Thanks, Chunt. I play on Xbox.
Yeah, so basically my conversion is centered around lowering players overall rating. I set it up where elite players only get slightly touched while backups get lowered a lot. Here is my overall rating conversion:
old overall rating - new overall rating
99 - 99
98 - 96
97 - 94
96 - 93
95 - 92
94 - 91
93 - 90
92 - 88
91 - 87
90 - 85
89 - 84
88 - 83
87 - 82
86 - 81
85 - 80
84 - 78
83 - 76
82 - 74
81 - 72
80 - 70
79 - 68
78 - 67
77 - 65
76 - 64
75 - 62
74 - 61
73 - 60
72 - 58
71 - 55
70 - 53
69 - 50
68 - 48
67 - 45
65 - 42
64 - 38
63 - 35
62 - 32
61 - 31
60 - 30
59 - 29
58 - 28
57 - 27
56 - 26
55 - 25
54 - 24
53 - 23
52 - 22
51 - 21
50 - 20
49 - 19
48 - 18
47 - 17
46 - 16
45 - 15
44 - 14
43 - 13
42 - 12
Now, to actually convert these player to their lower ratings, I have developed a different system for different positions. I have been working on this since Madden 2011 and feel like I have it in a pretty good place. For one, I basically never touch physical attributes such as speed, agility, acceleration, and strength. I do, however, lower every player’s jumping by exactly 30 points except for offensive lineman, kickers, and punters. This to me, has lead to extremely improved and more realistic/fun passing and avoids linebackers jumping passes over the middle at an unrealistic rate as has been a problem in Maddens past. However, I haven’t played Madden since Madden 25, so if linebackers swatting/intercepting balls at an unrealistic rate is no longer a problem in Madden, please ignore that part. Outside of that, I also never lower a player’s jumping ability. I’ll still lower a player’s speed/agility/acceleration at my own discretion if I feel like EA just got it wrong, but for the most part, I avoid touching that rating.
Quarterbacks:
So, here is my system for quarterbacks. For every 5 overall points that a quarterback is lowered, I will lower his throw power by 1. So if I am lowering a 96 rated quarterback to 93, I don’t touch his throw power. If I am lowering a 62 overall quarterback to 32 overall, and his throw power is 81, I will lower his throw power by 6 and make it 75. Because he is being lowered overall 30 points, and 30 divided by 5 is 6. If I am lowering a 80 overall quarterback to 70, and his throw power is 85, I would lower his throw power to 83. He is losing 10 overall points, so his throw power will be lowered by 2. I lower a quarterbacks awareness the exact same amount as I am lowering his overall. A quarterback being converted from 86 to 81 overall would lose 5 awareness points. I then lower all of the accuracy ratings evenly across the board until the quarterback hits his new rating.
So it’s:
-1 throw power for every -5 overall.
-1 awareness point for every - 1 overall.
then dump his accuracy evenly until he hits his new desired overall rating.
HBs:
For half backs, I start by lowering two attributes. One is CARRYING. For every 5 points you lower a running back overall, lower his CARRYING by 1. Two is CATCHING. For every 3 overall points you lower a player, lower his CATCHING by 1. After that, lower the player’s awareness, trucking, elusiveness, ball carrier vision, stiff arm, spin move, juke move, catch in traffic, route running, spectacular catch, and release evenly across the board until he reaches his new desired overall rating.
FBs:
Full backs are the exact same as half backs in lowering their CATCHING AND CARRYING. The only difference with fullbacks is to also lower their blocking attributes in addition to their awareness, carrying and catching attributes evenly across the board until you reach their desired new rating.
WRs:
Wide receivers are the same as half backs.
TEs:
Tight ends are the same as full backs.
Offensive lineman:
For every 5 overall points you lower a player, lower his strength by 1. Outside of that, lower the player’s awareness and blocking attributes evenly across the board until he reached his new desired rating.
Defensive players:
Things are a little more consistent on the defensive side. For every 3 overall points you lower a player, lower his tackling and catching by 1. After that, lower his awareness, hit power, power move, finesse move, block shedding, pursuit, play recognition, man coverage, zone coverage, and press evenly until he reached his new desired rating.
Kickers/Punters:
For every 5 overall points you lower him, lower his kick power by 1. After that, lower his awareness and accuracy evenly until he reaches his new desired rating.
I think that covers it. I hope this helps. I feel I have gotten amazing results with this in the past, and hopefully somebody will find this useful.