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83evans rosters. Fixing the gane with sliders, ratings, and traits

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Old 10-01-2016, 12:03 PM   #33
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

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Originally Posted by 83evans
how does this work? the number on far left is the original rating, the next numbers correspond to the new rating drop?
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Old 10-01-2016, 03:55 PM   #34
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

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Originally Posted by magiclakers32
how does this work? the number on far left is the original rating, the next numbers correspond to the new rating drop?


Yes and if the player is originally over 85 overall, I use the bigger of the two.
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Old 10-01-2016, 04:03 PM   #35
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Cool. Can't wait... Thanx

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Old 10-04-2016, 02:50 PM   #36
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Pitt Seattle and Philly done.
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Old 10-06-2016, 02:35 AM   #37
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

[quote=83evans;2048448030]




October 5th. Decided to reduced all players speed by 10 and turn offensive players spin o - 40. Results are amazing. I will post vids


*******Sep 23 post tuning updates******

CPU vs CPU (you can also play vs Cpu. Its just I usually test on CPU vsCPU)

*** what im doing***

What I am trying to accomplish is make the game as real as possible with all I have at my disposal. That's Sliders, Traits, and player ratings. My rosters and sliders are the first to adjust all aspects able to be adjusted,to max out madden.

My goal with traits is to get every player consistent, to allow ratings to be the sole dictator of a player. I also use traits to take away unrealistic animations and add in the ability for animations to be maxed out. My sliders coincide with my traits. So if you keep pass blocking low you will see a lot of sacks since everyone on d has high motor and swim and spin on.

Spread out ratings***

I use a sheet to spread ratings. It makes so if the typical range is 99-50, its now spread to 99-0. I do this with all physical ratings except speed because when you go down from 50 speed is insanely slow. The changes to physical ratings makes big players feel heavy, and small players feel light. Every player now has at least acc or agility below 90 now. The different between a fast player and quick player is more apparent. This also prevents players from being superhuman.

***My sliders***

**updated recently due to spread ratings**


Threshold- 75 Sept 23 changed
Fatigue- 25 (very high auto subs) (sick of players staggering for the endzone on 60 yd runs)
All madden


CPU and user are same

Accuracy- 25
PB- 1 Sept 23
WR catch- 45
Fumb 45 Oct 4
Run block- 1 Oct 4
Pass reaction- 25 Oct 5
Int- 45
Coverage 25 Oct 5
Tackle 25 Oct 5

FG power 55
FG accuracy 44
Punt length 40
Punt accuracy 65
Kickoff power 65


Fast speed- Changed Sept 19


Traits ***anything I dont mention, leave alone***

Every player get high motor YES (moved kicker to high motor to reduced block kicks, it seems to of done just that

QBs

Throw ball- ON
Players set on balanced go to scramble. Pocket QBs go to balanced. THIS MEANS NO POCKET QBS ARE LEFT
Sense pressure for players that run around alot- paranoid. Everyone else leave alone. So only adjust the Tyrods, Russels, Kaepernicks
FIGHT FOR EXTRA YARD YES
Cover ball NEVER

**RBs, FBs, WRs TEs**

Run after catch, aggressive catch- No
Sideline catch- Yes
Drop ball- No
Fight for extra yard- yes
Cover ball- Brace for all hits Oct 5 (but only for RBs and WRs, leave TEs and FBs alone)

OL
Only the high motor trait

For all defense

Drop ball- No
Strip ball- Yes
Spin- Yes
Swim- Yes


For play ball in air... if the player is a DB- Aggressive. LB- balanced. DL conservative

Note- I also like to keep DBs cover ball on NEVER, just in case they are a kick returner. And it makes INTs more exciting.


Now with each position I used a chart to spread from the normal 50-100 to 100-0 scale


For all players i spread. Strength, agility, acceleration, jumping

For only QBs I additionally spread all the throw accuracys, and throw power

For kickers and punters I also spread there kick power and accuracy
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Old 10-06-2016, 05:44 PM   #38
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Changed pad size to make players look more real
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Old 10-06-2016, 05:45 PM   #39
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Spin move is also massively turned down
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Old 10-07-2016, 12:36 PM   #40
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Re: 83evans rosters. Fixing the gane with sliders, ratings, and traits

Update on share

83evansoct7 file name

Seattle, AZ, Buf, Pit, Phil, and NE done

Shoulder pad update done
Lowered speed and spin

Using thresh on 55
Also 40 fatigue (patch fixed fatigue issues)

I've also been using tackling at 25. I only do this so QBs have the ability to break tackles

Last edited by 83evans; 10-07-2016 at 12:40 PM.
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