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MICHAPOPS gameplay mod with sliders and settings

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Old 10-07-2018, 02:13 AM   #33
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Re: MICHAPOPS gameplay mod with sliders and settings

Hmm, QB's still don't run that often. Something to fix for v4 maybe?
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Old 10-07-2018, 07:20 AM   #34
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Re: MICHAPOPS gameplay mod with sliders and settings

So I've found this to be not good for CPU vs CPU mode. QB's throw too many picks and make bonehead decisions. Also RB's struggle to break 3 yards per carry.
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Old 10-07-2018, 10:16 AM   #35
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Re: MICHAPOPS gameplay mod with sliders and settings

Took a look at the passing and passing trajectories tab.. adjusted ball speed minimums & I trimmed each trajectory category by two .. seeing much more variety of timing and anticipation throws from CPU QBs (wanted to distinguish the QBs who have big arms)

Also seems to trigger more catch animations from wideouts, and less LB swats/interceptions

We should create a master list , defining the actions of each tab in frosty , that would go a long way . Its possible to make great changes
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Old 10-07-2018, 02:52 PM   #36
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Re: MICHAPOPS gameplay mod with sliders and settings

Right now I'm messing with accuracy distances and certain things that make defenders less likely to interact with the ball. ill try the trajectories change after, it sounds interesting. Good to get more hands on this. Tomorrow night is the next time I can get to it.

Last edited by michapop9; 10-07-2018 at 03:33 PM.
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Old 10-07-2018, 03:32 PM   #37
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Re: MICHAPOPS gameplay mod with sliders and settings

Quote:
Originally Posted by mossme89
Hmm, QB's still don't run that often. Something to fix for v4 maybe?
In the gameplay tuning tab, go to qb scramble speed curve and qb pocket speed curve, mess with those, if you go above one on any of them it effects all players on the offensive side of the ball.

Last edited by michapop9; 10-07-2018 at 03:34 PM.
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Old 10-07-2018, 03:46 PM   #38
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Re: MICHAPOPS gameplay mod with sliders and settings

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Originally Posted by michapop9
Right now I'm messing with accuracy distances and certain things that make defenders less likely to interact with the ball. ill try the trajectories change after, it sounds interesting. Good to get more hands on this. Tomorrow night is the next time I can get to it.
Awesome, was attempting to create variety, & trim the overall length qb's can throw (each can launch it 80+ just tested peterman of the bills at default)

was also attempting to separate those who can make all of the throws ( elite arm talent).... Right now all QB's can

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Old 10-08-2018, 07:11 PM   #39
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Re: MICHAPOPS gameplay mod with sliders and settings

Two things: Where in the editor did you set the threshold to hit power for 90? Trying to find that.
Also, where did you disable the bonuses for pass rush?
Just tinkering around with some stuff.
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Old 10-08-2018, 07:40 PM   #40
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Re: MICHAPOPS gameplay mod with sliders and settings

Quote:
Originally Posted by sinthros
Two things: Where in the editor did you set the threshold to hit power for 90? Trying to find that.
Also, where did you disable the bonuses for pass rush?
Just tinkering around with some stuff.
Never disabled pass rush bonuses, hit power is in the tackle tab near the bottom. Notice there's a tackle tab, and three other tackle game mode tabs, make the same changes to both the tackle and whatever game mode you use. For example, tackle, and tackle game mode simulation.
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