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Funkycorm's Madden 24 XP Sliders

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Old 08-20-2023, 04:35 PM   #1
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Funkycorm's Madden 24 XP Sliders

Welcome to Madden 24.



For those that do not know me, this is my third year doing an XP sliders thread and my fifth year making XP sliders. I think my XP sliders really grew in popularity last year with 80,000 views on here. Now I don't care about views but if even a small percentage of players used my XP sliders and it improved their franchise experience, that is a win to me!

I am excited for Madden 24. We have new sliders to customize our experience.

That being said, let's just dive into it.

I had to adjust my thinking and approach this year with the XP sliders as there are more factors than in the past. Luckily, I was able to get a weekend with the beta this year and really was able to dive deep. I had an initial set of numbers all lined up but as I was looking at everything last week, there was definitely room for improvement.

Before we get to the XP sliders and the progression/regression sliders, let's talk real quick about the draft class sliders. I will make it simple. Everything I tested was on default settings for the draft sliders. But, because these are on default, any setting for these will work because I accounted for the adjustments. Just like you have to account for 6 focus player slots now and the new mini game XP boosts.



We next need to ask a few questions.

How long does the average player play a Madden franchise? I would say anywhere from 5-7 seasons. There may be some outliers higher and certainly many lower, but that is going to likely be your average and what we work from.

Ok, Funky, but then why do we run 10 year sims to test XP sliders? We shouldn’t. I have danced around this question for a few years now but I am going to come out and be blunt about it. The 10 year only sim to see where everything is and adjust on that only, is wrong. Flat out wrong. If we are playing a franchise for 5 years, why does it matter where the league is only in 10 years? It doesn’t.

How many of you play 10 seasons on a single Madden version? Very few.

I spent a large part of my time with the beta doing testing. If I set numbers to be where I want the league to be in 10 years only, guess what? In 3-5 years it is nowhere close to the 10 year mark. No where close at all. This proves what I have believed to be true from the beginning. Testing in a year to year environment is the only way to go. It takes longer but gives us more accurate numbers for long term stability. And that is what we want. Stability.

Side tracking for a moment as discussing stability. It appears as if EA has finally squished the franchise save corruption bug. Hazzah!

The system of doing 10 year sims only is flawed. Despite what everyone who tests this way only says otherwise.

Ok, that was blunt. I understand that. But it needs to be made clear that the original way users have done XP sliders, since their inception, has been wrong.

Funky, don’t you do 10 year sims to get your numbers? I do not do a single 10 year sim. I look at data year to year. This ensures that the league stays within parameters for the duration of a franchise. I will do a few 10 year sims at the end to ensure numbers hold true but I don't and will never use it as my source to get numbers. But this is in a single file. Sim 10 years. Assess. Sim a second set of 10 years. But I will never adjust numbers from that single 20 year sim source. That adjustment source belongs to the year to year data I compile in years 1-10. I stop and I assess yearly. Repeatedly. I am retentive like that.

But that aside…

Now to the good stuff.



XP Sliders:

Ok so first things first. These numbers are going to look weird when you first look at them. On top of the regression sliders, EA very much adjusted regression in this game as whole. It has impacted a lot and a ton of adjustments needed to be made. Even from the beta to release version. The overinflated base roster ratings also are a factor.

I really feel I have set forth my best work on these sliders yet.

Trust the numbers. Trust the settings. Trust the process.


Star: 320
Superstar: 70
X-Factors: 50


QB: 70
HB: 74
TE: 76
WR: 76
FB: 88
T: 76
G: 72
C: 74

DE: 82
DT: 76
MLB: 76
OLB: 72
CB: 74
FS: 78
SS: 76

K: 100
P: 100



Age Progression XP Rate Sliders:

20: 100
21: 100
22: 100
23: 100
24: 100
25: 100
26: 100
27: 110
28: 110
29: 100
30: 100
31: 100
32: 100
33: 100
34: 100
35+: 100


Offense Regression Rate Sliders:

QB: 120
HB: 100
TE: 110
WR: 100
FB: 100
T: 100
G: 120
C: 110


Defense Regression Rate Sliders:

DE: 110
DT: 100
MLB: 110
OLB: 110
CB: 110
FS: 100
SS: 100


Special Team Regression Rate Sliders:

K: 100
P: 100


Age Regression Sliders:

26: 100
27: 100
28: 100
29: 90
30: 90
31: 110
32: 110
33: 110
34: 100
35+: 100



Draft Quality Sliders:

Do what you want. That is the beauty here. Customize your universe how you see fit!


Progressive fatigue was turned on for all testing.


That's it. Those are the sliders and a bit of a rant mixed into the middle there.


They numbers do look odd but EA really messed with regression. Even at this level, you still see a bit of inflation in ratings but nothing like you would with the numbers at default.


At this point, these numbers are final. Feel free to ask questions about the numbers or the process. But per usual, I will not entertain statements like 'you should…,' 'why haven't you…,' etc. This is nothing personal. It is confidence in knowing my numbers are right and that I trust the process I have set forth.


I hope there are once again those that can use these. That alone makes the hours put into this worthwhile.


Happy Madden 24 gaming everyone!
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Last edited by Funkycorm; 09-09-2023 at 12:48 AM.
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Old 08-20-2023, 04:54 PM   #2
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Re: Funkycorm's Madden 24 XP Sliders

Thank you Funky for returning to the grind.

I believe you are correct on many points.

I've been dealing with Madden longer than I've been a member of Operation Sports.

CPU vs CPU Franchise I would say most only get through 3-10 seasons at best, before the next Madden comes out.

Most probably won't continue their Franchise on the old version, I may start doing that but haven't.

Slider testing is getting shorter, I will say that from my experience since Madden 2019 came back to the PC or I'm just getting better.

Keep up the good work!

cdcool
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Old 08-20-2023, 04:54 PM   #3
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Re: Funkycorm's Madden 24 XP Sliders

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Old 08-20-2023, 05:14 PM   #4
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Re: Funkycorm's Madden 24 XP Sliders

You the man Funky!

Appreciate everything you have done, NOW GO ENJOY THE GAME!!

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Old 08-20-2023, 05:31 PM   #5
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Re: Funkycorm's Madden 24 XP Sliders

Quote:
Originally Posted by cdcool
Thank you Funky for returning to the grind.

I believe you are correct on many points.

I've been dealing with Madden longer than I've been a member of Operation Sports.

CPU vs CPU Franchise I would say most only get through 3-10 seasons at best, before the next Madden comes out.

Most probably won't continue their Franchise on the old version, I may start doing that but haven't.

Slider testing is getting shorter, I will say that from my experience since Madden 2019 came back to the PC or I'm just getting better.

Keep up the good work!

cdcool
Thanks!

Though I do not personally play CPU vs CPU but I like following your thread every year because you have a lot of valuable insight into sliders.

Keep up the good work as well!
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Last edited by Funkycorm; 08-20-2023 at 05:46 PM.
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Old 08-20-2023, 05:33 PM   #6
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Re: Funkycorm's Madden 24 XP Sliders

Quote:
Originally Posted by Instant C1a55ic
You the man Funky!

Appreciate everything you have done, NOW GO ENJOY THE GAME!!

Sent from my SM-F916U using Operation Sports mobile app
Thanks! Appreciate it. My goal was always Sunday for these sliders because I am itching to play. Starting a present day franchise with the Browns and doing a sim build then play with the Rams so I can see and experience the sliders in full action.
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Old 08-20-2023, 07:32 PM   #7
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Re: Funkycorm's Madden 24 XP Sliders

Iíll definitely be running some using these! Iíve been using similar progression sliders, but regression Iíve set very high except for QB/K/P and theyíre high. 10 year sims give me maybe 1 99 player and then some good top end, but really makes it a perform or bust league.

Also have my draft classes set at all weak.

Really reserves 95-98 for top talent, and 99 for the top 1 or 2
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Old 08-20-2023, 08:58 PM   #8
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Re: Funkycorm's Madden 24 XP Sliders

Thank you Funky for these sliders every year they are always fantastic! One thing i had a question about however was about Running Back regression in particular. So one thing iíve wanted in madden the past few years is for Running backs to replicate real life trajectories. And especially recently most Running Backs have not even made it to a big second contract or Age 30 at all before they are completely out the league. So my question is would there be a way to have the new regression sliders have Runnings backs reach their peak really fast and start to regress in their 20s without compromising other positions?
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