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Old 07-08-2024, 11:21 AM   #17
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Re: Golf+ meta quest vr

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Originally Posted by OnlookerDelay
I bought Golf+ to try on my grandson's Quest 2, last year. It was sort of compelling, but I found that trying to swing with just the controller wasn't correlating very well for me. I probably should try one of the club attachments with the controller to make it feel more like it's supposed to feel. I had something called a SwingStix club attachment for my Move controller for the Playstation 3 and John Daly Golf. It worked quite well. Without the club attachment, I just couldn't equate swinging what looked like microphone in one hand to the golf swing. I could get good results from time to time, but I've got to have a grip that I can put two hands on and some mass attached to it that's going to give me the inertial feel of the club in order for me to produce a swing that's going to be consistent.

I may give this a try on the Quest 2, but I hate to spend $80 for something that only "might" work for me, and then be only available when I'm visiting my grandson. Of course, if it works, I'd probably wind up buying a Quest 3. I can see it having a chance after my experience with the SwingStyx and the Move.

I hope you give one a try!


All the reports I see seem to indicate it really changes the experience for the better
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Old 07-08-2024, 04:33 PM   #18
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Re: Golf+ meta quest vr

A guy on YouTube, who typically does golf gear and course reviews, just released a pretty comprehensive review of Golf+. He goes into detail about Meta Quest 2 vs. 3, using a golf club grip accessory, multiplayer, etc.

https://www.youtube.com/watch?v=O-d3-aWbDrg

He has a written review, too: https://breakingeighty.com/golf-plus-review

Seems like a good primer for those who are not as familiar with Golf+ and how it all works.
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Old 07-09-2024, 11:10 AM   #19
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Re: Golf+ meta quest vr

Quest 3's are on a pretty good sale at Walmart right now, if anyone is looking
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Old 07-22-2024, 09:23 AM   #20
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Re: Golf+ meta quest vr

Just got my deadeyevr. 3Dprinted parts doesn´t look the most professional but after some finicky bolting it does appear to give a firm grip of the controller an hopefully it doesn´t break... Its probably fine at least the bolts are rigid.

As for grip itself almost like something I would have on a real golf club. Really rubbery but quite okay and quite thick which suits me.
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Old 07-26-2024, 11:58 PM   #21
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Re: Golf+ meta quest vr

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Old 07-27-2024, 12:16 AM   #22
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Re: Golf+ meta quest vr

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Originally Posted by MrArlingtonBeach
A guy on YouTube, who typically does golf gear and course reviews, just released a pretty comprehensive review of Golf+. He goes into detail about Meta Quest 2 vs. 3, using a golf club grip accessory, multiplayer, etc.

https://www.youtube.com/watch?v=O-d3-aWbDrg

He has a written review, too: https://breakingeighty.com/golf-plus-review

Seems like a good primer for those who are not as familiar with Golf+ and how it all works.
MAB, this review you've linked here has sold me on a golf club grip accessory. I knew that's what was missing when I tried to play it without the mass and feel of a club, with both hands on the grip. I'm thinking about ordering this one from Amazon. It's $55, but it looks a little more substantial and just a wee bit longer, which I think will help push the weight of the disks out a little further away from the grip and come closer to the full length feel of a real golf club. Here's the one I was looking at buying:

https://www.amazon.com/Attachment-Co...=operasport-20
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Old 07-27-2024, 02:53 AM   #23
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Re: Golf+ meta quest vr

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Originally Posted by OnlookerDelay
MAB, this review you've linked here has sold me on a golf club grip accessory. I knew that's what was missing when I tried to play it without the mass and feel of a club, with both hands on the grip. I'm thinking about ordering this one from Amazon. It's $55, but it looks a little more substantial and just a wee bit longer, which I think will help push the weight of the disks out a little further away from the grip and come closer to the full length feel of a real golf club. Here's the one I was looking at buying:

https://www.amazon.com/Attachment-Co...=operasport-20
More anger involved with a longer club I havent had the energy to try mine yet. But I have limited space so could never go full size. Also as I work
hard having even more weight probably is a bad thing. I did buy mine with an added weight. Could easilly diy more weight on any club
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Old 07-27-2024, 08:42 AM   #24
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Re: Golf+ meta quest vr

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More anger involved with a longer club I havent had the energy to try mine yet. But I have limited space so could never go full size. Also as I work
hard having even more weight probably is a bad thing. I did buy mine with an added weight. Could easilly diy more weight on any club
That club length would be a factor if I hadn't made our rec room have 9 foot ceilings. I actually planned the completion of my rec room 30 years ago with the idea that I might be swinging a golf club in it someday. I wasn't even thinking about a cut down golf club with a motion controller attached in a virtual reality golf game when I did it, but it's going to pay dividends here.

When you're swinging it (and I'm assuming you've at least tried swinging it even if you may not have used it in the game yet), does it have enough mass to it to make you feel like you've got something under your control? Would you add more weight to it if there was an option to do so? I had a bit of lead tape on my SimStix that I bought for use with my PS3 and the Move controller many years ago. The weight I wound up with felt right, but I could tell that it wasn't as far away from my hands as I would have liked for realism. It was pretty darn close though and I wouldn't have Played John Daily and Tiger Woods 13 with just the Move by itself. It just required a motion that felt awkward. I kept trying to grip the Move like a golf club, but it wasn't long enough to accommodate both hands. I just never developed a motion that was satisfying. The SimStix made a huge difference!
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