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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 23 sliders

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Old 09-06-2022, 09:19 PM   #169
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden PC 23 slider

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Originally Posted by NismoAP
Hi there, big fan of your sliders. I’m now using Xbox next gen. Will there be updated sliders when/if EA issues an update correcting INT’s?
Im coincide my season with the NFL season so Im just going to power through it. And yes do post on the EA forums like CD said. Ive seen a few on there already. So if enough of us make some noise hopefully they will fix next patch.
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Old 09-06-2022, 09:50 PM   #170
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden PC 23 slider

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Originally Posted by orye74
Im coincide my season with the NFL season so Im just going to power through it. And yes do post on the EA forums like CD said. Ive seen a few on there already. So if enough of us make some noise hopefully they will fix next patch.
How bad is it on NG?
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Old 09-07-2022, 07:56 AM   #171
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden PC 23 slider

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Originally Posted by cdcool
How bad is it on NG?
The interceptions? Mostly bad and lopsided
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Old 09-07-2022, 08:55 AM   #172
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden PC 23 slider

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Originally Posted by orye74
The interceptions? Mostly bad and lopsided
Yes, the interceptions.
How many per game?
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Old 09-07-2022, 11:05 AM   #173
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden PC 23 slider

For what it's worth, I've been experimenting to fix INTs on my own while waiting for EA to patch them, and the QB Accuracy slider is directly tied to the number of INTs (which obviously makes sense).

I've only watched a handful of games thus far, but for example, at 50 QB accuracy, one game resulted in only 1 INT for each QB, and at 100 accuracy I saw a 0 and 0 INT game.

(to be fair though, my second game at 50 accuracy, one QB had 3 and the other 2, so still too many, but my sample size is small).

I noticed that lot of INTs get thrown on scrambles out of the pocket while avoiding pressure, so at 5, 10, or 15 accuracy, the QB will often throw it right into a defender while trying to hit a receiver >5 yards outside of his catch radius, but at 100 I accuracy, I saw Deshaun Watson thread the needle off his back foot while being hit into tight window 20 yards for a score (completion percentages at 100 accuracy are in the 75%-80% range but still mostly on short/medium throws).

I'll watch some games at 75 accuracy (I turned down the receiver catch slider to 25 as a counterweight), but unlike previous Maddens, QBs aren't throwing for 500 yards at the higher accuracy settings, so may be promising.

(I'm on PS5)
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Old 09-07-2022, 02:33 PM   #174
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden PC 23 slider

Im on PC and using your sliders, i have mostly found them to be working great except that QB's are tending to leave the pocket far too early without much pressure to rush, a lot of the time rushing directly into a lineman causing the high number of sacks, and in turn fumbles.

My last game Jags vs Commanders Wentz had 16 rush atts for 112 yds with 2 fumbles, Lawrence had 8-64 and S.Howell had 2-26. This was the first game with less than 7 sacks. Ints have been good, most i have seen is 2 in a game and the rest of the stats are looking pretty good. Sorry i didnt record the stats in the other games.
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Old 09-07-2022, 05:46 PM   #175
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden PC 23 slider

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Originally Posted by cdcool
Yes, the interceptions.
How many per game?
If its 3or under total, its a good game. My first game yesterday Bills QB had 5 and the Rams QB had 1. Final score 30-14 Rams
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Old 09-07-2022, 05:47 PM   #176
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden PC 23 slider

Quote:
Originally Posted by anomiemnemonical
For what it's worth, I've been experimenting to fix INTs on my own while waiting for EA to patch them, and the QB Accuracy slider is directly tied to the number of INTs (which obviously makes sense).

I've only watched a handful of games thus far, but for example, at 50 QB accuracy, one game resulted in only 1 INT for each QB, and at 100 accuracy I saw a 0 and 0 INT game.

(to be fair though, my second game at 50 accuracy, one QB had 3 and the other 2, so still too many, but my sample size is small).

I noticed that lot of INTs get thrown on scrambles out of the pocket while avoiding pressure, so at 5, 10, or 15 accuracy, the QB will often throw it right into a defender while trying to hit a receiver >5 yards outside of his catch radius, but at 100 I accuracy, I saw Deshaun Watson thread the needle off his back foot while being hit into tight window 20 yards for a score (completion percentages at 100 accuracy are in the 75%-80% range but still mostly on short/medium throws).

I'll watch some games at 75 accuracy (I turned down the receiver catch slider to 25 as a counterweight), but unlike previous Maddens, QBs aren't throwing for 500 yards at the higher accuracy settings, so may be promising.

(I'm on PS5)
I did try that too myself and did not see a noticeable difference at all.
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