I commend you guys for working on this - it certainly is worthy and helpful!
However, you are always going to get differences and inconsistencies regarding stats and stat comparisons simply because you have two completely different engines doing the calculations - on-field engine vs sim engine - and that will never be avoided, unfortunately. The old Sierra's Front Page Sports Football Pro series was genius in that the sim engine and the on-field engine were actually one in the same (the sim engine just not displaying the graphics to speed things up) - that way, things could be exactly comparable between played out games and simmed games throughout the league (which is fantastic!) - everything is fair, everything legit, every stat directly comparable. Wish Madden did this. Honestly, you pretty much have to play out each game on-field for the entire league to have this same ability - and I know some people do just that for that very reason - but that is extremely time consuming.
Anyway, here is a different take - thank you for working your hardest to try to remedy the sim engine somewhat - any improvement is a good thing! ...but I am wondering -- would it ever be perhaps possible to get in there and muck around with the Madden engine to have an ability to take the on-field game engine (slow sim) and have a super speed up option somehow where it still actually uses the identical slow sim on-field engine, but just increases the speed of everything so it ends much quicker? -- that way we could play or coach our specific game for the week and then used a speed up, but on-field engine to play out the cpu games (utilizing the same engine).
Would this be in the realm of possibility or am I just shooting for the stars?