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Why are people turning some traits off?

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Old 10-22-2018, 06:05 PM   #1
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Why are people turning some traits off?

What's the problem with having high motor trait and some other traits on?
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Old 10-22-2018, 06:08 PM   #2
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Re: Why are people turning some traits off?

Read imac's thread. It should say it in there.

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Old 11-10-2018, 06:26 PM   #3
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Re: Why are people turning some traits off?

For those looking for info I am referring to my brand new Traits editing thread
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Old 02-02-2019, 05:42 AM   #4
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Re: Why are people turning some traits off?

Quote:
Originally Posted by DukesofHazzard
What's the problem with having high motor trait and some other traits on?
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Old 02-03-2019, 06:18 PM   #5
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Re: Why are people turning some traits off?

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Originally Posted by mlb61
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If it were placebo there would not be traits to begin with. Traits have an impact on game play. The problem with the high motor trait is that EA gives the trait to far too many players. This renders the impact of the trait null and void. Also, when M19 first came out there were many game play issues and turning off high motor helped to correct some of those issues. Since that time, the game has been patched several times and most of the issues have been fixed.

Many folks, myself included, are going back to using the traits. However, in my personal use I give the traits to fewer players than EA does.

All of the traits have an impact to the game play, some have more impact than others.
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Old 02-04-2019, 06:01 AM   #6
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Re: Why are people turning some traits off?

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Originally Posted by Iteachpercussion
If it were placebo there would not be traits to begin with. Traits have an impact on game play. The problem with the high motor trait is that EA gives the trait to far too many players. This renders the impact of the trait null and void. Also, when M19 first came out there were many game play issues and turning off high motor helped to correct some of those issues. Since that time, the game has been patched several times and most of the issues have been fixed.

Many folks, myself included, are going back to using the traits. However, in my personal use I give the traits to fewer players than EA does.

All of the traits have an impact to the game play, some have more impact than others.
Thinking you helped correct many game play issues by turning off traits is the placebo. BTW, not having a "high motor" is definitely seen as a drawback in pro sports. Players who take plays off to rest have a flaw. Most players have a high motor or they wouldn't be where they are; they'd be teaching freshman football instead.
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Old 02-04-2019, 01:32 PM   #7
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Re: Why are people turning some traits off?

an advanced form of slideritis.
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Old 02-04-2019, 04:26 PM   #8
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Re: Why are people turning some traits off?

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Originally Posted by mlb61
Thinking you helped correct many game play issues by turning off traits is the placebo. BTW, not having a "high motor" is definitely seen as a drawback in pro sports. Players who take plays off to rest have a flaw. Most players have a high motor or they wouldn't be where they are; they'd be teaching freshman football instead.
There are certain things that turning high motor off can be seen easily. The best example is on the OLine. With high motor on the lineman often have the ability to pickup blocks that they should not be able to pick. They simply more to places they should not be able to and block an oncoming pass rusher. However, turn High Motor off and that decreases dramatically. That is just one example.

I understand that having a "high motor" is important in sports, but that does not mean every player consistently plays like it. According to EA, the trait is less about "taking a play off" and more about the ability to stay involved in a given play. In other words continuing to make the play even after they would otherwise be out. Regardless of its use, the problem in terms of the game is that if everyone, or nearly everyone, has the trait, then there is no reason for the trait to exist at all. So, I and many others, have suggested using the trait more sparingly to truly differentiate between players.

Having built rosters from the ground up and using and not using traits over several iterations of Madden, I think I have a pretty good idea of what the traits do in terms of game play. You can choose to believe it or not. I, and others here, have spent countless hours testing the traits in a variety of settings as well as in full games and seasons. I will not argue the point further.
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