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Tiger Woods PGA TOUR 13 Announcement and First Feature Details

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Old 01-10-2012, 02:21 PM   #17
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If the kinect integration is good, I will definitely buy this game
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Old 01-10-2012, 04:11 PM   #18
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Re: Tiger Woods 13 Announcement + First Feature Details

Wow, Total Control is everything I've been waiting for with this series or any video golf game in the last 20 years for that matter. Looks like I may finally be mothballing TW 08 for the PC.
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Old 01-10-2012, 05:12 PM   #19
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Originally Posted by peigone
Wow, Total Control is everything I've been waiting for with this series or any video golf game in the last 20 years for that matter. Looks like I may finally be mothballing TW 08 for the PC.
Yeah, it's been a long time coming - a new mechanic. It really does shore up a lot of the issues we faced with the old shot stick.

I really do hope everyone gives it a shot. Also, for a more in depth look at the shot mechanic, check out Game Changer Fred (Oblong) Parrow's in depth blog --

http://www.ea.com/tiger-woods/blog/community-blog-total-swing-control
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Old 01-10-2012, 06:10 PM   #20
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Re: Tiger Woods 13 Announcement + First Feature Details

Has the chipping mechanic been fixed. It's been effectively useless for years.
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Old 01-10-2012, 06:21 PM   #21
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Originally Posted by fishepa
Has the chipping mechanic been fixed. It's been effectively useless for years.
It has been yes. Again, every single shot can be created by the user. There are now various different ways to chip onto the green and different ways to play it. There is no more of this 'shoot 54%' but only pull the stick back for a fraction of a second garbage. God I hated that so much lol...yeah that stuff is all gone now...
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Old 01-10-2012, 06:54 PM   #22
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Re: Tiger Woods 13 Announcement + First Feature Details

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Originally Posted by fishepa
Has the chipping mechanic been fixed. It's been effectively useless for years.
I posed that question to Fred Parrow (Oblong) in the EA Sports Tiger Woods forum. He says that you can tailor your chip shot to have the elevation and runout that you desire, and that it looks like a chipshot when it's hit. I agree with you, chipping was pretty much useless in past games in most situations... good to know they finally fixed this!
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Old 01-10-2012, 07:11 PM   #23
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Re: Tiger Woods 13 Announcement + First Feature Details

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Originally Posted by CoreySA
Yeah, it's been a long time coming - a new mechanic.
The ball icon with the impact cursor is something I've seen and played with in another golf game back in the Nintendo days. Loved it, thought it was a terrific feature.

I have to say though that the stance setup will lose all its difficulty effectiveness if we can't adjust it from the golfer's POV. It takes all the guesswork out if we have an overhead shot of the fairway with markers indicting where the ball will land. I need to be able to set up my stance blind so to speak, otherwise there's no point to it.

Thanks Corey, I'm fairly close to Kitchener, you can invite me over anytime to beta test the game if you like.

Last edited by peigone; 01-10-2012 at 07:14 PM.
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Old 01-10-2012, 08:50 PM   #24
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Re: Tiger Woods 13 Announcement + First Feature Details

Anything new with putting this year? The system used last year was not alot of fun to play.
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