L.A. Noire (PS3/360)

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  • Pappy Knuckles
    LORDTHUNDERBIRD
    • Sep 2004
    • 15966

    #2626
    Re: L.A. Noire (PS3/360)

    Nice review, Kingkilla. I agree with your general impressions of the game. I'm still not done with it, but right now I'd give it a solid 8/10. Phelps is a bum. I find myself wanting to smack him sometimes when he gets hostile during interrogations.

    Comment

    • Jukeman
      Showtime
      • Aug 2005
      • 10955

      #2627
      Originally posted by kingkilla56
      My final review of LA Noire. Very long, but extremely little to no story spoilers involved.
      Spoiler

      I said it was long didnt I? Anyway, I'm officially moving on from this one. See you next April Rockstar!
      Nice read and review, pretty much my impressions so far with the game.

      Comment

      • aukevin
        War Eagle, Go Braves!
        • Dec 2002
        • 14700

        #2628
        Re: L.A. Noire (PS3/360)

        Originally posted by Burns11
        Got the platinum, final game time was 1d 9h 45m 8s.
        Congrats! I'm almost there, just 26 more gold film reels, the Moose trophy, and the $47k damage one I believe.

        Atlanta Braves
        - Auburn Tigers - Nashville Predators

        Comment

        • Giants4Natic
          Banned
          • Oct 2010
          • 2475

          #2629
          Re: L.A. Noire (PS3/360)

          Finished the game last night. Also played the Naked City and it was a good case as well.

          Ending was very good and felt just right for the Noire appeal.

          I need to finish 8 more side missions and find all 50 reels along with about 30 more cars. I am at about 75%

          Comment

          • ChubbyBanana
            Don't Trust Influencers
            • Oct 2003
            • 7071

            #2630
            Re: L.A. Noire (PS3/360)

            Anyone have any ideas for a quick way to grab the 47K Damage Trophy?

            Sorry if it's been discussed earlier in the thread.
            Not A Moderator
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            Comment

            • TheDutchDad
              MVP
              • Apr 2004
              • 2814

              #2631
              Re: L.A. Noire (PS3/360)

              Is the Black Dahlia case in this game? I'm only up to the Silk Stocking Murder.

              Comment

              • goh
                Banned
                • Aug 2003
                • 20755

                #2632
                Re: L.A. Noire (PS3/360)

                Glitchy + 1 save slot + unskippable scenes =

                Originally posted by ChubbyBanana
                Anyone have any ideas for a quick way to grab the 47K Damage Trophy?

                Sorry if it's been discussed earlier in the thread.
                Pick a vice case and hop in the fire truck in the next lot over.
                Drive on the sidewallk.
                Derail the trams.

                Originally posted by Mercurial23
                Is the Black Dahlia case in this game? I'm only up to the Silk Stocking Murder.
                Not paying much attention huh??

                Comment

                • TheDutchDad
                  MVP
                  • Apr 2004
                  • 2814

                  #2633
                  Re: L.A. Noire (PS3/360)

                  Originally posted by goh
                  Glitchy + 1 save slot + unskippable scenes =



                  Pick a vice case and hop in the fire truck in the next lot over.
                  Drive on the sidewallk.
                  Derail the trams.



                  Not paying much attention huh??
                  Sure I am. And I know this game revolves around that, but what I want to know if the ACTUAL Black Dahlia murder, of Elizabeth Short, chopped in half is in this game.

                  Comment

                  • SPTO
                    binging
                    • Feb 2003
                    • 68046

                    #2634
                    Re: L.A. Noire (PS3/360)

                    Kingzilla I pretty much see where you're going with your review and I agree with most points though I knew this wasn't going to be your typical sandbox game so I could live with what we got that way. As to your impressions on Phelps:

                    Spoiler


                    I think as a "first ever" in the world of video games Team Bondi and Rockstar did a great job. It's definitely not the GOTY everyone was touting it as but with a few adjustments here and there I can see more games of this type being undertaken. I give LA Noire a solid 8.5 out of 10.
                    Member of the Official OS Bills Backers Club

                    "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                    Comment

                    • goh
                      Banned
                      • Aug 2003
                      • 20755

                      #2635
                      Re: L.A. Noire (PS3/360)

                      Originally posted by Mercurial23
                      Sure I am. And I know this game revolves around that, but what I want to know if the ACTUAL Black Dahlia murder, of Elizabeth Short, chopped in half is in this game.
                      You do see every reference to it is in past tense? So no it's not in there.
                      Unless it'll be a DLC case later.

                      Spoiler

                      Comment

                      • SPTO
                        binging
                        • Feb 2003
                        • 68046

                        #2636
                        Re: L.A. Noire (PS3/360)

                        Originally posted by goh
                        Spoiler
                        Spoiler
                        Member of the Official OS Bills Backers Club

                        "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                        Comment

                        • The GIGGAS
                          Timbers - Jags - Hokies
                          • Mar 2003
                          • 28474

                          #2637
                          Re: L.A. Noire (PS3/360)

                          Originally posted by The Chef
                          Having a tough time figuring this out. Im trying to get all the newspapers, Ive got 12/13, and according to the Rockstar Social Network Im missing #2 (Alienist Fontaine Provides Help to Troubled Vets) and its on the kitchen counter in The Drivers Seat case. I've looked at the paper a few times, watched the cinematic and it still doesnt pop telling me Ive found the newspaper. Is there no direct connection between the covers shown on the rockstar website and the ones in the game? Are they not in order as to when you would find them on the rockstar website? Im baffled at the moment.
                          Yeah, they're something messed with that showing. In game, you can look at the cases, though, and if you see one with a gray newspaper icon, that's the one you gotta look at.
                          Rose City 'Til I Die
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                          Member: OS Uni Snob Assoc.
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                          Twitter: @TheGIGGAS_OS
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                          Comment

                          • Fresh Tendrils
                            Strike Hard and Fade Away
                            • Jul 2002
                            • 36131

                            #2638
                            Re: L.A. Noire (PS3/360)

                            Originally posted by kingkilla56
                            My final review of LA Noire. Very long, but extremely little to no story spoilers involved.
                            Spoiler

                            I said it was long didnt I? Anyway, I'm officially moving on from this one. See you next April Rockstar!

                            I understand a lot of your points, but other than the LA setting, I never felt like this game tried to be a sandbox game. SPTO got the nail right on the head when he said that the R* publishing would be both a blessing and a curse for this game. Obviously this game reached a much wider audience with the connection to R* than it would have if it simply developed and published the game itself, but on the flip-side people have come to automatically associate R* with sandbox games and LA Noire is anything but. It is a linear, story-based based through and through.

                            The map itself is more about immersion and creating an atmosphere instead of touting a sandbox, open-world feel. The way I feel about the map is that for the cases it acts as an over-arcing link and for the overall game is simply a central setting, a "living level" if you will. Personally, I think if the game had simply limited locations for each individual case (ie: Alan Wake) it would have hindered the game's atmosphere and total immersion. What better way to get into the shoes of a detective than to drive to the crime scene and then to seek out and interview persons of interest. I understand that people feel slighted because its a big, "open" map and want to throw random sandbox quests in there, but that's not what this game shot for.

                            This game is a linear game, I think that's very clear. Its a cinematic, story-driven game. The holstering/non-holstering makes sense in the context of the game. I somewhat agree with you about the car chases. I enjoyed them overall and they were very cinematic, but the scripted traffic was annoying on some chases. Still, it was a pretty cool moment to pull up beside a car, pop their tire, slam into their side and watch their car flip up on its roof. The chase scenes really aren't much different from other games, either. GTA chases were scripted and pretty linear too from what I recall, so it seems like a choice that developers make. I mean, its not much fun when all the chases end within a couple seconds.

                            I played with rumble off, but as far as I know that option simply let you know when something could be picked up, whether it was relevant or not. If all you could pick up were clues, what's the point? This game did a wonder job of drawing the gamer in because it actually makes the gamer think beyond the context of the game and make considerations and connections that aren't nearly as obvious (or pointed out at all) like in other games. In the beginning, I did the same thing you did - I would pick up apples and cups and furniture polish, but as the game went on I started to consider the crime and actually look for real clues and not just tap A while I walked around the crime scene. I thought the game did an awesome job of freeing the gamer up as far as the actual investigations go. Sure, you have your notebook you can go over, but the notebook doesn't collect everything and in the end it is up to the gamer to connect the dots and make the right accusations. If you were to get everything wrong, you wouldn't have nearly the same (or as much) information as clues to go on and would charge the wrong person, most likely. It wouldn't make sense for the game to "fail" you if you charged the wrong person because that **** actually happens and hell, getting chewed out by the captains is enough of a "fail" scene for me, haha. Again, I thought this was a great job to immerse the gamer in the game because it pushes you to think outside of the game.

                            Cole Phelps...some storyline spoilers
                            Spoiler


                            I definitely agree with you about the animations and the facial scans. Bondi definitely set the bar with both. The interrogations and interviews were great and it felt like you were actually watching an actor act instead of a NPC talk in a video-game. As the game went on, I think the performances got better as the interviews increased in difficulty.

                            Overall, the most important aspects of the game I took away was that the story is fairly deep when it is considered, but I can see how it can be put in the back of some people's minds because it isn't as obvious as most other games. It does a good job of intertwining and connecting desks and cases, not on major plots, but on subtle and carefully constructed themes and points. I feel Cole is similarly constructed, too. The game is a great linear, single player experience if the player chooses to enjoy it for what the game goes for, instead of what the gamer expected it to be. I found the cases/investigations riveting and the action sequences to be cinematic and fun. Like you said, this should provide a great basis for similar games and I look to forward to see how the technology is implemented in the future.



                            Comment

                            • Burns11
                              Greatness Has Arrived
                              • Mar 2007
                              • 7406

                              #2639
                              Re: L.A. Noire (PS3/360)

                              Originally posted by ChubbyBanana
                              Anyone have any ideas for a quick way to grab the 47K Damage Trophy?

                              Sorry if it's been discussed earlier in the thread.
                              Quickest case is Driver's Seat in traffic
                              Spoiler


                              Some people say firetruck is easiest, but it's slow and a bit more tedious. I ran around colliding with cars head-on, if you are going an estimated 25mph it will disable the car you hit but barely damage your own. After 5 or 6 cars yours will die and you can grab another from the backed up traffic.

                              Comment

                              • TheDutchDad
                                MVP
                                • Apr 2004
                                • 2814

                                #2640
                                Re: L.A. Noire (PS3/360)

                                Originally posted by goh
                                You do see every reference to it is in past tense? So no it's not in there.
                                Unless it'll be a DLC case later.

                                Spoiler
                                The reason I asked too was because there is a case names "The Black Ceaser." Wasn't sure if that was it.

                                Comment

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