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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

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Old 05-20-2023, 10:35 PM   #929
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

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Originally Posted by cdcool
The first 6 games of the new season on the Xbox look good

No issues!

Screenshots on the Xbox are posted here!
The Browns beat the ravens 36-8. Thats a major issue.
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Old 05-21-2023, 07:57 PM   #930
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

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Originally Posted by theMINI
What sliders should I be using so the stats sync up with games that I decide to sim? I think about 12 minute quarters


The sim engine will not match up with watched games, not even with 12 minutes. Sliders donít work with simmed games. You need to watch all games with the sliders for the stats to line up.


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Old 05-22-2023, 04:52 PM   #931
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

Iíve researched this as well and it seems to only be possible in offline franchise. You need two controls and you have to move the second one to the middle after selecting the playbook for the cpu.. I tried everything on madden 21 but it never works but hopefully that works on madden 23
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Old 05-22-2023, 04:52 PM   #932
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

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Originally Posted by WeAreAllKings
Iíve been reading more and more about the 32 team control franchise recently. Seems like something Iíd like to try because I want to be able to change the CPUs playbook. Iím an avid CPU vs CPU franchise player with every sports game I play. So, Iíve got a question in regards to changing the CPUs playbook at the team select screen before starting a CPU vs CPU game in franchise mode. Is this possible with a second controller? And if so, how? I attempted this the other day (Xbox Series X) and it didnít work. I was only allowed to change uniforms, playbooks, etc. with the team I originally chose to be (commissioner).


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Iíve researched this as well and it seems to only be possible in offline franchise. You need two controls and you have to move the second one to the middle after selecting the playbook for the cpu.. I tried everything on madden 21 but it never works but hopefully that works on madden 23
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Old 05-29-2023, 05:47 AM   #933
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

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Originally Posted by orye74
The Browns beat the ravens 36-8. Thats a major issue.
Not for me

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Old 05-29-2023, 07:35 AM   #934
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

The only thing hurting Madden 23 CPU vs CPU right now are the unrealistic number (Lack of) and which penalties are being called. Takes away from the simulation.

Year after year the same issue with penalties.

Not a realistic number being called per game

and the Roughing the Passer bug has been carried over for at least 2 years.

The number of Sacks per game has improved for the better

Oh and that Momento nonsense is trash for CPU v CPU
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Last edited by cdcool; 05-29-2023 at 07:40 AM.
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Old 06-28-2023, 01:13 PM   #935
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

02ff86db-63f1-4e71-841e-b82f5129f912.jpg

When I see this, makes me not want to play the game.

Zero Penalties in a 15 Minute Quarter Football game, ridiculous


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Last edited by cdcool; 06-28-2023 at 01:15 PM.
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Old 07-06-2023, 09:34 PM   #936
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

Wow. I just popped in madden 12 today on my 360 and did a 4 minute quarter of cpu vs cpu and the kicker was 2 for 5 and missed one under 39 and another one under 49. Remember when sliders actually worked?

I'm sorry,I have even put 3rd string QBs in as the starters and get almost the same results in all the last 7 Maddens. Do I believe my sliders, I use do something? Yes but maybe it's just by fatigue settings. I'm not replying the plays to see why QB was able to complete that pass and maybe the back up CB was in on that play (fatigue)...etc etc on examples I or you or anyone could put here.

Can't they just go back to Maddens 12 coding where the sliders actually function the way the community wants them to? Instead of me thinking CDcool sliders do something, I will actually know beyond a shadow of a doubt that they do.

I don't think this is bashing Madden,I enjoy and still play Madden 17 & have tried the last 6 but they play like 17,so I just prefer to keep my franchises going instead if starting new ones with almost same game play. So I'm no Madden *****,I still buy the game and try to enjoy it then always go back to 17. Hopefully 24 will change that.
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