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Madden 17 OS Community Rosters (Xbox)

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Old 07-12-2016, 06:45 PM   #17
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Re: Possible Idea for Madden 17 community rosters

I would be very much interested in being on the XB1 team for this


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Old 07-12-2016, 07:10 PM   #18
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Re: Possible Idea for Madden 17 community rosters

I'm on XB1 myself, so now we have 3 at least. Let's see who else decides to pitch in. Also, please voice your opinion on how you feel we should handle ratings. I'd like to take other people's ideas into account as well.


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Old 07-12-2016, 07:34 PM   #19
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Re: Possible Idea for Madden 17 community rosters

Quote:
Originally Posted by chunt04
I'm on XB1 myself, so now we have 3 at least. Let's see who else decides to pitch in. Also, please voice your opinion on how you feel we should handle ratings. I'd like to take other people's ideas into account as well.


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Gameplay is always #1 goal for roster and sim stats being #2 on projects i work on but others want diferent results. That may be something to discuss the goal of roster, will it be gameplay or sim stats or combo of both. I have seen alot of collaborations fall about due to not deciding on goal before editing starts.
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Old 07-12-2016, 11:16 PM   #20
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Re: Possible Idea for Madden 17 community rosters

VT, I agree. All of this must be decided on with a clear vision before the project starts. The goal is to provide a good experience within Franchise mode, with Superstars truly differentiated from the average starter and solid backups from the roster filler. Gameplay would be a main factor, as we have to make sure the roster falls in line with the tiered system implemented this year.


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Old 07-13-2016, 10:16 AM   #21
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Re: Possible Idea for Madden 17 community rosters

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Originally Posted by vtcrb
Gameplay is always #1 goal for roster and sim stats being #2 on projects i work on but others want diferent results. That may be something to discuss the goal of roster, will it be gameplay or sim stats or combo of both. I have seen alot of collaborations fall about due to not deciding on goal before editing starts.
VT, as this season gets under way, would you be willing to help out by sharing your testing and findings with your fictional roster? Let me know your thoughts on ratings scales as we figure out the tiers also. I've always admired your work.
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Old 07-13-2016, 05:00 PM   #22
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Re: Possible Idea for Madden 17 community rosters

Quote:
Originally Posted by chunt04
VT, as this season gets under way, would you be willing to help out by sharing your testing and findings with your fictional roster? Let me know your thoughts on ratings scales as we figure out the tiers also. I've always admired your work.
Anything I can do to help I will. On a side note do you know how the early release stuff works for Madden 17. I didn't buy last year so not sure of the process. Thanks.
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Old 07-13-2016, 08:23 PM   #23
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Possible Idea for Madden 17 community rosters

I believe you have to sign up for EA Access and you are granted 10 hours of early gameplay. I am thinking about signing up for it myself (also interested in playing some Fifa early). It could produce some valuable testing time before the game is released.


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Old 07-13-2016, 09:07 PM   #24
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Re: Possible Idea for Madden 17 community rosters

Quote:
Originally Posted by chunt04
I believe you have to sign up for EA Access and you are granted 10 hours of early gameplay. I am thinking about signing up for it myself (also interested in playing some Fifa early). It could produce some valuable testing time before the game is released.


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Oh just 10 hours, that would drive me crazy after the 10 hours ran out. Lol. I will have to think about that. I wonder if editing counts as gameplay? I could get some assembling done quick if that doesn't count towards the 10 hours, but I am sure it does.
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