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(PS4) The TrueSim Roster Project: Madden 21

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Old 09-18-2020, 08:18 PM   #17
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Re: (PS4) The TrueSim Roster Project: Madden 21

On Fridays until this is complete, I will upload a file with the week's current progres. Version 0.1 is now available for download.

File name: TrueSim
Gamertag: Cycloniac24

Teams Complete:
AFC East
Dolphins, Bills

AFC Central
Ravens, Browns

If anyone wants to help with in-game input, shoot me a PM
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Old 09-18-2020, 11:34 PM   #18
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Re: (PS4) The TrueSim Roster Project: Madden 21

Quote:
Originally Posted by BigOrangeVol4Life
Cycloniac, until these bad boys are complete, I'm wanting to play Madden 20 using your rosters for it if any are available. I located your sliders but not any custom rosters. Do you have the file name?

Thanks in advance. Can't wait to try those and also these for Madden 21 when they're ready.
I never released a roster for 20, I just did trait edits within my franchise once I got it started
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Old 09-19-2020, 03:36 PM   #19
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Re: (PS4) The TrueSim Roster Project: Madden 21

Cycloniac - how do your rerates for this rosters coincide with Madden’s Draft Classes? Will adjustments need to be made to those? Looking forward to this project
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Old 09-19-2020, 03:44 PM   #20
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Re: (PS4) The TrueSim Roster Project: Madden 21

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Originally Posted by Teleo
Cycloniac - how do your rerates for this rosters coincide with Madden’s Draft Classes? Will adjustments need to be made to those? Looking forward to this project
The scales used coincide with Madden's default scale, so no adjustments will need to be made. I use the generated classes, so I kept this in mind.
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Old 09-19-2020, 10:46 PM   #21
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Re: (PS4) The TrueSim Roster Project: Madden 21

Super excited you are doing a roster this season for madden as I've been using your mlb re-rates for a few years. When it comes to draft classes would it be a big deal if we used a community file for ncaa players instead if the auto generated players? Would there be conflict?
Quote:
Originally Posted by Cycloniac
The scales used coincide with Madden's default scale, so no adjustments will need to be made. I use the generated classes, so I kept this in mind.
Sent From my Samsung Galaxy G960W
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Old 09-19-2020, 10:58 PM   #22
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Re: (PS4) The TrueSim Roster Project: Madden 21

Quote:
Originally Posted by I_HATE_THAT_DUDE
Super excited you are doing a roster this season for madden as I've been using your mlb re-rates for a few years. When it comes to draft classes would it be a big deal if we used a community file for ncaa players instead if the auto generated players? Would there be conflict?

Sent From my Samsung Galaxy G960W
Some community classes are scaled poorly (rookies being overrated), so I would be careful. As long as they are scaled similarly to EA's classes though, I don't forsee any issues.
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Old 09-20-2020, 07:32 AM   #23
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Old 09-21-2020, 11:53 AM   #24
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Re: (PS4) The TrueSim Roster Project: Madden 21

Are you gonna adjust some of the QBs like Daniel Jones and Sam Darnold from normal to star development?

That helps prevent the CPU from signing a better QB and throwing their building process out of whack.


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