Home

What Is the Future of Golf Games? (Roundtable)

This is a discussion on What Is the Future of Golf Games? (Roundtable) within the Golf forums.

Go Back   Operation Sports Forums > Other Sports > Golf
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 03-15-2018, 11:19 AM   #33
MVP
 
jbd345's Arena
 
OVR: 4
Join Date: Apr 2011
Location: Rochester, New York
Re: What Is the Future of Golf Games? (Roundtable)

So my question is, are these real course pga tour stops? Major courses ie us open etc. Or just random courses? That have no affiliation with the tour.
jbd345 is offline  
Reply With Quote
Old 03-15-2018, 12:31 PM   #34
Banned
 
lions67's Arena
 
OVR: 0
Join Date: Jan 2010
Re: What Is the Future of Golf Games? (Roundtable)

Quote:
Originally Posted by Alfie
I'm assuming it's a full priced $60 game and I would prefer they focus on the courses instead of player licenses. If you don't have to pay for player licenses they should be able to squeeze in more courses.

But you may be right I may have unrealistic expectations as I've mostly played the PGA tour titles (Tiger Woods and RM) and they always had the courses in there so the realistic number in case of TGC 2019 may be slightly less.
They said the game will be priced at the same point that TGC was when it was released .
So under 60
lions67 is offline  
Reply With Quote
Old 03-15-2018, 10:03 PM   #35
Rookie
 
OVR: 0
Join Date: Mar 2018
Hi jbd, we'll have an announcement on these in the next few weeks. Nothing's been announced just yet. Cheers.
HB_Alan is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-16-2018, 12:50 PM   #36
Banned
 
daflyboys's Arena
 
OVR: 27
Join Date: May 2003
Location: Lehi Valley, PA
Re: What Is the Future of Golf Games? (Roundtable)

Real courses and PGA golfers are not make or break deals for me on a golf game. I've been an avid Tiger 08 player online and off. The main aim has always been to try to make it as sim of an experience as possible. I even came up with taking away the aim arrow and for clickers, modifying the meter so there's no guide dots or lines. I even came up with a way to try to play in a 1P type mode, ironic since I generally dislike 1P views in games. My biggest wish, and maybe it's a pipe dream, is to have a game with fair play tactics. The largest problem with true swing PC players is that they can either edge or they buy a programmable mouse to straighten out their swings.... I know.... there will always be cheaters out there. So if there will be a good cross platform game, maybe game controller swingers and 3 clickers is about the only way to help level the playing field.

What about a 5 click system? 1- start swing , 2- break wrists, 3- power spot , 4- straighten wrist on downswing, 5- contact. No guide dots. No guidelines. Also, don't always foot position to "dial a distance" like in the TW games. Emulate what is done on a course. No one can run an aiming stick up to where you want to hit it to determine what you should do. Last for meter clickers, vary that speed difficulty as the ball lie worsens. Make it next to impossible for players to use clubs that aren't normally used in certain situations.
daflyboys is offline  
Reply With Quote
Old 03-17-2018, 09:32 AM   #37
Rookie
 
GreenLightning's Arena
 
OVR: 0
Join Date: Mar 2017
Re: What Is the Future of Golf Games? (Roundtable)

Quote:
Originally Posted by OnlookerDelay
I'm playing The Golf Club 2 regularly in Society tournaments mostly. I play three different Societies a week, including the HB Studios official Open to All Society. The tempo dependent swing interface gives the game a bit of depth that I currently find lacking in other analog swing interfaces. TGC 2 is very shallow in the online multiplayer department, but they're taking major steps to eliminate that in their forthcoming TGC 2019 game.

I own Everybody's Golf and play it occasionally, but its non real time, 3-click swing interface doesn't engage me that much and just simply feels outdated. This game seems like a step back from Hot Shots Golf: World Invitational on the PS3, which had a real time, meterless (for the power click anyway) 3-click interface that required the player to watch the golfer's swing for gauging the power. I found it to be a lot more engaging than the throwback 3-click meter we have now. It looks pretty good though, but honestly, not as much better than the PS3 version as I'd have imagined.

I had some hope for Perfect Golf 2 at one point on PC, XBox One, and PS4. Now I'm not holding out much hope for Perfect Golf 2 on anything other than the Trackman Simulator, now that Trackman has bought Perfect Parallel, PG's developer. It *may* come about on the PC someday, but not anytime soon. I'm confident we'll never see PG 2 on the consoles though. It's a shame because I think PG 2 held more promise for realism for non-simulator use, but it's not gonna happen.
I was disappointed in the course selection. I actually found the first game they put out for the PS3 was better. The new version isn't bad but they need to get rid of the fire drill on the tee. Looks ridiculous watching characters running after the ball. After playing the TGC2 I am quite done with Hot Shots.
GreenLightning is offline  
Reply With Quote
Old 03-28-2018, 10:45 AM   #38
Rookie
 
OVR: 0
Join Date: Mar 2018
Re: What Is the Future of Golf Games? (Roundtable)

Will TGC 3 have something akin to TW2004's mouse Tru-Swing, horizontal and/or vertical? This is my preferred swing model. Any method that does not move the ani in realtime is not for me. I love how in RM one can take the club back on the outside and then drop the club into the inside. What might be missing is a way to make that swing action shape shots more directly at least some. Near as I can tell, though I'm only using Normal difficulty still, a perfect draw comes from trying to get the diagonal swing dead perfect, which if you free-hand your swing, is pretty tricky to do so far for me. I'm not sure if ALSO adding a little bit of swinging inside to outside adds to the draw action, or hampers it, for example. I'm hoping it's a case of yes, the change in downswing path does impart more side spin up to a point after which swing error dominates the outcome.

Last edited by ncp10; 03-28-2018 at 10:51 AM.
ncp10 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Other Sports > Golf »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:20 PM.
Top -