Updated PG 1 Post 1 with fixed slider picture on the auto subs
Updated PG 1 Post 1 with Playlist of my Franchise
Updated PG 1 Post 2 with Stat comparison to real life 2023 season.
I updated PG 1 Post 1 with the new sliders. I changed a bunch of things so, look over the new slider picture to see whats different.
main reason for v3 was because i felt like i was getting to many sacks with a 69 OVR team when facing weak teams. In V3 it is harder to get a tackle for loss now especially a sack.
The CPU should be inclined to run it more now.
The CPU is better at passing and running.
The CPU can still sack you.
I am working on a player speed of 78. This will be the next update
here are some changes i am currently testing. I find the defense on both sides to be better when the cpu and player has the same values on defense sliders. maybe its just the numbers i have i don't know.
I am testing a new final player speed @71. right now I am currently testing what slider values I want. so far I have settled on one of these
FOR FRANCHISE
RTP 45 ALL OTHERS @65 AND ON (I AM LEANING MORE TOWARDS THIS ONE. I LIKE THE IND RUNNING GAME ON THESE ALONG WITH THE REDUCED TFLS ON BOTH SIDES OF THE BALL.)
RTP 43 ALL OTHERS @67 AND ON (HAVE NOT DECIDED)
RTP 46 ALL OTHERS @66 AND ON (HAVE NOT DECIDED)
IF YOU WANT TO USE THESE IN PLAY NOW THEN RTP 45 ALL OTHERS 55 AND ON.
GAME OPTIONS MAIN MENU GAME TYPE SIMULATION DIFFICULTY ALL PRO 10 MINUTESS QUARTERS MINIMUM PLAY CLOCK TIME 20 SECONDS PASSING CLASSIC AUTO FLIP DEFENSIVE PLAY CALL ON DEFENSIVE BALL HAWK ON INJURIES 13 FATIGUE 55 PLAYER SPEED 71
CAREER SETTING QUARTER LENGTH 10 ACCELERATED CLOCK ON MINIMUM PLAY CLOCK TIME 20 HOME FIELD ADVANTAGE OFF
TEAM SETTING OVERRIDES BALL HAWK ON
COMMISIONER SETTINGS PROGRESSIVE FATIGUE ON
DEV TRAIT MANAGEMENT BREAKOUT SCENARIOS ON DEVELOPMENT TRAIT RWGRESSION ON DESIRED X-FACTOR DEV PLAYERS 35 DESIRED SUPERSTAR DEV PLAYERS 65 DESIRED STAR DEV PLAYERS 320 SUPERSTAR ABILITIES ON
ROSTER PROTECTION MINIMUM ROSTER SIZE 53
CAMERAS OFFENSE CAMERA SETTINGS ALL-22 DEFENSE CAMERA SETTINGS BROADCAST
PASS DEFENSE REACTION TIME 75 INTERCEPTIONS 34 PASS COVERAGE 76
RUSH DEFENSE TACKLING 66
SP TEAMS FG POWER 46
FG ACCURACY 44
PUNT POWER 37
PUNT ACCURACY 74
KICK OFF POWER 49
FRANCHISE PENALTIES
PENALTIESFALSE START 65 OFFSIDES 65 FACEMASK 65 OFFENSIVE HOLDING 65 ILLEGAL MAN IN THE BACK 65 ROUGHING THE PASSER 45 DEFENSIVE PASS INTERFERENCE 65 ALL PENALTIES ON
AUTO SUBS
OFFENSE QUARTERBACK SUB OUT 68 QUARTERBACK SUB IN 94 RUNNING BACKS SUB OUT 68 RUNNING BACKS SUB IN 94 WIDE RECEIVERS SUB OUT 68 WIDE RECEIVERS SUB IN 94 FULLBACKS & TIGHT ENDS SUB OUT 68 FULLBACKS & TIGHT ENDS SUB IN 94 OFFENSIVE LINEMEN SUB OUT 68 OFFENSIVE LINEMEN SUB IN 94
DEFENSE DEFENSIVE TACKLES SUB OUT 68 DEFENSIVE TACKLES SUB IN 94 DEFENSIVE ENDS SUB OUT 68 DEFENSIVE ENDS SUB IN 94 LINEBACKERS SUB OUT 68 LINEBACKERS SUB IN 94 CORNERBACKS SUB OUT 68 CORNERBACKS SUB IN 94 SAFTIES SUB OUT 68 SAFTIES SUB IN 94
here are some changes i am currently testing. I find the defense on both sides to be better when the cpu and player has the same values on defense sliders. maybe its just the numbers i have i don't know.
I am testing a new final player speed @71. right now I am currently testing what slider values I want. so far I have settled on one of these
FOR FRANCHISE
RTP 45 ALL OTHERS @65 AND ON (I AM LEANING MORE TOWARDS THIS ONE. I LIKE THE IND RUNNING GAME ON THESE ALONG WITH THE REDUCED TFLS ON BOTH SIDES OF THE BALL.)
RTP 43 ALL OTHERS @67 AND ON (HAVE NOT DECIDED)
RTP 46 ALL OTHERS @66 AND ON (HAVE NOT DECIDED)
IF YOU WANT TO USE THESE IN PLAY NOW THEN RTP 45 ALL OTHERS 55 AND ON.
GAME OPTIONS MAIN MENU GAME TYPE SIMULATION DIFFICULTY ALL PRO 10 MINUTESS QUARTERS MINIMUM PLAY CLOCK TIME 20 SECONDS PASSING CLASSIC AUTO FLIP DEFENSIVE PLAY CALL ON DEFENSIVE BALL HAWK ON INJURIES 13 FATIGUE 55 PLAYER SPEED 71
CAREER SETTING QUARTER LENGTH 10 ACCELERATED CLOCK ON MINIMUM PLAY CLOCK TIME 20 HOME FIELD ADVANTAGE OFF
TEAM SETTING OVERRIDES BALL HAWK ON
COMMISIONER SETTINGS PROGRESSIVE FATIGUE ON
DEV TRAIT MANAGEMENT BREAKOUT SCENARIOS ON DEVELOPMENT TRAIT RWGRESSION ON DESIRED X-FACTOR DEV PLAYERS 35 DESIRED SUPERSTAR DEV PLAYERS 65 DESIRED STAR DEV PLAYERS 320 SUPERSTAR ABILITIES ON
ROSTER PROTECTION MINIMUM ROSTER SIZE 53
CAMERAS OFFENSE CAMERA SETTINGS ALL-22 DEFENSE CAMERA SETTINGS BROADCAST
PASS DEFENSE REACTION TIME 75 INTERCEPTIONS 34 PASS COVERAGE 76
RUSH DEFENSE TACKLING 66
SP TEAMS FG POWER 46
FG ACCURACY 44
PUNT POWER 37
PUNT ACCURACY 74
KICK OFF POWER 49
FRANCHISE PENALTIES
PENALTIESFALSE START 65 OFFSIDES 65 FACEMASK 65 OFFENSIVE HOLDING 65 ILLEGAL MAN IN THE BACK 65 ROUGHING THE PASSER 45 DEFENSIVE PASS INTERFERENCE 65 ALL PENALTIES ON
AUTO SUBS
OFFENSE QUARTERBACK SUB OUT 68 QUARTERBACK SUB IN 94 RUNNING BACKS SUB OUT 68 RUNNING BACKS SUB IN 94 WIDE RECEIVERS SUB OUT 68 WIDE RECEIVERS SUB IN 94 FULLBACKS & TIGHT ENDS SUB OUT 68 FULLBACKS & TIGHT ENDS SUB IN 94 OFFENSIVE LINEMEN SUB OUT 68 OFFENSIVE LINEMEN SUB IN 94
DEFENSE DEFENSIVE TACKLES SUB OUT 68 DEFENSIVE TACKLES SUB IN 94 DEFENSIVE ENDS SUB OUT 68 DEFENSIVE ENDS SUB IN 94 LINEBACKERS SUB OUT 68 LINEBACKERS SUB IN 94 CORNERBACKS SUB OUT 68 CORNERBACKS SUB IN 94 SAFTIES SUB OUT 68 SAFTIES SUB IN 94
I am getting very close to a final release.
I have settled on the game play sliders above they are not changing.
I have settled on Injuries @13 Fatigue @55 Player Speed @71
What I have not settled on and I am very close to deciding between 1 of these 3 is
RTP @46 ALL OTHERS @64 AND ON
RTP @45 ALL OTHERS @63 AND ON
RTP @46 ALL OTHERS @63 AND ON
ALL 3 OF THESE WILL MAKE THE CPU RUN MORE. ESPECIALLY TEAMS WITH BOTH A GOOD HB AND A QB SCRAMBLER WE ARE TALKING ABOUT AROUND 50% RUN SOME GAMES.
PROBLEM WITH THEM IS I AM NOT SURE WHICH ONE PRODUCES THE LEST AMOUNT OF TFLS ON THE PLAYERS SIDE. I AM STILL TESTING THIS OUT ONCE I MAKE A FINAL DECISION ONE OF THESE 3 WILL BE THE FINAL
Wanted to pop in and show some appreciation for the hard work you’re putting in. Looking forward to trying out the latest once you dial in on the RTP values. Appreciate you, bro!
Former NYC P.O. - US Army Veteran
“You deal with the best of people on their worst days and the worst of people on their best days.”
“We didn’t come here to save a cat out of a tree - someone’s getting collared.”
I have had some great games with these sliders. Played with the Cardinals and turned off Live playbooks. Missed the playoffs. Had a 9-8 record. What I do is play week 3 6 9,12,15,18 and playoffs. You find out alot about a Team. I also use coach suggestions with no Audibles.on offense and defense. It makes the game very competitive. Thank you for the sliders
I have had some great games with these sliders. Played with the Cardinals and turned off Live playbooks. Missed the playoffs. Had a 9-8 record. What I do is play week 3 6 9,12,15,18 and playoffs. You find out alot about a Team. I also use coach suggestions with no Audibles.on offense and defense. It makes the game very competitive. Thank you for the sliders
That's awesome. I use a 69 OVR team and I am 0-5 lol. Finally I can lose with a low OVR Team instead of always going to the SB
When do you think you will have your final set of sliders
Since making sure I keep the TFLs realistic is vital to my sliders I am going to have to be certain I choose the best penalty values. This is the only thing left to do but what ever they end up being the cpu has to keep running and the TFLs on player side need to stay between 4-6 on avg.
Other words I need to play a few full games, so between SAT and Sunday night I am hoping.
THESE ARE NOT THE FINAL RIGHT NOW I AM USING RTP @45 ALL OTHERS @63 AND ON. I HAVE RTP @ 44 AND 43 LEFT TO TEST. FOR NOW THIS IS A GOOD PLACE HOLDER. BELOW IS PICTURES OF STATS FROM THE CURRENT SLIDERS.
IF OPTION IS NOT LISTED IT DOES NOT EFFECT MY SLIDERS AND IT IS YOUR CHOICE
GAME OPTIONS MAIN MENU GAME TYPE SIMULATION DIFFICULTY ALL PRO 10 MINUTESS QUARTERS MINIMUM PLAY CLOCK TIME 20 SECONDS PASSING CLASSIC AUTO FLIP DEFENSIVE PLAY CALL ON DEFENSIVE BALL HAWK ON
PLAY NOW AND FRANCHISE INJURIES 13 FATIGUE 55 PLAYER SPEED 71
CAREER SETTING QUARTER LENGTH 10 ACCELERATED CLOCK ON MINIMUM PLAY CLOCK TIME 20 HOME FIELD ADVANTAGE OFF
TEAM SETTING OVERRIDES BALL HAWK ON
COMMISIONER SETTINGS PROGRESSIVE FATIGUE ON
DEV TRAIT MANAGEMENT BREAKOUT SCENARIOS ON DEVELOPMENT TRAIT RWGRESSION ON DESIRED X-FACTOR DEV PLAYERS 35 DESIRED SUPERSTAR DEV PLAYERS 65 DESIRED STAR DEV PLAYERS 320 SUPERSTAR ABILITIES ON
ROSTER PROTECTION MINIMUM ROSTER SIZE 53
CAMERAS OFFENSE CAMERA SETTINGS ALL-22 DEFENSE CAMERA SETTINGS BROADCAST
PASS DEFENSE REACTION TIME 75 INTERCEPTIONS 34 PASS COVERAGE 76
RUSH DEFENSE TACKLING 66
SP TEAMS FG POWER 46
FG ACCURACY 44
PUNT POWER 37
PUNT ACCURACY 74
KICK OFF POWER 49
FRANCHISE PENALTIES
PENALTIESFALSE START 63 OFFSIDES 63 FACEMASK 63 OFFENSIVE HOLDING 63 ILLEGAL MAN IN THE BACK 63 ROUGHING THE PASSER 43 DEFENSIVE PASS INTERFERENCE 63 ALL PENALTIES ON
AUTO SUBS
OFFENSE QUARTERBACK SUB OUT 68 QUARTERBACK SUB IN 94 RUNNING BACKS SUB OUT 68 RUNNING BACKS SUB IN 94 WIDE RECEIVERS SUB OUT 68 WIDE RECEIVERS SUB IN 94 FULLBACKS & TIGHT ENDS SUB OUT 68 FULLBACKS & TIGHT ENDS SUB IN 94 OFFENSIVE LINEMEN SUB OUT 68 OFFENSIVE LINEMEN SUB IN 94
DEFENSE DEFENSIVE TACKLES SUB OUT 68 DEFENSIVE TACKLES SUB IN 94 DEFENSIVE ENDS SUB OUT 68 DEFENSIVE ENDS SUB IN 94 LINEBACKERS SUB OUT 68 LINEBACKERS SUB IN 94 CORNERBACKS SUB OUT 68 CORNERBACKS SUB IN 94 SAFTIES SUB OUT 68 SAFTIES SUB IN 94
THE RAVENS COME INTO THE GAME AS 2ND IN THE LEAGUE FOR PASS DEFENSE AND BOY DID THE PIC ABOVE SHOW WHY ON MY PASSING STATS. LOOK AT THE OTHER STATS AND YOU WILL SEE HOW CLOSE THEY ARE TO THE AVERAGES IN THE PIC BELOW
THE PIC BELOW IS A TOTAL NUMBER OF RUN PLAYS BY BOTH TEAMS. YOU PROBABLY WILL NOT FIND ANOTHER SLIDER SET WHERE THE CPU WILL RUN 30 TIMES IN ONE GAME! THIS IS NOT ACCIDENT. THIS IS FROM MY PENALTY SETTINGS ALONG WITH MY OTHER SLIDER VALUES.
HST 4 TFL
RAVENS 7 TFL
TOGETHER THAT IS 11 =5 A PIECE. THIS IS ACCEPTABLE IF IT WAS THE OTHER WAY AROUND WHERE HST HAD 7 AND THE RAVENS HAD 4 CONSIDERING I AM ONLY A 69 OVR TEAM THAT WOULD HAVE NOT BEEN ACCEPTABLE. THESE ARE REALISTIC NUMBERS
THESE ARE NOT THE FINAL RIGHT NOW I AM USING RTP @45 ALL OTHERS @63 AND ON. I HAVE RTP @ 44 AND 43 LEFT TO TEST. FOR NOW THIS IS A GOOD PLACE HOLDER. BELOW IS PICTURES OF STATS FROM THE CURRENT SLIDERS.
IF OPTION IS NOT LISTED IT DOES NOT EFFECT MY SLIDERS AND IT IS YOUR CHOICE
GAME OPTIONS MAIN MENU GAME TYPE SIMULATION DIFFICULTY ALL PRO 10 MINUTESS QUARTERS MINIMUM PLAY CLOCK TIME 20 SECONDS PASSING CLASSIC AUTO FLIP DEFENSIVE PLAY CALL ON DEFENSIVE BALL HAWK ON
PLAY NOW AND FRANCHISE INJURIES 13 FATIGUE 55 PLAYER SPEED 71
CAREER SETTING QUARTER LENGTH 10 ACCELERATED CLOCK ON MINIMUM PLAY CLOCK TIME 20 HOME FIELD ADVANTAGE OFF
TEAM SETTING OVERRIDES BALL HAWK ON
COMMISIONER SETTINGS PROGRESSIVE FATIGUE ON
DEV TRAIT MANAGEMENT BREAKOUT SCENARIOS ON DEVELOPMENT TRAIT RWGRESSION ON DESIRED X-FACTOR DEV PLAYERS 35 DESIRED SUPERSTAR DEV PLAYERS 65 DESIRED STAR DEV PLAYERS 320 SUPERSTAR ABILITIES ON
ROSTER PROTECTION MINIMUM ROSTER SIZE 53
CAMERAS OFFENSE CAMERA SETTINGS ALL-22 DEFENSE CAMERA SETTINGS BROADCAST
PASS DEFENSE REACTION TIME 75 INTERCEPTIONS 34 PASS COVERAGE 76
RUSH DEFENSE TACKLING 66
SP TEAMS FG POWER 46
FG ACCURACY 44
PUNT POWER 37
PUNT ACCURACY 74
KICK OFF POWER 49
FRANCHISE PENALTIES
PENALTIESFALSE START 63 OFFSIDES 63 FACEMASK 63 OFFENSIVE HOLDING 63 ILLEGAL MAN IN THE BACK 63 ROUGHING THE PASSER 43 DEFENSIVE PASS INTERFERENCE 63 ALL PENALTIES ON
AUTO SUBS
OFFENSE QUARTERBACK SUB OUT 68 QUARTERBACK SUB IN 94 RUNNING BACKS SUB OUT 68 RUNNING BACKS SUB IN 94 WIDE RECEIVERS SUB OUT 68 WIDE RECEIVERS SUB IN 94 FULLBACKS & TIGHT ENDS SUB OUT 68 FULLBACKS & TIGHT ENDS SUB IN 94 OFFENSIVE LINEMEN SUB OUT 68 OFFENSIVE LINEMEN SUB IN 94
DEFENSE DEFENSIVE TACKLES SUB OUT 68 DEFENSIVE TACKLES SUB IN 94 DEFENSIVE ENDS SUB OUT 68 DEFENSIVE ENDS SUB IN 94 LINEBACKERS SUB OUT 68 LINEBACKERS SUB IN 94 CORNERBACKS SUB OUT 68 CORNERBACKS SUB IN 94 SAFTIES SUB OUT 68 SAFTIES SUB IN 94
THE RAVENS COME INTO THE GAME AS 2ND IN THE LEAGUE FOR PASS DEFENSE AND BOY DID THE PIC ABOVE SHOW WHY ON MY PASSING STATS. LOOK AT THE OTHER STATS AND YOU WILL SEE HOW CLOSE THEY ARE TO THE AVERAGES IN THE PIC BELOW
THE PIC BELOW IS A TOTAL NUMBER OF RUN PLAYS BY BOTH TEAMS. YOU PROBABLY WILL NOT FIND ANOTHER SLIDER SET WHERE THE CPU WILL RUN 30 TIMES IN ONE GAME! THIS IS NOT ACCIDENT. THIS IS FROM MY PENALTY SETTINGS ALONG WITH MY OTHER SLIDER VALUES.
HST 4 TFL
RAVENS 7 TFL
TOGETHER THAT IS 11 =5 A PIECE. THIS IS ACCEPTABLE IF IT WAS THE OTHER WAY AROUND WHERE HST HAD 7 AND THE RAVENS HAD 4 CONSIDERING I AM ONLY A 69 OVR TEAM THAT WOULD HAVE NOT BEEN ACCEPTABLE. THESE ARE REALISTIC NUMBERS
I used RTP @44 and All others @ 64 and on to get the stats below. This will make the CPU run more!. This is not a accident. This the 2nd game in a row the CPU ran for no less the 30 Attempts!!! Getting closer at a final release.
Look at the picture with both team rankings and you will see the stats between me and atl come close to those of the ranking avg.
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