Assasins Creed Unity

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  • djep
    MVP
    • Feb 2003
    • 1128

    #286
    Re: Assasins Creed Unity

    Originally posted by Mercurial23
    Load times have been stupid on a lot of games this generation.
    Nothing you've experienced before will prepare you for this. I seriously started picking up my phone to surf the web while scenes are loading.

    Comment

    • ricky24
      MVP
      • Jan 2014
      • 4888

      #287
      Re: Assasins Creed Unity

      Originally posted by djep
      Nothing you've experienced before will prepare you for this. I seriously started picking up my phone to surf the web while scenes are loading.

      Haha. Oh man. Holding off on this for a while.

      Comment

      • gopher_guy
        The Kaptain
        • Jul 2011
        • 7389

        #288
        Re: Assasins Creed Unity

        Originally posted by ricky24
        Microtransactions are such a turn off in a game like this.
        Why? It's just there for the people who don't want to wait. Upgrades can also be gotten through "Creed points" I think that's what they're called. By doing various things in-game. (kills from cover, etc.) I have just been playing, not actively trying to get them, and I already have 600. For reference, the first upgrade to the basic sword in the game is 200.
        University of Minnesota Golden Gopher Hockey
        Minnesota's Pride on Ice: 1974, 1976, 1979, 2002 & 2003 NCAA National Champions

        "The name on the front of the jersey is a hell of a lot more important than the one on the back."
        -Herb Brooks

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        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #289
          Re: Assasins Creed Unity

          Digital Foundry: Performance Analysis

          Assassin's Creed Unity falls short of the performance standard set by last year's Black Flag, featuring considerably more variable frame-rates under load on both consoles. Given the immense graphical upgrade on offer, this isn't so surprising, but what comes as a bit of a shock is that the Xbox One version frequently out-performs the PS4 game in more detail-rich areas, such as locations littered with NPCs in the packed Parisian streets. The opening clip in our video below perfectly demonstrates the difference between the two consoles. Wading through dozens of NPCs in a crowded square, performance drops down to around 20fps for a sustained duration on the PS4 while the Xbox One achieves a 5fps lead. In a later gameplay test traversing the rooftops, we see frame rates regularly fluctuate between 25-30fps across both consoles, but here the Xbox One game sticks more closely to the upper end of that spectrum than its Sony equivalent.

          It's worth pointing out that performance is still a major issue on Microsoft's system in busy scenes loaded with NPCs and environmental detail, but the less severe drops in frame-rate mean that the gameplay isn't impacted to the same degree as it is on the PS4. Controls feel tangibly more responsive, and the judder - although still a problem - isn't quite as jarring.
          Outside of more open areas, Assassin's Creed Unity manages to deliver a consistent 30fps on both consoles for prolonged periods of time, adding a welcome degree of smoothness that complements the generally excellent next-generation graphical upgrade.
          ...
          Combat is also mostly solid too, although some scenes see frame-rates slightly impacted on the Xbox One while remaining stable on the PS4 - a curious about-turn on the busier exterior scenes. Cut-scenes are the one area where the Sony platform hands in a consistent performance advantage over its counterpart when the game fails to hit its 30fps target.
          In the meantime, the reasons behind the resolution parity and Xbox One's performance advantage remain something of a mystery. We know that the Microsoft hardware has more CPU time available, and that animation and AI tend to stress processor hardware heavily. The sheer volume of objects on-screen means that the CPU is working overtime in order to prepare the draw-call data for the graphics hardware. There's also the possibility that the Microsoft compiler may be producing more efficient code than its Sony equivalent, though it's hard to believe that even this combination of potential factors could explain the performance differential we see here in many places. Quite why PS4 isn't rendering at a higher resolution is certainly a bit of a puzzler - in addition to GPU resources, it is worth bearing in mind that memory could be a factor too, especially bearing in mind the complexity of Assassin's Creed Unity's next-gen renderer. Of course, the reality may be rather more mundane: we may simply be looking at a game where the developers ran out of time - there's certainly the sense that both console versions of the game aren't running at their best.
          Assassin's Creed Unity: PS4 vs Xbox One Gameplay Frame-Rate Test



          <iframe width="640" height="360" src="//www.youtube.com/embed/clQfCP3NFuc" frameborder="0" allowfullscreen></iframe>

          Assassin's Creed Unity: PS4 vs Xbox One Cut-Scenes Frame-Rate Test



          <iframe width="640" height="360" src="//www.youtube.com/embed/Ms6PXEpA4PM" frameborder="0" allowfullscreen></iframe>
          Go Noles!!! >>----->

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          • Eman5805
            MVP
            • Mar 2009
            • 3545

            #290
            Re: Assasins Creed Unity

            I'll be honest. I don't play games with stealth options fast paced anyway, so a framerate drop doesn't really matter much to me.

            What matters to me is broken mechanics. I can't figure out for the life of me why they'd not include some means to round a corner still in cover. It defeats the purpose of snapping to cover if I'm LOCKED TO THAT ONE FLAT SURFACE. And unless it's something you gotta unlock later, you can't whistle to attract them anymore. Why'd they take out gameplay mechanics is beyond me.

            The annoying thing is I like Arno much more than I like Connor and wanna see where the story takes me. But I'm still fumbling through the game as it's set up. I've bought some items and weapon upgrades, but for some reason I'm still level 1? Does it even matter?

            There's a really good game locked in here. But it probably could've used a two or three month delay to iron these issues out.

            Comment

            • gopher_guy
              The Kaptain
              • Jul 2011
              • 7389

              #291
              Re: Assasins Creed Unity

              I swear, it's like the goal here is to rip these games to shreds, haha.

              I'll throw in my negative, just to balance it out: the load times are way too long. But even that is a relatively minor complaint, for me. 5 second load time vs. 15 second load time is not going to kill me.

              I'm enjoying the hell out of this game so far.
              University of Minnesota Golden Gopher Hockey
              Minnesota's Pride on Ice: 1974, 1976, 1979, 2002 & 2003 NCAA National Champions

              "The name on the front of the jersey is a hell of a lot more important than the one on the back."
              -Herb Brooks

              Comment

              • TheDutchDad
                MVP
                • Apr 2004
                • 2814

                #292
                Re: Assasins Creed Unity

                Maybe it's hard to tell on a video, or I just don't notice it, but with those videos above I don't see issues that would be game breaking to me.

                Subjective though.

                Comment

                • Sports fanantic
                  MVP
                  • Aug 2009
                  • 1012

                  #293
                  Re: Assasins Creed Unity

                  Screw it, i'm rolling the dice and going right now to Bestbuy to buy it. The Temptation is killing me
                  San Francisco Giants

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                  • TheDutchDad
                    MVP
                    • Apr 2004
                    • 2814

                    #294
                    Re: Assasins Creed Unity

                    Originally posted by gopher_guy
                    I swear, it's like the goal here is to rip these games to shreds, haha.

                    I'll throw in my negative, just to balance it out: the load times are way too long. But even that is a relatively minor complaint, for me. 5 second load time vs. 15 second load time is not going to kill me.

                    I'm enjoying the hell out of this game so far.
                    It wouldn't be OS without that.

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #295
                      Re: Assasins Creed Unity

                      Frames dropping matter if you're seeing stuttering or skips in gameplay and then stuff like from charaters and npcs

                      Comment

                      • Skyboxer
                        Donny Baseball!
                        • Jul 2002
                        • 20302

                        #296
                        Re: Assasins Creed Unity

                        I don't think it has anything to do with a "goal" to nitpick.
                        If there's issues there's issues.
                        My .02 is many people have become so used to and or beat down to death with sub par releases that it's become the norm to just accept the game rather than expect things to get better over time.
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                        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                        • 42
                          Hall Of Fame
                          • Feb 2009
                          • 8801

                          #297
                          Re: Assasins Creed Unity

                          Originally posted by Flawless
                          Digital Foundry: Performance Analysis







                          Assassin's Creed Unity: PS4 vs Xbox One Gameplay Frame-Rate Test





                          Assassin's Creed Unity: PS4 vs Xbox One Cut-Scenes Frame-Rate Test







                          So much for parity "to avoid all the debates and stuff" - Ubisoft



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                          • Cpre5
                            Blowing bubbles
                            • Jul 2002
                            • 3100

                            #298
                            Re: Assasins Creed Unity

                            Well UPS had a "Disruption in network - tractor trailer / Delivery will be rescheduled." at 4am and so my package has been sitting 4 hour away from me and they can't give me any new info or when ill get my package.

                            Should have gone digital
                            Last edited by Cpre5; 11-11-2014, 07:17 PM.

                            Comment

                            • TheGhost215
                              Rookie
                              • Oct 2008
                              • 244

                              #299
                              Re: Assasins Creed Unity

                              Originally posted by 23
                              Frames dropping matter if you're seeing stuttering or skips in gameplay and then stuff like from charaters and npcs

                              Andddd here's the most disturbing glitch I've seen in a while LOL.

                              Comment

                              • jb12780
                                Hall of Fame
                                • Oct 2008
                                • 10665

                                #300
                                Re: Assasins Creed Unity

                                I'm on X1 and I'm enjoying it a lot.
                                GT:jb12780
                                PSN:jb12780

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