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[PS4] madden 21 Simulation Based Roster adjusted ratings

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Old 03-31-2021, 10:54 PM   #1
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[PS4] madden 21 Simulation Based Roster adjusted ratings

Attachment 192592EiJXrtAXcAQOQ6j.jpg
INTRODUCTION
Hi I would like to to give a shout out stayodd i am trying to get my roster to be somewhere in that neighborhood also shout out to Tommycoa, mike lowe, Matt10, Schnidait, and many more for your amazing sliders, rosters and draft classes



WHO AM I:
I am a 12 year old boy who want's to make madden a better game for everyone I spend endless hours adjusting ratings for Madden, Atleast everyday after school i try to update the roster




MY KNOWLEDGE
About my sliders, I try to get my roster accurate as possible, so i go into a Franchise and if i see any stats out of order (for example) if i see Andy dalton leading the lead in passing td's i fix that or if someone averages 30.2 sacks a game i adjust their ratings and i actually seen these stats to so yea, and some people might call me harsh but players that got injured this year took a -1 to a -9 overall hit like Stephon Glimore (88 ovr) or Micheal thomas(85 ovr) because he had no touchdowns, Players who regressed took a hit on overall players like big ben (75 ovr), Lamar jackson (92 ovr) lamar was decent this year tbh, contracts are up to date for the offseason


How I find ratings

First of i would like to say plagiarism is NOT NOT NOT right so big shout out to Cycloniac and stayodd, this is from cyclonic i follow how he gets his ratings Quarterbacks are assessed based on, but not limited to:
-Passing and Rushing Yardage
-Turnover Ratio
-Net Yards per Attempt
-Play Action Completion Percentage
-Deep Ball Completion Percentage
-Completion Percentage when Under Pressure
-Frequency of "Danger Plays" i.e. high-risk plays
-Fumble Rate

Running Backs are assessed based on, but not limited to:
-Yardage and Carries Per Game
-Breakaway Rate
-Yards Created per Touch
-Receptions per Game
-BMI (influences grouping into one of four categories, along with weight: balanced, elusive (change of pace/scatback), receiving, power)

Wide Receivers are assessed on, but not limited to:
-Yardage per game
-Average Depth of Target (influences role i.e. slot vs primary/flanker)
-Yards After Catch per Reception

Tight End ratings are based on:
-Yardage per game
-Average Depth of Target
-Percentage of snaps used as blocker

Offensive linemen are rated using PFF's pass blocking and run blocking grades as a baseline. Playing time is then factored in.

Defensive linemen are assessed based on, but not limited to:
-QB pressure rate
-Impact play rate i.e. sacks, forced fumbles, tackles for loss
-Weight (to determine physical stats, as well as power or speed bias)
-Playing time (influences role i.e. starter vs rotational lineman)
-Missed tackle rate

If a lineman has an elite pressure rate, PFF's pass rush and run defense grades are factored in. This helps to seperate players like Maxx Crosby, who is an excellent edge rusher, but not as polished defending the run at this stage of his career.

Linebackers are assessed based on, but not limited to:
-Completion percentage and passer rating allowed, with adjustments based on number of targets (influences LB type: coverage, balanced, pass rush as well as coverage ratings)
-QB pressure rate
-Impact play rate
-Solo tackle rate vs missed tackle rate
-Playing time

Cornerbacks are rated based on:
-Completion percentage and passer rating allowed, with ceilings implemented based on number of targets (influences coverage skills in man and zone)
-Average Depth of Target (influences role i.e. slot vs man-to-man/zone)
-Playing time

Safeties are rated based on:
-Completion percentage and passer rating allowed, with number of targets factored in
-Solo tackle and tackle for loss rate
-Forced fumbles dictate hit power

Kicker ratings are based on:
-Touchback percentage (kick power)
-Field goal percentage (kick accuracy)

Punter ratings are based on:
-Yards allowed per punt return
-Percentage of punts inside the 20-yard line
-Number of kickoffs (kick power bonus to identify kickoff specialists)

Once all of the ratings are completed, traits are adjusted for every player. As a result:
-Only the elite players known to force fumbles receive the big hitter trait
-Physical/deep threat receivers receive the aggressive play ball trait, all others are balanced
-All defensive linemen have play ball set to conservative
-Only elite ball hawks at CB/S receive aggressive play ball, most are bala



And This is From stayodd :In short I look at these grades and look at the production, which then leads me to the ratings… If a player is graded poorly on PFF and ranked 60th at their position and ranked #4 in Madden I consider them to be regressing and make an adjustment. Does that mean the player should be ranked 60th in their position group in Madden, no, what it does mean is that they are not as dominant as they were last year or over the past few years and they need to be adjusted accordingly. The same goes for players ranked in the top 5 on PFF and 60th in Madden, see Rams RB Darrell Henderson for a progressing or Raiders C Rodney Hudson for a regressing player. I follow them rules and get my ratings


TO CLOSE THIS OUT:

Just like stayodd said if your looking for odell to be like a 99 or something like that this aint it chief only in some ways �� i want my ratings to fit the playstyle players play in irl but i still want it to be madden realistic if you understand you understand


You can feel free to critique my ratings i want to know what everyone thinks so i can possibly change some ratings and extra

PSN NAME: XenoFn-_-XX
FILE NAME: Madden22RatingsAdjusted
ps. I used to have 1k plus downloads but i deleted it, this roster has the most up to date accessories from getty images




Last edited by ImXeno; 05-14-2021 at 01:24 PM.
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Old 04-01-2021, 02:34 AM   #2
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Re: [PS4] madden 21 Simulation Based Roster adjusted ratings

Forgot to say i added rookies
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Old 04-01-2021, 03:36 PM   #3
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Re: [PS4] madden 21 Simulation Based Roster adjusted ratings

Quote:
Originally Posted by ImXeno
Forgot to say i added rookies
Welcome buddy.. looks like you did some great work here. If I was still on the ps4 I’d give them a go. For being 12, I’m impressed with your write up.
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Old 04-01-2021, 06:34 PM   #4
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Re: [PS4] madden 21 Simulation Based Roster adjusted ratings

Quote:
Originally Posted by TopSide83
Welcome buddy.. looks like you did some great work here. If I was still on the ps4 I’d give them a go. For being 12, I’m impressed with your write up.

thanks man i really appreciate that i see whats happening in the madden Community and its crazy when i first played this game was back when i was 4 playing madden 09 and up and its a tragidy how bad this game Develops now and i just want to make it a decent game aleast
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Old 04-01-2021, 08:14 PM   #5
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Re: [PS4] madden 21 Simulation Based Roster adjusted ratings

I will give these a shot soon. Very cool to see kids your age into ratings and rosters. Thanks for sharing these with us. Since stayodd isn’t updating anymore, it’s cool to have someone take up his system/style. I’ll do some cpu/cpu play now games. I’ll also share them with a buddy so he can test them out.

Quick question. Did you put the rookies on teams based on mock drafts or are they in free agency?

Thanks for sharing your work.

Quote:
Originally Posted by ImXeno
INTRODUCTION
Hi i would like to to give a shout out stayodd i am trying to get my roster to be somewhere in that neighborhood also shout out to Tommycoa, mike lowe, Matt10, Schnidait, and many more for your amazing sliders, rosters and draft classes



WHO AM I:
I am a 12 year old boy who want's to make madden a better game for everyone I spend endless hours adjusting ratings for Madden, Atleast everyday after school i try to update the roster




MY KNOWLEDGE
About my sliders, I try to get my roster accurate as possible, so i go into a Franchise and if i see any stats out of order (for example) if i see Andy dalton leading the lead in passing td's i fix that or if someone averages 30.2 sacks a game i adjust their ratings and i actually seen these stats to so yea, and some people might call me harsh but players that got injured this year took a -1 to a -9 overall hit like Stephon Glimore (88 ovr) or Micheal thomas(85 ovr) because he had no touchdowns, Players who regressed took a hit on overall players like big ben (75 ovr), Lamar jackson (92 ovr) lamar was decent this year tbh, contracts are up to date for the offseason


How I find ratings

First of i would like to say plagiarism is NOT NOT NOT right so big shout out to Cycloniac and stayodd, this is from cyclonic i follow how he gets his ratings Quarterbacks are assessed based on, but not limited to:
-Passing and Rushing Yardage
-Turnover Ratio
-Net Yards per Attempt
-Play Action Completion Percentage
-Deep Ball Completion Percentage
-Completion Percentage when Under Pressure
-Frequency of "Danger Plays" i.e. high-risk plays
-Fumble Rate

Running Backs are assessed based on, but not limited to:
-Yardage and Carries Per Game
-Breakaway Rate
-Yards Created per Touch
-Receptions per Game
-BMI (influences grouping into one of four categories, along with weight: balanced, elusive (change of pace/scatback), receiving, power)

Wide Receivers are assessed on, but not limited to:
-Yardage per game
-Average Depth of Target (influences role i.e. slot vs primary/flanker)
-Yards After Catch per Reception

Tight End ratings are based on:
-Yardage per game
-Average Depth of Target
-Percentage of snaps used as blocker

Offensive linemen are rated using PFF's pass blocking and run blocking grades as a baseline. Playing time is then factored in.

Defensive linemen are assessed based on, but not limited to:
-QB pressure rate
-Impact play rate i.e. sacks, forced fumbles, tackles for loss
-Weight (to determine physical stats, as well as power or speed bias)
-Playing time (influences role i.e. starter vs rotational lineman)
-Missed tackle rate

If a lineman has an elite pressure rate, PFF's pass rush and run defense grades are factored in. This helps to seperate players like Maxx Crosby, who is an excellent edge rusher, but not as polished defending the run at this stage of his career.

Linebackers are assessed based on, but not limited to:
-Completion percentage and passer rating allowed, with adjustments based on number of targets (influences LB type: coverage, balanced, pass rush as well as coverage ratings)
-QB pressure rate
-Impact play rate
-Solo tackle rate vs missed tackle rate
-Playing time

Cornerbacks are rated based on:
-Completion percentage and passer rating allowed, with ceilings implemented based on number of targets (influences coverage skills in man and zone)
-Average Depth of Target (influences role i.e. slot vs man-to-man/zone)
-Playing time

Safeties are rated based on:
-Completion percentage and passer rating allowed, with number of targets factored in
-Solo tackle and tackle for loss rate
-Forced fumbles dictate hit power

Kicker ratings are based on:
-Touchback percentage (kick power)
-Field goal percentage (kick accuracy)

Punter ratings are based on:
-Yards allowed per punt return
-Percentage of punts inside the 20-yard line
-Number of kickoffs (kick power bonus to identify kickoff specialists)

Once all of the ratings are completed, traits are adjusted for every player. As a result:
-Only the elite players known to force fumbles receive the big hitter trait
-Physical/deep threat receivers receive the aggressive play ball trait, all others are balanced
-All defensive linemen have play ball set to conservative
-Only elite ball hawks at CB/S receive aggressive play ball, most are bala



And This is From stayodd :In short I look at these grades and look at the production, which then leads me to the ratings… If a player is graded poorly on PFF and ranked 60th at their position and ranked #4 in Madden I consider them to be regressing and make an adjustment. Does that mean the player should be ranked 60th in their position group in Madden, no, what it does mean is that they are not as dominant as they were last year or over the past few years and they need to be adjusted accordingly. The same goes for players ranked in the top 5 on PFF and 60th in Madden, see Rams RB Darrell Henderson for a progressing or Raiders C Rodney Hudson for a regressing player. I follow them rules and get my ratings


TO CLOSE THIS OUT:

Just like stayodd said if your looking for odell to be like a 99 or something like that this aint it chief only in some ways �� i want my ratings to fit the playstyle players play in irl but i still want it to be madden realistic if you understand you understand


You can feel free to critique my ratings i want to know what everyone thinks so i can possibly change some ratings and extra

PSN NAME: XenoFn-_-XX
FILE NAME: Madden22RatingsAdjusted
ps. I used to have 1k plus downloads but i deleted it, this roster has the most up to date accessories from getty images



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Old 04-01-2021, 08:20 PM   #6
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Re: [PS4] madden 21 Simulation Based Roster adjusted ratings

great job i did not get into to rosters uill i was 16 my 02 cents stick with your system whatever it is
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Old 04-01-2021, 08:22 PM   #7
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Re: [PS4] madden 21 Simulation Based Roster adjusted ratings

Quote:
Originally Posted by tommycoa
I will give these a shot soon. Very cool to see kids your age into ratings and rosters. Thanks for sharing these with us. Since stayodd isn’t updating anymore, it’s cool to have someone take up his system/style. I’ll do some cpu/cpu play now games. I’ll also share them with a buddy so he can test them out.

Quick question. Did you put the rookies on teams based on mock drafts or are they in free agency?

Thanks for sharing your work.

First off man i have to keep my cool like you commented on my thread im so happy and the rookies are in free agency im putting out more after i finish this franchise game
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Old 04-01-2021, 09:01 PM   #8
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Re: [PS4] madden 21 Simulation Based Roster adjusted ratings

Update
rookies added

Amon-ra st.brown
Anthony schwartz (he has the fastest 90 time than anyone in the 2020 draft)



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