Projec10: Custom AI Tactics & Formations [FIFA 17]

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  • Saintslfc13
    Rookie
    • Apr 2004
    • 89

    #136
    Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

    First things first, welcome back Krebstar. I really appreciated your work back when CTT's were a thing, they made 13 really enjoyable and 14 an amazing game. They worked so well that despite losing them all in 14 after the winter update I knuckled down and re-did every single one again simply because the game just wasn't as fun without them. Cheers friend!

    I do have a question though, as someone who doesn't change his own tactics other than, at times formations and instructions, whilst in a CM do you recommended the user using these as well? For example if I'm using Liverpool should I use their Custom Tactic rather than the default one? I always have before but I guess what I'm wondering is if it's actually not recommended for whatever reason.

    Other than that, thanks for the great work. I'm probably going to input at least some of these tonight into a new tactic, but still go ahead and edit the default whilst playing my current CM (just gives me a tactic to reference already in the game and ensures I don't lose them, hopefully anyway).

    Comment

    • KingKO92
      Rookie
      • Sep 2016
      • 167

      #137
      Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

      Originally posted by Saintslfc13
      First things first, welcome back Krebstar. I really appreciated your work back when CTT's were a thing, they made 13 really enjoyable and 14 an amazing game. They worked so well that despite losing them all in 14 after the winter update I knuckled down and re-did every single one again simply because the game just wasn't as fun without them. Cheers friend!

      I do have a question though, as someone who doesn't change his own tactics other than, at times formations and instructions, whilst in a CM do you recommended the user using these as well? For example if I'm using Liverpool should I use their Custom Tactic rather than the default one? I always have before but I guess what I'm wondering is if it's actually not recommended for whatever reason.

      Other than that, thanks for the great work. I'm probably going to input at least some of these tonight into a new tactic, but still go ahead and edit the default whilst playing my current CM (just gives me a tactic to reference already in the game and ensures I don't lose them, hopefully anyway).
      It would make it more realistic if you play like the tactics would if you were playing against the team, but if you don't, I don't think it matters. I still use them.
      A high schooler who enjoys realistic sports gaming.

      Comment

      • WonZeroSix9
        Just started!
        • Nov 2016
        • 1

        #138
        Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

        Is there any real interest in a simulation league. I am thinking something like 20 teams, with a fantasy draft and an entire financial system. I would also capture games so that people could watch them. If there is some serious interest I would consider doing this.

        Comment

        • Introspectah
          Pro
          • Sep 2014
          • 328

          #139
          Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

          Whenever i pick a team, in whichever format i'm playing, i habitually take a quick look at the first two stats which come up on the screen; 'aggression' and 'interception'.

          Depending on the mood and tactic of the day, the minimum limit might vary, though generally i tend to set interception-making to aggressive as soon as a player's stat of aggression exceeds the 75 mark.

          Makes sense, don't it?

          I find that instructing players to put some well-needed aggression into their interceptions works really well, and as a welcome side-effect it often drains their stamina quicklier, which might be favourable to those who have always been wanting to see the stamina bar depleted more realistically.

          Sometimes this may lead to a striker being instructed to put aggressive pressure on the defense, which has been proven to work quite well.
          Additionally, if you drag your striker around too persistently, with ill concern, you'll have his stamina bar massively depleted.

          Comment

          • ricardodc
            MVP
            • Oct 2014
            • 1237

            #140
            Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

            Originally posted by Introspectah
            Whenever i pick a team, in whichever format i'm playing, i habitually take a quick look at the first two stats which come up on the screen; 'aggression' and 'interception'.

            Depending on the mood and tactic of the day, the minimum limit might vary, though generally i tend to set interception-making to aggressive as soon as a player's stat of aggression exceeds the 75 mark.

            Makes sense, don't it?

            I find that instructing players to put some well-needed aggression into their interceptions works really well, and as a welcome side-effect it often drains their stamina quicklier, which might be favourable to those who have always been wanting to see the stamina bar depleted more realistically.

            Sometimes this may lead to a striker being instructed to put aggressive pressure on the defense, which has been proven to work quite well.
            Additionally, if you drag your striker around too persistently, with ill concern, you'll have his stamina bar massively depleted.
            I agree.

            I changed the interceptions-aggression instruction for all LD, RD, DMC, MC, LM and RM to aggressive (excluded DC, OMs, LW, RW, CF and ST) and noticed a massive drop in stamina (and I use 46 acceleration!). I think those positions are naturally more aggressive when defending so it feels more realistic to me.

            Cheers!

            Comment

            • Krebstar
              is looking at stats.
              • May 2005
              • 12904

              #141
              Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

              Originally posted by Saintslfc13
              First things first, welcome back Krebstar. I really appreciated your work back when CTT's were a thing, they made 13 really enjoyable and 14 an amazing game. They worked so well that despite losing them all in 14 after the winter update I knuckled down and re-did every single one again simply because the game just wasn't as fun without them. Cheers friend!



              I do have a question though, as someone who doesn't change his own tactics other than, at times formations and instructions, whilst in a CM do you recommended the user using these as well? For example if I'm using Liverpool should I use their Custom Tactic rather than the default one? I always have before but I guess what I'm wondering is if it's actually not recommended for whatever reason.



              Other than that, thanks for the great work. I'm probably going to input at least some of these tonight into a new tactic, but still go ahead and edit the default whilst playing my current CM (just gives me a tactic to reference already in the game and ensures I don't lose them, hopefully anyway).

              I recommend setting up your team how you want to play. If that means having them play similar to reality, the Projec10 tactics are a good starting point.

              Comment

              • Effzeh
                Rookie
                • Nov 2016
                • 4

                #142
                Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                Congratulations on completing all of the PL - Teams. Can't wait to test playing against them in my CM!

                Comment

                • GR5Noles
                  MVP
                  • Aug 2010
                  • 1255

                  #143
                  Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                  so I just played against Liverpool and they had 8 fouls and 5 yellow cards.

                  I don't think I had seen 8 fouls or 5 yellow cards in my previous 9 games combined and that's probably in large part because the 90 aggression.

                  Is there any negative side affect to bumping up the aggression on every other team?

                  Comment

                  • Krebstar
                    is looking at stats.
                    • May 2005
                    • 12904

                    #144
                    Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                    Originally posted by GR5Noles
                    so I just played against Liverpool and they had 8 fouls and 5 yellow cards.

                    I don't think I had seen 8 fouls or 5 yellow cards in my previous 9 games combined and that's probably in large part because the 90 aggression.

                    Is there any negative side affect to bumping up the aggression on every other team?
                    Mentioned it on one of the last few pages—aggresion doesn't just make teams tackle harder, or with more aggression. It seems tied to pressing frequency and less of telling teams to "get stuck in" or something similar.

                    If you set high aggression for all teams, you lose the ability to have some teams sit deep and defend, which many do, which forces you to play differently against them.

                    I'm still not against slightly raising aggression, but it has never equated to more fouls in FIFA. Sliders, and also how you as a human play also hugely affect fouls. You can draw fouls by playing a certain way, by turning away from players, by trying to run past instead of passing, etc.

                    Just raising aggression to raise fouls, to me, will not work. It will instead just create a more frantic pressing game across the board which all teams do not utilize—and will take away from when teams like Liverpool do utilize it by making it less special.

                    Comment

                    • Introspectah
                      Pro
                      • Sep 2014
                      • 328

                      #145
                      Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                      Originally posted by Krebstar
                      Mentioned it on one of the last few pages—aggresion doesn't just make teams tackle harder, or with more aggression. It seems tied to pressing frequency and less of telling teams to "get stuck in" or something similar.

                      If you set high aggression for all teams, you lose the ability to have some teams sit deep and defend, which many do, which forces you to play differently against them.

                      I'm still not against slightly raising aggression, but it has never equated to more fouls in FIFA. Sliders, and also how you as a human play also hugely affect fouls. You can draw fouls by playing a certain way, by turning away from players, by trying to run past instead of passing, etc.

                      Just raising aggression to raise fouls, to me, will not work. It will instead just create a more frantic pressing game across the board which all teams do not utilize—and will take away from when teams like Liverpool do utilize it by making it less special.
                      I acknowledge the validity of your argument, but what about heightening aggression whilst maintaining 'low pressure'?
                      Couldn't that be a succesfully balanced combination? (perhaps in co-operation with player instructions of which some could be set to 'conservative'?)

                      Comment

                      • DirtyCobra
                        Pro
                        • Mar 2009
                        • 620

                        #146
                        Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                        Originally posted by KingKO92
                        What I do: 1) Take the average position of the team you're playing against (I use the team's average position against the best team they've played) (use WhoScored).
                        2) Place the players on the field relative to their average position. I would take a picture of the formation if you are using the two controller method so you don't have to look up their formation again if you play the same team again. Also, choose the most played player at that position.
                        3) Use heat maps for player instructions. Compare them to the ones Krebstar (on his website) and I (in this thread) have done. Also, interceptions and defensive behavior are always going to be normal.
                        4) Compare stats to Krebstar's and my team tactics. This is what I use:
                        Possession for build-up speed (unless under the team traits section it says "possession football" or something like that, and if it does, put it at 1)
                        Long Balls for build-up passing (unless under the team traits section it says "short passes"; if it does, put it at 1)
                        Heat maps for build-up positioning
                        Pass Acc. for the other passing (insert build-up passing parentheses)
                        Crosses for crossing (unless under the team traits section it says "attempts a lot of crosses"; if it does, put it at 100)
                        Shots out of box to total shots ratio for shooting (unless under the team traits section it says "attempts a lot of shots" or "takes a lot of long shots"; if it does, put it at 100)
                        Heat maps for other positioning (specifically take a look at the striker's heat map)
                        Total Tackles for pressure
                        Aggression trait for aggression (leave at 50 if there is none)
                        Width trait for width (leave at 50 if there is none)
                        Offside trap trait for defensive line (use cover if there is no

                        Hope this helps.
                        Quick question for you. Would you please elaborate on what you mean the average position of a player? Where on who scored are you getting this info from.

                        Comment

                        • KingKO92
                          Rookie
                          • Sep 2016
                          • 167

                          #147
                          Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                          Originally posted by DirtyCobra
                          Quick question for you. Would you please elaborate on what you mean the average position of a player? Where on who scored are you getting this info from.
                          Go to the match report of their match against their best opponent.
                          A high schooler who enjoys realistic sports gaming.

                          Comment

                          • DirtyCobra
                            Pro
                            • Mar 2009
                            • 620

                            #148
                            Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                            Originally posted by KingKO92
                            Go to the match report of their match against their best opponent.

                            Found it. Thanks for your help. Great job on the Serie A tactics. Do you know if Kreb will be adding these to his site?

                            Comment

                            • KingKO92
                              Rookie
                              • Sep 2016
                              • 167

                              #149
                              Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                              Originally posted by DirtyCobra
                              Found it. Thanks for your help. Great job on the Serie A tactics. Do you know if Kreb will be adding these to his site?
                              I think so, I'm not sure. I hope he does, though.
                              A high schooler who enjoys realistic sports gaming.

                              Comment

                              • Krebstar
                                is looking at stats.
                                • May 2005
                                • 12904

                                #150
                                Re: Projec10: Custom AI Tactics & Formations [FIFA 17]

                                Originally posted by DirtyCobra
                                Found it. Thanks for your help. Great job on the Serie A tactics. Do you know if Kreb will be adding these to his site?
                                Originally posted by KingKO92
                                I think so, I'm not sure. I hope he does, though.
                                They eventually will be—I need to make the formation graphics first, as well as build out the site a bit more itself.

                                Comment

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