Cities: Skylines

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  • ImTellinTim
    YNWA
    • Sep 2006
    • 33028

    #91
    Re: Cities: Skylines

    Let's see some screen caps of your early cities guys.

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    • brent3419
      MVP
      • Jul 2013
      • 1615

      #92
      Re: Cities: Skylines

      i mustve gotten rusty playing a city building game lol cause i was planting powerlines and i was like wtf why i got powerlines and no electricity and i completly forgot to place a power plant first :/


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      • Cusefan
        Earlwolfx on XBL
        • Oct 2003
        • 9820

        #93
        Re: Cities: Skylines

        Originally posted by brent3419
        i mustve gotten rusty playing a city building game lol cause i was planting powerlines and i was like wtf why i got powerlines and no electricity and i completly forgot to place a power plant first :/


        Sent from the landmass between new orleans and mobile on Tapatalk
        I spent about 20 minutes in my second city and realized I ran out of money without linking my sewage pipe to power, i soon began hemorrhaging money and just had to say good bye to it.

        I am about 20,000 people right in the wonderful city of Tipperary, everything is humming along smoothly and now is where I can start to have some fun.
        My dog's butt smells like cookies

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        • brent3419
          MVP
          • Jul 2013
          • 1615

          #94
          Re: Cities: Skylines

          are there any leisure buildings in this game? i was planning to make a sports and entertainment district for the coastal city im creating


          Sent from the landmass between new orleans and mobile on Tapatalk
          NFL: New England Patriots, San Diego Chargers
          NHL: San Jose Sharks, Anahiem Ducks
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          International Soccer: AC Milan, PSG, US National Soccer, German National Soccer

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          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #95
            Re: Cities: Skylines

            Game is going to be crack....

            Started a city and decided to trash after about 1 hour. Just getting the feel of it.

            About to start a new one that no matter what happens..I'm dealing with it.
            Joshua:
            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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            • Cusefan
              Earlwolfx on XBL
              • Oct 2003
              • 9820

              #96
              Re: Cities: Skylines

              Originally posted by Skyboxer
              Game is going to be crack....

              Started a city and decided to trash after about 1 hour. Just getting the feel of it.

              About to start a new one that no matter what happens..I'm dealing with it.
              Thats the way to go because even if you make a bad area, in a few hours youll get enough money to fix any problems you have. One thing Im dealing with is insane industrial traffic, my industy center is snarled with traffic jams, i tried to fix it with a elevated highway and a "unique" system of ramps but now the highway is hell. Its a monstronsity and it needs to go, I think tomorrow I will just replace with street level oneway roads and hope for the best. I literally just spent 2 hours on this one little section of town but I love it.

              the feeling of clearing up a clogged road is awesome. Im only at 20,000 people and just this little section of town is keeping me busy, cant imagine how I will deal with something much bigger.
              My dog's butt smells like cookies

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              • Solidice
                Guns Up!
                • Jul 2006
                • 9954

                #97
                Re: Cities: Skylines

                I just went over 20k pop in my starting testing city. I took some screenshots, or thought I did, only to realize I was just quick saving and not taking screenshots. apparently F12 is not the screenshot button in the game like I'm used to with a lot of games on Steam. I'll try to remember to figure that out next time. my city is nothing special, mostly rectangular grids in the current parts that are up.

                I did have an Oil Industry district, but they ate up all the oil in their area, so now it's a forestry Industry, which is kind of hard to maintain due to my citizens being too smart.
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                • Solidice
                  Guns Up!
                  • Jul 2006
                  • 9954

                  #98
                  Re: Cities: Skylines

                  Originally posted by Cusefan
                  Thats the way to go because even if you make a bad area, in a few hours youll get enough money to fix any problems you have. One thing Im dealing with is insane industrial traffic, my industy center is snarled with traffic jams, i tried to fix it with a elevated highway and a "unique" system of ramps but now the highway is hell. Its a monstronsity and it needs to go, I think tomorrow I will just replace with street level oneway roads and hope for the best. I literally just spent 2 hours on this one little section of town but I love it.

                  the feeling of clearing up a clogged road is awesome. Im only at 20,000 people and just this little section of town is keeping me busy, cant imagine how I will deal with something much bigger.
                  I'm only at 20k pop, but most of my commercial and Industrial areas are one way roads and it seems to be pretty good. I have about 2 roads with the 6 lane(2-way) roads. Not sure I like those yet. they create street lights, which in this game seems bad, but so far it hasn't cause any major trouble.

                  I haven't done the one ways in all of my Residential areas, but so far the traffic hasn't been an issue there.
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                  • thegut
                    Kitten Mittens!!
                    • Jan 2008
                    • 635

                    #99
                    Re: Cities: Skylines

                    Just hit 32k. Honestly it comes down to how you handle the truck traffic. I've found having two interstates nearby regardless if they are connected goes a long way in handling industrial traffic. Using one ways and filtering traffic between two industrial areas while spreading the outflow to two interstates solved all of my problems.

                    Comment

                    • Cusefan
                      Earlwolfx on XBL
                      • Oct 2003
                      • 9820

                      #100
                      Re: Cities: Skylines

                      I had a bridge that crossed a river that was in perpetual gridlock so people from across the river could get to work. Then I had a neat idea. Make the bridge a district and restrict heavy metal, all the trucks now use the highway! Now I just have to get that unclogged, prolly will just have to redo the entire neighbourhood block by block


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                      • Skyboxer
                        Donny Baseball!
                        • Jul 2002
                        • 20302

                        #101
                        Re: Cities: Skylines

                        Well I finally got it in my mind to just start slow and stop worrying about how city looked at beginning.
                        Going with the Bob Ross method and just let things happen.
                        Joshua:
                        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                        Skyboxer OS TWITCH
                        STEAM
                        PSN: Skyboxeros
                        SWITCH 8211-0709-4612
                        XBOX Skyboxer OS

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                        • OSUFan_88
                          Outback Jesus
                          • Jul 2004
                          • 25642

                          #102
                          Re: Cities: Skylines

                          Originally posted by Goffs
                          I'm hoping that the devs will add a night cycle. Would love to see my city at night.

                          Seasons would be another feature I want in future updates.
                          Given the history of the company and their huge acceptance of mods, this will happen at some point.
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                          • Maverick09
                            Rookie
                            • Jun 2004
                            • 267

                            #103
                            Re: Cities: Skylines

                            Anyone know when you're able to unlock industry specializations? I''m trying to develop a lumber industry but the zoning won't work. I'm at at pop. of 10,000.

                            Comment

                            • Cusefan
                              Earlwolfx on XBL
                              • Oct 2003
                              • 9820

                              #104
                              Re: Cities: Skylines

                              This game sold 250,000 copies in 24 hours. Not bad for a "niche" game. I really think we will see DLC support for this game that will give this game life for years.


                              Sent from my Motorola DynaTAC using Tapatalk
                              My dog's butt smells like cookies

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                              • sbauer318
                                MVP
                                • Mar 2004
                                • 2511

                                #105
                                Re: Cities: Skylines

                                Glad it's only a small fire...

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