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Madden 19: META GUIDE(October) + Realism Sliders

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Old 10-05-2018, 04:55 PM   #9
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Re: Madden 19: META GUIDE(October) + Realism Sliders

Quote:
Originally Posted by capa
Did you decide on the adjustments based on what you may have found in the PC code, or just from trial and error while watching the game on the PC and trying different slider values?
Basically, It just summarizes the current meta; its why I included a playbook with gameplan.

Hands-on, In hopes to boost the community up-to-par as quickly as possible.

Tuned sliders to try and compensate as much realism as I could. "closest animations, different dynamics, etc" - then raised them back up just enough for gameplay, stats. ie: WR Catching* dropped passes - in particular. Could only go so low before becoming a gameplay issue, even though the animations are closer.

Playbook+GP included can be Useful for CFM/Coach Mode/TourneyPractice/CPUvsCPU also.

Last edited by Willchillz; 10-05-2018 at 08:30 PM.
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Old 10-05-2018, 05:11 PM   #10
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Re: Madden 19: META GUIDE(October) + Realism Sliders

You'll see far different gameplay and competitively so.

Being able to do open field moves very close to defenders.
Tighter coverage, smaller windows, defense is aware of their poor radius(int)
so plays more aggressively physically to locations to compensate.
Big Plays feel like Big Plays
Curls, Outs, Slants,etc thrown with offset passes
are harder to pick off and play out much different
The trenches actually attack and pursue much differently.
Blocking footwork comes into play and matters more.

the next thing I'm working on, competitively.
Is a way to make passing and running more user-stick rewarding.
Executing runs with A+ Stick through very close animations.
and Precision passing, bringing touch passes and lobs to life.
Aiming the pass the correct away perfectly from defenders
will be far more likely to make the complete pass if user caught correctly
at the right time, *seamless user trigger animation.
Being able to chain catches with Secure Ball(R1) - specifically high catches.
Lastly, converting or reworking Spectacular Catch for User skill.
Then making the D-Line, O-Line more fun and faster paced
with seamless button animating and actually user playable on par.

Also in the works is a multi-preset ENB Sweetfx Injection:
when and if I ever figure out how to make these compatible.

example:

Natural: http://sfx.thelazy.net/games/preset/3511/ (F1 Toggle)

Primetime: http://sfx.thelazy.net/games/preset/4391/ (F2 Toggle)

Throwback: http://sfx.thelazy.net/games/preset/9677/ (F3 Toggle)

Night: https://sfx.thelazy.net/games/preset/4386/ (F4 Toggle)

Longshot 2.0: http://sfx.thelazy.net/games/preset/2889/ (F5 Toggle)

Cinematic: https://sfx.thelazy.net/games/preset/1686/ (F6 Toggle)

Vibrant: https://sfx.thelazy.net/games/preset/4209/
(F7 Toggle)

Comic: http://sfx.thelazy.net/games/preset/2572/
(F8 Toggle)




Last edited by Willchillz; 10-05-2018 at 08:44 PM.
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Old 11-06-2018, 05:08 PM   #11
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Re: Madden 19: META GUIDE(October) + Realism Sliders

If you are using the sliders here + Nectar mod will rosters like Matt10 effect the game play? Should we use default rosters?
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Old 11-25-2018, 02:59 PM   #12
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Re: Madden 19: META GUIDE(October) + Realism Sliders

Quote:
Originally Posted by Willchillz
Playbooks with Gameplan.

Install: Documents > Madden NFL > 19 settings
I downloaded and placed in the correct folder, but when I go to play it just bunches up everyone at one spot on defense and they don't move - the players that are in are also QBs RBs & TEs. Any ideas?
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Old 07-19-2019, 08:42 PM   #13
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Re: Madden 19: META GUIDE(October) + Realism Sliders

This is so cool even a year later! Great post bro!


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