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Simulation Football Roster [Madden 18 / PS4]

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Old 08-30-2017, 01:47 PM   #73
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Re: Simulation Football Roster [Madden 18 / PS4]

Quote:
Originally Posted by The Kid 24
I would say limit practice squad guys... Because for players on suspensions, PUP list, etc will take up a 53 man roster spot since we don't have those options.

So some guys who have made the 53 man roster because of suspensions, PUP list, etc will have to go on practice squad to accommodate.

Trust me, I had plenty of experience with this last year trying to make rosters accurate.

I think what I'll do is sign practice squad guys that are already in the game to their respective teams. I won't create any new ones unless they make the 53-man roster.


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Old 08-30-2017, 01:48 PM   #74
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Re: Simulation Football Roster [Madden 18 / PS4]

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Originally Posted by rovert22044
I think what I'll do is sign practice squad guys that are already in the game to their respective teams. I won't create any new ones unless they make the 53-man roster.


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Sounds perfect!

Dude, you have no idea how much I'm ready for your rosters and to start my CFM!
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Old 08-30-2017, 01:50 PM   #75
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Re: Simulation Football Roster [Madden 18 / PS4]

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Originally Posted by The Kid 24
Sounds perfect!

Dude, you have no idea how much I'm ready for your rosters and to start my CFM!

Thanks, man! And same. I've been digging into MUT for the first time and it's been fun, but it's not nearly as fun as franchise mode. lol Can't wait to get started!


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Old 08-30-2017, 02:59 PM   #76
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Re: Simulation Football Roster [Madden 18 / PS4]

Rov bud...


Not sure if you've seen this or not... From Josh's slider thread.

Quote:
OK....here is the skinny on the sack issue. It is definitely the QB traits.

In testing another supposed 'fix' against Carson Palmer, I was sacking him like crazy....but when going into replay I noticed that he was not at all aggressive with his throws...bypassing obvious options (albeit, ones that were somewhat covered...but not blanketed). As an aside, this is why I preach that the animations and actions are what we need to focus on, not the numbers.....

My feeling was that it was the 'force passes' trait. He was at 'balanced'. Compare the roster traits from the main menu and CFM for that trait, they are different..

So, this is how the force pass trait works in CFM:

Ideal is ideal...matching the main menu. (you will still see QB 'statues' on occasion, but that is a QB taking the sack rather than forcing into coverage).
Conservative is actually the aggressive trait
Balanced is the problem one, it is conservative and the primary one that is causing the sack issues.

I've tested against multiple QBs (using the aggressive pass rush coach adjustment all game) and I am comfortable enough posting this now so people can try it out.

The 'fix' is to modify any QB's who have the 'balanced' force passes trait from balanced to conservative. You can do this from right within your CFM (at least offline...not sure online...but I don't play online CFMs, so I don't care).

HOT Update (08/29/2017)
I am absolutely sold on a second QB trait tweak. Change any QB that has the "Throw Ball Away" trait from "on" to "off". This totally changes the dynamics of how QBs play. Scramblers will scramble, smart pocket passers will go downfield or dump it off. Huge, huge change.
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Old 08-30-2017, 06:16 PM   #77
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Re: Simulation Football Roster [Madden 18 / PS4]

Rovert, I'm really wanting to start my Cowboys CFM with these tonight or tomorrow. Any chance you can create Cooper Rush? He is going to be on the 53. Pretty please?? Lol he's the only missing guy I want...Kellen Moore, surely you understand haha

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Old 08-30-2017, 07:47 PM   #78
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Re: Simulation Football Roster [Madden 18 / PS4]

Quote:
Originally Posted by rovert22044
Yeah it would mess with roster a little bit. My one major concern is if a team signs a new player to their practice squad, I create them, only to have the team cut them a day or two later. Lol Waste of CAP slots. I'm not sure what I'll do quite yet.

What do y'all think?


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i did this last year for ps3 made all the PS players it was a chore esp teams like Wash det rams denver 1 day i wouild make a player then he wouild be cut the next day if u go this route i wouild wait utnail Jan oh and u run out of playes esp on the OL
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Old 08-30-2017, 08:00 PM   #79
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Re: Simulation Football Roster [Madden 18 / PS4]

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Originally Posted by Hunkerdown
VERY IMPORTANT:

Do no edit roster outside of CFM. Only make QB edits for your cpu opponent qbs each week. If you make edits outside of cfm and load that roster for cfm, it will cause freezes. Currently I have only changed Throw Ball Away to NO, but also still testing the High Motor trait to see if any correlation between the two.

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might want to hold off on QB edits with vol 2
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Old 08-30-2017, 10:51 PM   #80
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Re: Simulation Football Roster [Madden 18 / PS4]

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might want to hold off on QB edits with vol 2

Hopefully EA fixes this in the next patch.


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