SimWorld Draft Class Guru
OVR: 24
Join Date: Aug 2008
Location: Newport News, VA
Posts: 4,666
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Madden 24 Fictional Draft Classes (Xbox Series X/S)
So even though I know there aren't a ton of people looking for these I still wanted to give a detailed breakdown of what you can expect from the classes. I will 100 percent be putting 20 classes together. One of the most important things in a deep franchise is balance. Over the 20 classes each position will have 8 classes at "normal" strength, 3 classes that are "very weak", 3 "weak", 3 "strong" and 3 "very strong". I didn't strategically assign them and instead used a random number website to determine the strength of each position in each class. So if you have two or three classes in a row and you're not seeing the type of talent you want at a particular position, just be patient. It's coming.
Secondly, I'm moving the big boards around a lot and I'm doing that for a couple of reasons. For starters, sometimes the projected draft round for certain positions get really crazy. In one generated class I was editing there were like 15 cornerbacks slotted for the third round. Might seem minor but that annoys me so I'll be touching that up. In addition to this, moving the big board around allows for not only the user to be draft a bust but also the CPU. The way the generated classes are set up, the first round is a little too safe in my opinion. In these classes you might scout a top 5 player that has physical traits that make scouts salivate in real life (Think JaMarcus Russell) but may end up being a 68 overall with normal development trait. As I’ve always stated in my 2k classes, the draft should be exciting and scary. Especially the first round.
I also think that there’s not enough good players in the later rounds. I’m not saying that you are supposed to find Antonio Brown or Tom Brady type players in the late rounds every year but the draft is more than just the first round. There are highly productive players that are drafted in the later rounds. Look at the real life leaders below in some of these different statistical categories:
Rushing Yards
Christian McCaffrey/ 1st Round
Zack Moss/ 3rd Round
D’Andre Swift/ 2nd Round
Raheem Mostert/ Undrafted
Derrick Henry/ 2nd Round
Receiving Yards
Tyreek Hill/ 5th Round
A.J; Brown/ 2nd Round
Stefon Diggs/ 5th Round
Puka Nacua/ 5th Round
CeeDee Lamb/ 1st Round
Tackles
Zaire Franklin/ 7th Round
T.J. Edwards/ Undrafted
Foyesade Oluokun/ 6th Round
Roquan Smith/ 1st Round
Bobby Wagner/ 2nd Round
Sacks
Danielle Hunter/ 3rd Round
T.J. Watt/ 1st Round
Myles Garrett/ 1st Round
Maxx Crosby/ 4th Round
Khalil Mack/ 1st Round
Interceptions
Geno Stone/ 7th Round
Paulson Adebo/ 3rd Round
Daron Bland/ 5th Round
Steven Nelson/ 3rd Round
Jordan Whitehead/ 4th Round
With that being said, I want to make sure that there is talent everywhere. Obviously, the late rounds won’t be full of starters and players that can put up numbers but they will be there so every pick will be valuable and it will be worth it to scout those late round/undrafted guys cause ya never know….
Lastly, I also wanted to give some attention to the frequency of studs and busts in the first round so I used some data I collected previously over the span of ten drafts so that I can mimic this in the game. I’ll post the stats below. Basically, in these classes (like real life), if you are looking for a QB or DE in the first round, you are more likely to draft a bust than you are with other positions like TE or ILB. If you draft a center in these classes you can almost be guaranteed that he will at the very least, be average or better. For anyone wondering, I used the “Draft Hit, Miss or Meh” videos on the NFL Throwback YouTube channel to come up with these numbers. Decent videos by the way. Check em out if you are bored.
QB - Great/Good (28%), Average (33%), Bad/Bust (39%)
HB - Great/Good (42%), Average (20%), Bad/Bust (37%)
WR - Great/Good (40%), Average (34%), Bad/Bust (26%)
TE - Great/Good (30%), Average (50%), Bad/Bust (20%)
OTackle - Great/Good (36%), Average (34%), Bad/Bust (30%)
Guard - Great/Good (31%), Average (38%), Bad/Bust (32%)
Center - Great/Good (22%), Average (78%), Bad/Bust (0%)
DE - Great/Good (23%), Average (37%), Bad/Bust (40%)
DT - Great/Good (36%), Average (28%), Bad/Bust (36%)
OLB - Great/Good (38%), Average (26%), Bad/Bust (36%)
ILB - Great/Good (42%), Average (32%), Bad/Bust (26%)
CB - Great/Good (23%), Average (42%), Bad/Bust (35%)
Safety - Great/Good (35%), Average (38%), Bad/Bust (27%)
The gamertag and file names can be found below and will up updated as I continue to finish them.
Gamertag - CWSAPPTEC
Class 1 file name - DC1
Class 2 file name - DC2
Class 3 file name - DC3
Class 4 file name - DC4
Class 5 file name – DC5
Class 6 file name – DC6
Class 7 file name – DC7
Class 8 file name – DC8
Class 9 file name – DC9
Last edited by CWSapp757; 12-11-2023 at 02:40 PM.
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