Not excited about trading. People will ultimately come up with ways to dupe items or some crap like that. Will totally ruin the game.
The Division (Xbone/PS4/PC)
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Re: The Division (Xbone/PS4/PC)
Well I doubt there will be a problem with that due to the always online aspect. It allows Ubi to track this kind of stuff. Most dupping that happens in games (Console Diablo 3, Borderlands) happens offline then brings the dupped stuff online. Plus only allowing to trade with your squad helps a ton without running into this problem as much.
Also with this being a RPG/MMO concept they have to be hard on dupping since it can ruin the whole game. Im not very concerned with that aspect.PS4 Twitch: http://www.twitch.tv/candyman5os
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Re: The Division (Xbone/PS4/PC)
Maybe, but I like how the only people you can trade with are the ones on your team at the time you pick something up.Comment
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Re: The Division (Xbone/PS4/PC)
Year 1 sounds pretty good. Will be curious to see if they can keep that pace up beyond the first year, though not sure we know what the long-term plans are for this game. Will they plan sequels, or will they just update this base game for two, three, four years, etc.Comment
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Re: The Division (Xbone/PS4/PC)
I was thinking if the game is very successful and exceeds expectations maybe we get extra yet-unannounced content in year 2 and onward?"Successful people do not celebrate in the adversity or misfortune of others."
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Re: The Division (Xbone/PS4/PC)
The benefit for me is that if you have 2 of the same systems in the house you can play the same game at the same time.. So its like your getting 2 games for the price of one, which works out for me and my son..PSN: duFFleBaG_rAn_
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Re: The Division (Xbone/PS4/PC)
From Reddit: The Division 1.1 Release Notes
Ubisoft Entertainment
Tom Clancy's The Division™ v1.1- Appearance Menu has received a complete overhaul: Now displays as a Grid making it much easier to browse items
- "Outfit Sets" option added to quickly equip all the items in a set
- "Inspect" Feature added
- Visual improvements:
- Fixed several lights that did not cast global illumination
- Fixed missing volumetric lights on Traffic Lights
- Illuminated signs now cast actual light
- Improved atmospheric haze in several Time and Weather combinations
- Improved night time lighting and contrast
- Tweaked exaggerated rimlight shader on characters
- Improved car window reflections
- Improved SSAO to be more pronounced
- Mega Map and Open World updates:
- New "Mission Overview" has been added to the Mega Map
- Contaminated Zones will now display the required filter level on the Mega Map
- Field data with Audio will automatically play when you pick them up
- If you start listening to Field Data with audio from the menu you can keep listening outside the menu
- Added Subtitles for all Field Data that play audio
- Mission Entrance menu usability has been improved
- Significantly increased number of Crafting Materials obtained from Loot Crates
- Other:
- New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
- New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
- Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
- Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
- Fixed remaining Bugs that prevented log-in when some non-essential services were offline
- New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
- Added information to the in-game Loot Pickup UI to show why an item can't be picked up
- Improved multi-GPU performance
- Fixed issue where you could get a white screen on start-up
- Improved performance in Windowed mode
- The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
- Overall stability increased - lots of Crash fixes!
- Further backend improvements and optimizations
- Many Localization adjustments and bug fixes
- Additional minor bug fixes and
Man, Massive is KILLING it today. The big one to me is the change to the deployable turret: no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either.
I was already stupid excited for this. Between these notes and the year 1 roadmap posted earlier, this weekend is going to go by slow as molasses.Last edited by Kearnzo; 03-03-2016, 07:25 PM.Comment
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Re: The Division (Xbone/PS4/PC)
Issues?
Not sure he's gonna play this, but if so Rob is gonna love it lmao.
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Re: The Division (Xbone/PS4/PC)
What search I knew where it was....Going to everyone but me.
Have they mentioned when Xur will land at MSG?
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