03-17-2018, 09:32 AM
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#37
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Rookie
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Re: What Is the Future of Golf Games? (Roundtable)
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Originally Posted by OnlookerDelay |
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I'm playing The Golf Club 2 regularly in Society tournaments mostly. I play three different Societies a week, including the HB Studios official Open to All Society. The tempo dependent swing interface gives the game a bit of depth that I currently find lacking in other analog swing interfaces. TGC 2 is very shallow in the online multiplayer department, but they're taking major steps to eliminate that in their forthcoming TGC 2019 game.
I own Everybody's Golf and play it occasionally, but its non real time, 3-click swing interface doesn't engage me that much and just simply feels outdated. This game seems like a step back from Hot Shots Golf: World Invitational on the PS3, which had a real time, meterless (for the power click anyway) 3-click interface that required the player to watch the golfer's swing for gauging the power. I found it to be a lot more engaging than the throwback 3-click meter we have now. It looks pretty good though, but honestly, not as much better than the PS3 version as I'd have imagined.
I had some hope for Perfect Golf 2 at one point on PC, XBox One, and PS4. Now I'm not holding out much hope for Perfect Golf 2 on anything other than the Trackman Simulator, now that Trackman has bought Perfect Parallel, PG's developer. It *may* come about on the PC someday, but not anytime soon. I'm confident we'll never see PG 2 on the consoles though. It's a shame because I think PG 2 held more promise for realism for non-simulator use, but it's not gonna happen.
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I was disappointed in the course selection. I actually found the first game they put out for the PS3 was better. The new version isn't bad but they need to get rid of the fire drill on the tee. Looks ridiculous watching characters running after the ball. After playing the TGC2 I am quite done with Hot Shots.
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