10-20-2014, 02:14 PM
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#80
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Pro
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Re: PS4 FBG Ratings Roster Discussion
I set up a 32 team CFM yesterday morning, as soon as I saw SEC's post that the rosters were completed. It takes awhile to get it set up, probably a good 20-30 minutes, but it's well worth it. With that being said, I think that there is still a bit of trial & error that goes into the setup for a solid Week 1 CFM.
I say this based on this observation:
I was sure to set up each coach with the same settings, particularly focusing on disabling all roster moves that weren't controlled by me (trades, fill rosters, free agents, etc.). So when I simmed the Pre-Season, I saw that there weren't any weird signings, which was awesome! However....what I did notice, as I was updating depth charts for the Week 1 games, there were a sh*t ton of injuries. I'm not talking 2-3 injuries per team, I'm talking about a minimum of 6-8 players being injured before Week 1, some of them to keep players (such as Matt Ryan from the Falcons). This made updating depth charts really challenging, as I spent more time trying to plug holes in the roster, versus actually playing the games.
So, my thought to rectify this issue is to disable injuries at least to start the CFM. Sim through the pre-season, then set injuries to ON once the regular season starts. Yes, I realize that injuries are a part of the game, and I DO want them to have an affect on the week to week aspects of the season. However, if the goal of these rosters was to be as accurate as possible for Week 1 of the NFL season, then I think that this would be the best way to achieve that. That's my take on it anyway....thoughts?
Secondly, I noticed quite a few rookies and undrafted free agents missing from the roster, based on the depth charts that I was updating yesterday. It's possible that they may have been on the injury report, as I didn't pay as much attention to the injury report until the final game I played (MIN vs. STL). I was sure to check through the free agent list to see if they were there, and I wasn't able to find any of them. My concern is that simming through the pre-season still leads to a lot of these guys being cut. But if that's the case, wouldn't they be in the free agent pool???
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