Uhh, no. There is no competitive team-based game out there that only lets you queue as a full group. Not everybody has six friends that play this game, or sometimes you're on at different hours as your friends. Those people should not be restricted from ranked. It's not that way in any other game.
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Re: Overwatch
Uhh, no. There is no competitive team-based game out there that only lets you queue as a full group. Not everybody has six friends that play this game, or sometimes you're on at different hours as your friends. Those people should not be restricted from ranked. It's not that way in any other game.
If your personal output has no impact on your personal mmr, then what are we even doing here?Lux y Veritas -
Re: Overwatch
Uhh, no. There is no competitive team-based game out there that only lets you queue as a full group. Not everybody has six friends that play this game, or sometimes you're on at different hours as your friends. Those people should not be restricted from ranked. It's not that way in any other game.
Er, I am not sure where you are getting your info. Personal output does have an impact in the current iteration of competitive, and nobody here is suggesting it should be otherwise. We're simply saying personal output shouldn't be heavily weighted as some in this thread have suggested. It is a team game, and at the end of the day wins and losses are what matter. If you are so desperate for games that measure your MMR solely by personal skill, they exist - Starcraft, Hearthstone, Street Fighter, to name a few.
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I don't think competitive should be 6 man teams only. But the way mmr fluctuates now, that's what it is. If you're on a good team consistently, your personal rank is higher. I think that's half assed. Nothing about the current system is satisfactory, imo. It doesn't say anything about how good you are, rather how good your team is versus the rng of your opponents' skill.
Seagull, PC God played with his fellow PC god friends and flew up to a 77 rank. He then went to solo queue and his rank promptly fell to around 73. So what does that say about his personal rating? Playing with a good team means he's good, playing on a not so good team means he's not so good? So basically for best results, play with a consistent group of 6? That was my point; the way mmr is now means you find a good group of 6 and your personal rank will reflect that regardless of your own, personal output.
Where does that leave the rest of your community that doesn't have this luxury? These players have to be prodigy level, capable of carrying entire teams on their backs to win after win after win. God forbid they lose one game and lose 2-10 games worth of progress instantly.
All I ask is that your personal output weigh in more than it does (I don't think it weighs in at any tangible level but the placebo has you convinced). If you lose a game you're losing mmr. Point blank. Wether you killed 0 players or 80 players, healed 1 damage or healed 12million damage. Your personal rank on the ladder will drop. And that's unsatisfying on every level.
And don't get me started on players dropping, disconnecting, rage quitting, the coin flip fiasco, the differences in xp on payload vs koth maps (which I think theyve fixed).
Finally, don't tell me to go play street fighter because this is a team based game. I never said it wasn't? But at the end of the day, mmr is ranking ME against every other player. And it's paying out rewards at the end of the season based on what MY rank is. So forgive me if I want more say on my rank and my end of season reward beyond simply lucking out with the matchmaking system and/or making sure I only play with well oiled teams.Comment
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Re: Overwatch
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Re: Overwatch
Long
Spoiler
I don't think competitive should be 6 man teams only. But the way mmr fluctuates now, that's what it is. If you're on a good team consistently, your personal rank is higher. I think that's half assed. Nothing about the current system is satisfactory, imo. It doesn't say anything about how good you are, rather how good your team is versus the rng of your opponents' skill.
Seagull, PC God played with his fellow PC god friends and flew up to a 77 rank. He then went to solo queue and his rank promptly fell to around 73. So what does that say about his personal rating? Playing with a good team means he's good, playing on a not so good team means he's not so good? So basically for best results, play with a consistent group of 6? That was my point; the way mmr is now means you find a good group of 6 and your personal rank will reflect that regardless of your own, personal output.
Where does that leave the rest of your community that doesn't have this luxury? These players have to be prodigy level, capable of carrying entire teams on their backs to win after win after win. God forbid they lose one game and lose 2-10 games worth of progress instantly.
All I ask is that your personal output weigh in more than it does (I don't think it weighs in at any tangible level but the placebo has you convinced). If you lose a game you're losing mmr. Point blank. Wether you killed 0 players or 80 players, healed 1 damage or healed 12million damage. Your personal rank on the ladder will drop. And that's unsatisfying on every level.
And don't get me started on players dropping, disconnecting, rage quitting, the coin flip fiasco, the differences in xp on payload vs koth maps (which I think theyve fixed).
Finally, don't tell me to go play street fighter because this is a team based game. I never said it wasn't? But at the end of the day, mmr is ranking ME against every other player. And it's paying out rewards at the end of the season based on what MY rank is. So forgive me if I want more say on my rank and my end of season reward beyond simply lucking out with the matchmaking system and/or making sure I only play with well oiled teams.
As you compete, your rating will increase or decrease with each win or loss based on a number of factors, including your own performance and the skill of the other players in the match.
From Blizzard's official site. Source: https://playoverwatch.com/en-us/blog/20167051Lux y VeritasComment
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Re: Overwatch
Ok so, yeah, I'm a solid 6 game win streak but we've had guys on the other team last two matches and it's just not cool
Not sure what the penalty is but hopes its harsh"Successful people do not celebrate in the adversity or misfortune of others."
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Overwatch
Played some Zarya for the first time today. Managed to get both her achievements done in less than 10 mins lifetime play with her.
Not too shabby.
Fav character by far is Symmetra. But her use is so niche, never get to use her as much as I'd like. Second place is Lucio. Love his healing better than mercy. As mercy I feel like I'm just watching the game and depending a bit too much on my teammates. Nothing worse than play mercy on a team that just can't get it together. You just cry as you heal. So sad.Last edited by kingkilla56; 07-04-2016, 09:44 PM.Comment
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Re: Overwatch
McCree needed a nerf but I wonder if maybe they took it too far.
I've seen 3 McCrees in 100 about matches. 3. As in Three. As in less than four.
That's crazy. I read a lot of people on PC hated the nerf when it first hit PC side as well.
I think they could have maybe lowered the damage a tick less than they did.
I just feel like the heroes he is still designed to counter are too much stronger than he is now, he has no mobility or self healLast edited by The JareBear; 07-05-2016, 12:05 AM."Successful people do not celebrate in the adversity or misfortune of others."
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Overwatch
So I have an honest question, and I mean I'm sincerely asking for input. This isn't a "im disguising a contradictory statement in the form of a question" deal. Genuinely reaching out for guidance.
This was a game today that was a KOTH series in Competetive.
We didn't have any other healer, and our team got mostly mud stomped all three rounds. I found myself routinely singled out by enemy reaper and tracer but manages to stay alive as much I could to heal as much and aid as much as I possibly could. My numbers aren't even good, which shows you the team was just flat out murdered all series.
I feel like a common response to people asking for individual ranking score is "if your team lost, you didn't do all you could." So, in a situation like this, when things are crappy, nobody has a mic, and I'm the only healer, should I switch to something else to counter the current enemy trend or stick with healing and my team figures it out on their own?
Thanks for your time and any guidance
Competetive mode has been a roller coaster. I started out at rank 54" got to 58, fell to 47, got to 56, fell to 51, now im at 54. Without a regular 6 man of experienced players I think I'm doomed to remain in the 50s forever
Sent from my iPad using TapatalkLast edited by The JareBear; 07-05-2016, 12:21 AM."Successful people do not celebrate in the adversity or misfortune of others."
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: Overwatch
McCree needed a nerf but I wonder if maybe they took it too far.
I've seen 3 McCrees in 100 about matches. 3. As in Three. As in less than four.
That's crazy. I read a lot of people on PC hated the nerf when it first hit PC side as well.
I think they could have maybe lowered the damage a tick less than they did.
I just feel like the heroes he is still designed to counter are too much stronger than he is now, he has no mobility or self heal
I too see fewer McCrees (and Widows) now, but I think part of that is just typical internet groupthink/bandwagon - "they nerfed them, therefore they suck now".Last edited by bcruise; 07-05-2016, 12:50 AM.Comment
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Re: Overwatch
Tough call. I play a lot of Lucio too, and I've had a few instances like what you're talking about. The problem I always run into is, "if I switch off of healing then my already bad teammates will die faster". On the other hand though, what we are doing clearly isn't working so switching either means we lose faster or maybe we turn things around. When I play, I usually go with the former and play it safe, but I think I should try to switch it up in the future when that happens.Comment
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Re: Overwatch
So I have an honest question, and I mean I'm sincerely asking for input. This isn't a "im disguising a contradictory statement in the form of a question" deal. Genuinely reaching out for guidance.
This was a game today that was a KOTH series in Competetive.
We didn't have any other healer, and our team got mostly mud stomped all three rounds. I found myself routinely singled out by enemy reaper and tracer but manages to stay alive as much I could to heal as much and aid as much as I possibly could. My numbers aren't even good, which shows you the team was just flat out murdered all series.
I feel like a common response to people asking for individual ranking score is "if your team lost, you didn't do all you could." So, in a situation like this, when things are crappy, nobody has a mic, and I'm the only healer, should I switch to something else to counter the current enemy trend or stick with healing and my team figures it out on their own?
Thanks for your time and any guidance
Competetive mode has been a roller coaster. I started out at rank 54" got to 58, fell to 47, got to 56, fell to 51, now im at 54. Without a regular 6 man of experienced players I think I'm doomed to remain in the 50s forever
Sent from my iPad using TapatalkLux y VeritasComment
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Re: Overwatch
I feel like a common response to people asking for individual ranking score is "if your team lost, you didn't do all you could." So, in a situation like this, when things are crappy, nobody has a mic, and I'm the only healer, should I switch to something else to counter the current enemy trend or stick with healing and my team figures it out on their own?
Thanks for your time and any guidance
Competetive mode has been a roller coaster. I started out at rank 54" got to 58, fell to 47, got to 56, fell to 51, now im at 54. Without a regular 6 man of experienced players I think I'm doomed to remain in the 50s forever
Sent from my iPad using Tapatalk
As the squishing character on my team I had to be wary - they had a ton of damage. But, by the time I died twice the second lowest deaths in the team was 7.
I did everything I could, trying to give instructions, pinging the map, and staying alive while doing the most damage. They wouldn't listen and we got destroyed.
Some games you're just doomed. It is what it is, but the good thing is the games are short. Don't get hung up on a loss and keep your winning percent above .500 and you'll keep rising.badComment
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Re: Overwatch
McCree needed a nerf but I wonder if maybe they took it too far.
I've seen 3 McCrees in 100 about matches. 3. As in Three. As in less than four.
That's crazy. I read a lot of people on PC hated the nerf when it first hit PC side as well.
I think they could have maybe lowered the damage a tick less than they did.
I just feel like the heroes he is still designed to counter are too much stronger than he is now, he has no mobility or self heal
I always thought his fan the hammer simply needed a cool down.Comment
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Re: Overwatch
There's a good chance I just suck with McCree but I'm definitely not feeling like he's worth playing much on console anymore. I wasn't exaggerating when I said how rarely I see him picked now.
I wonder if it will be as severe when Torbs nerf hits. Good teams in comp mode roll through Torb as it is"Successful people do not celebrate in the adversity or misfortune of others."
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