                      • 2638

                      #25
                      Re: Links 2004 Info from devs

                      I've been reading this guy's comments over at the official Xbox boards and it sounds like Links 2004 is for real.

                      Check this:

                      "The harder the difficulty setting the more realistic the physics, which make it harder to score. Remember our game is about realism. You probably won't see 400+ yard drives, unless you can get a 30mph tailwind, have maxed out your power points and have a severe elevation change (drop) with a lot of roll. I've yet to see a drive that far, but I guess it's possible just like in real life if all the factors are just right.

                      I think those who play golf in real life will have an advantage when playing in Advanced mode. There is no swing gauge so the character's animation is your only clue to how much power you're applying to the ball. Uphill/Sidehill/downhill lies need to be factored in. There is no lie indicator so you have to observe the feet and legs of your golfer to determine their stance. Trajectory of the ball as it hits the green needs to be factored in (shallow flights balls are going to roll much more). Hitting out of the rough affects spin, experienced golfers know in what way (and hopefully why.)

                      A distance ball doesn't spin as much and needs to be played differently then a hi-spin ball, and both need to be played differently then a premium spin/distance ball.

                      Sometimes its better to punch the shot under the wind with a less lofted club, other times you want to throw it high and into the wind so it stops on a dime without any roll.

                      Our goal, and I'm anxious for the feedback to find out if we hit it, was to make sure we have captured this essence of real golf in our game play. As I've played the game factoring in the exact same decisions then when I play in real life (btw I'm a 13 handicap) I've felt we've hit on the right issues."

                      And here's his comments on how Tiger Woods and Links 2004 compare in the graphics department:

                      "who asked about how TW &amp; Links compare graphically.
                      Remember, I have a biased opinion)

                      Now having stated that I think the differences between the two games is staggering. We used every possible cycle of the GPU and CPU to wrench out as many polys and textures as possible to give players a stunning environment.

                      I'm not even sure where or how to begin describing all the differences. I would encourage people who have TW'04 to play a few holes that have water (lakes or ponds). Note how the water is lifeless and flat. In Links the water is vibrant and alive. When you free roam the camera to the edge where the water of the lake or pond meets the shore you'll see that it ebbs and flows against the sand. It really is lifelike. And I hate to use that term because it can be interpreted so differently from person to person.

                      The shadows in the game are dynamic and change with the time of day. On hole 1, it'll be a certain time of day, on hole 18 it's about 4 hours later. The sun and shadows move across the game world to account for this.

                      One *huge* difference to note is between the one course that is shared in both games. Play the first four holes of St Andrews on TW and on Links and you will undoubltedly see the huge differences between the courses. There are major swails and mounds throughout the fairways of St Andrews which seriously affect game play. In TW the appearance and play is very flat. Our goal has always been to be within 1 inch of accuracy in our courses and we've continued that level of detail with Links 2004.

                      Finally our wild life system is incredible. Find a pond in TW and observe the ducks. What do they do? Do the same in Links, you find the ducks, the roadrunners, the birds, the bears and more are all animated have behavior associated with them and give an extra layer of polish to the environments."

                      This guy has eased any doubts I had about this game. It's a must buy for me now and he does say that the game went gold back in mid October so it definitely will be in stores Tuesday or Wednesday of next week.

                      He also says that XSN for Links will go Live on or about the 18th.




                      No, I didn't draft Grossman on my fantasy team, what do you think I am an idiot?

                      Comment

                      • Klocker
                        MVP
                        • Jul 2003
                        • 3239

                        #26
                        Re: Links 2004 Info from devs

                        Thanks BG

                        Links 2004

                        Comment

                        • Klocker
                          MVP
                          • Jul 2003
                          • 3239

                          #27
                          Re: Links 2004 Info from devs

                          Thanks BG

                          Links 2004

                          Comment

                          • Klocker
                            MVP
                            • Jul 2003
                            • 3239

                            #28
                            Re: Links 2004 Info from devs

                            Thanks BG

                            Links 2004

                            Comment

                            • wawasman
                              P*ng
                              • Mar 2003
                              • 1531

                              #29
                              Re: Links 2004 Info from devs

                              </font><blockquote><font class="small">Quote:</font><hr />
                              Badgun said:
                              One *huge* difference to note is between the one course that is shared in both games. Play the first four holes of St Andrews on TW and on Links and you will undoubltedly see the huge differences between the courses. There are major swails and mounds throughout the fairways of St Andrews which seriously affect game play. In TW the appearance and play is very flat.

                              <hr /></blockquote><font class="post">

                              now THAT is encouraging....we've all seen the PGA Tour play at St. Andrews, and it looks like an amazing challenge, theres almost never a flat lie...but in TW (i am NOT bashing) its as flat as could be.....to see this course alone is worth the price of Links to me

                              Comment

                              • wawasman
                                P*ng
                                • Mar 2003
                                • 1531

                                #30
                                Re: Links 2004 Info from devs

                                </font><blockquote><font class="small">Quote:</font><hr />
                                Badgun said:
                                One *huge* difference to note is between the one course that is shared in both games. Play the first four holes of St Andrews on TW and on Links and you will undoubltedly see the huge differences between the courses. There are major swails and mounds throughout the fairways of St Andrews which seriously affect game play. In TW the appearance and play is very flat.

                                <hr /></blockquote><font class="post">

                                now THAT is encouraging....we've all seen the PGA Tour play at St. Andrews, and it looks like an amazing challenge, theres almost never a flat lie...but in TW (i am NOT bashing) its as flat as could be.....to see this course alone is worth the price of Links to me

                                Comment

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