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Sabo's The Revival Gameplay Mod - Madden 20 Edition

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Old 09-28-2019, 07:59 AM   #65
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

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Originally Posted by Hassan Darkside
Buffalo's gameplan might need a tweak. I just played them and they threw the ball 47 times and only ran it 5.
I realized I never programmed their run/pass ratio lol

I'm gonna drop a 1.2 update with higer run ratio for all teams
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Old 09-29-2019, 05:41 AM   #66
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

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Originally Posted by xSABOx
I realized I never programmed their run/pass ratio lol

I'm gonna drop a 1.2 update with higer run ratio for all teams
Watch the Ravens though. They absolutely hammered the ball down my poor Dolphins throat in the current 1.2.
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Old 09-29-2019, 09:51 AM   #67
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

1.3 update will include the following changes

-Increased Run attempt percentage
-Increased play action pocket time
-Increased ball carrier special move chance
-Increased Max lead pass distance from 40 to 60
-QB logic change to remove quick decisions
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Old 09-30-2019, 02:43 PM   #68
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

Out of curiosity, why are you removing Quick Decisions from the CPU?

Also, I feel like with the increase to catching and QB Accuracy, user comp percentage is too high. I'm using the Cowboys and I've been able to make pretty much every throw with Dak. In the pocket, out of the pocket, scrambling, across the body, under pressure.


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Old 10-01-2019, 12:32 PM   #69
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

Quote:
Originally Posted by Hassan Darkside
Out of curiosity, why are you removing Quick Decisions from the CPU?

Also, I feel like with the increase to catching and QB Accuracy, user comp percentage is too high. I'm using the Cowboys and I've been able to make pretty much every throw with Dak. In the pocket, out of the pocket, scrambling, across the body, under pressure.


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the order it goes for the QB thought process is

1.Primary
2.Most Open
3. First Down
4. Find Open

Default is to ONLY throw to OPEN targets in all 4 scenarios
my previous version had them throwing PARTIAL to primary and first
i made it first only now

As for USER being to accurate, just follow the difficulty guide and 0 out the user bonus
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Old 10-01-2019, 12:35 PM   #70
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

UPDATED FIRST PAGE WITH VERSION 1.2

-Increased Run attempt percentage
-Increased play action pocket time
-Increased ball carrier special move chance
-Increased Max lead pass distance from 40 to 50
-QB logic change to allow more natural progression flow
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Old 10-02-2019, 11:33 PM   #71
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

Is it possible to set speed threshold to 100 adjust the speed curve? Madden seems to play better when the threshold is set to 100 for player integrity. Also is it possible to completely "Void Out" speed threshold?
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Old 10-02-2019, 11:37 PM   #72
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

What if all ball-carriers properly prepared for moment of impact against on-coming defenders. Its a eye-sore to see TEs, RBs running smack into tacklers without a since of Awareness to either "Tuck ball", juke, cut before impact
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