Matt10's Madden 25 Sliders

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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16629

    #1

    Matt10's Madden 25 Sliders

    Matt10's Madden 25 Sliders

    Background: Pretty much what I said in Madden 23 and Madden 24, in fact I'm just going to post the same thing because nothing has changed. Even though the game is presented to us in a certain fashion and vision, does not mean that we have to accept it in that state. If there is an issue, or something that needs slight improvement, I am a big believer if giving the user the power to address it. Sliders do that, and have done so for years. Many believe that sliders do little to impact the games, and that very well could be true in regards to what that individual wants fixed. I use sliders as the guide towards the balance of what I want vs what I have to sacrifice to get there. Each year, we just have to hope for iterations of our favorite titles to start to get it - and hope that the base they have is good enough to build off of.

    Focus of the Sliders: It's all about animations for me, and ensuring that they are logical within the context of what is happening on the field. There's no stat chasing, just enjoy the game and hope that games play competitive enough. Ratings can play out, sure, but just like IRL, that's not always going to be the case. If it were, there'd never be any romance in football.

    My aim this year is to keep it really simple. I'll take constructive criticism of course, but I won't just jump in at every issue. As the thread continues, I'll start a suggestion section that will go over how to make things easier/harder, etc.

    Thanks as always, take care, and stay tuned.

    =================================
    Slider Update Log
    =================================
    11/30/2024: Happy Holidays, everyone!

    Version 3 is focused on just a bit of regression testing, making sure that the values are still intact, while still trying to introduce some different elements - especially in the special teams area.

    I tested a higher threshold to clean up some animations, but unfortunately it just caused issues with the gameplay such as coverage and tackling - so 75 is where we are going to leave it. Other areas was reducing Holding as that started to get called a lot, same with offside at times, but the main one that sticks out is Facemask at 95. This never gets called, but I am using it here as a tackling animation variable. A bit more wrap up and less big hits, especially DBs vs bigger backs/receivers/TEs. I lowered tackling for the All-Madden set to create a form of punishment for bad tackling form/decisions.

    After that, Defensive PI had to go down because the animation isn't produced by the value being higher, so there's no point messing with something that can affect coverage and hope it gets called once in a blue moon. The main animation I started to see was the DBs not reacting to the ball in the air - and we definitely can't have that.

    Another value I wanted to give a bit more of a test on was Ball Security and seeing if this was going to be a variable that can create better vision to a more aware runner - and not necessarily just running backs, but scrambling QBs and receivers. I noticed a lot smarter running to obvious spaces on the field, especially by receivers in open field. Running backs are a really enjoyable to watch now. Some may hit the hole immediately, some may juke their way out of trouble, it just depends.

    Lastly was the Special Teams. I just always feel that Madden devs do not know how kickers actually kick the ball. They must think that every kick is driven forward and not high first - or that every kick is end-over-end. This just isn't the case. So, what I've done in the past, is just raise the field goal power fairly high so that the "oomph!" is there in the kick - which brings the height (even though it should be much higher for some kickers). To compensate, I also lowered the FG Accuracy so there is more pressure to perform.

    This is the fresh feeling I was looking for, and I think these changes overall provide that. I hope you all enjoy as much as I have. Hopefully future patch updates don't screw this up as it's been a lot of fun.

    Enjoy!


    If you provide feedback, please advise of any modifications you have done from this set.

    Make sure to edit the sliders in the main menu.
    Make sure to reset the sliders in the Franchise before importing.
    Import the sliders in franchise.





    Matt10's Madden 25 Sliders - All-Madden |Version3| All-Pro |Version 2| || feat. MrHurriicane

    Game Options
    *Please see spoilers in the OP for previous version values. Previous version values are noted in parentheses.*

    Skill Level: All-Madden/All-Pro
    Game Style: Simulation
    Quarter Length: 11 minutes
    Accelerated Clock: On
    Minimum Play Clock Time: 15 seconds
    System: Current Gen (PS5, XB Series X)
    Rosters: EA Default (Active or Preseason)
    Auto-subs: Default
    Superstar Abilities: On | Personal Preference
    Home Field Advantage: Off
    Progressive Fatigue: Off
    Other Settings: I play no switch on defense, Passing is Placement/Medium, Multi-Meter kicking

    Gameplay Helpers

    Auto Flip Defensive Play Call: On
    Defensive Ball Hawk: On
    Defensive Heat Seeker Assist: Off
    Defensive Switch Assist: Off

    Player Sliders

    Injuries: 25 (Previous: 20)
    Fatigue: 52
    Speed Disparity Scale: 75
    Physics Based Tackling: 90 (Previous: 70)

    Penalties

    Offside: 60 (Previous: 65)
    False Start: 65
    Offensive Holding: 50 (Previous: 55)
    Facemask: 95 (Previous: 70)
    Illegal Block in the Back: 50
    Roughing the Passer: 40
    Defensive Pass Interference: 55 (Previous: 65)
    Ineligible Receiver Downfield: On
    Offensive Pass Interference: On
    Kick Catch Interference: On
    Intentional Grounding: Off
    Roughing the Kicker: On
    Running into the Kicker: On
    Illegal Contact: On

    Gameplay Sliders

    ////All-Madden USER/CPU

    QB Accuracy: 40/30
    Pass Blocking: 45/40
    WR Catch: 40/35
    Run Blocking: 50/50
    Ball Security: 45/45 (Previous: 50/50)
    Pass Defensive Reaction: 50/50
    Interceptions: 25/25
    Pass Coverage: 40/40
    Tackling: 49/49 (Previous: 50/50)

    ////All-Pro USER/CPU

    QB Accuracy: 40/52
    Pass Blocking: 40/48
    WR Catch: 40/45
    Run Blocking: 35/55
    Ball Security: 45/45 (Previous: 50/50)
    Pass Defensive Reaction: 50/50
    Interceptions: 20/30
    Pass Coverage: 45/35
    Tackling: 48/55

    Special Teams

    FG Power: 65/65 (Previous: 55/55)
    FG Accuracy: 35/35 (Previous: 45/45)
    Punt Power: 50/50
    Punt Accuracy: 50/50
    Kickoff Power: 65/65 (Previous: 50/50)


    =================================
    Video Archive
    =================================

    *********************
    =================================
    Slider Log Update - Archive
    =================================
    Version 2
    Spoiler


    Version 1
    Spoiler
    Last edited by Matt10; 11-30-2024, 10:41 PM. Reason: typos
    Youtube - subscribe!
  • Newellgm
    Rookie
    • Jun 2012
    • 17

    #2
    Re: Matt10's Madden 25 Sliders

    Thanks for posting, Matt!

    Have you had good luck with teams running the ball more with your slider set?

    Comment

    • Jagsfan24
      MVP
      • Mar 2016
      • 1855

      #3
      Re: Matt10's Madden 25 Sliders

      Alright Matt is back! Finally can play Madden, or give it a try

      Comment

      • JL10szn
        Rookie
        • Sep 2023
        • 20

        #4
        Re: Matt10's Madden 25 Sliders

        Thanks Matt! Really appreciate you helping with the gameplay experience for all of us.

        Comment

        • mpp
          Just started!
          • Mar 2022
          • 1

          #5
          Re: Matt10's Madden 25 Sliders

          W. Will you be working on xp, i see it says TBD which implies that you will.

          Comment

          • Matt10
            Hall Of Fame
            • Apr 2006
            • 16629

            #6
            Re: Matt10's Madden 25 Sliders

            Pretty fun game. Watch till the end.

            <iframe width="750" height="422" src="https://www.youtube.com/embed/eH0UXHWxFMU?si=ZtgJ1Ag-mG6Hu_mu" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
            Youtube - subscribe!

            Comment

            • narvemr4394
              Rookie
              • Dec 2017
              • 64

              #7
              Re: Matt10's Madden 25 Sliders

              cant wait to plug these sliders in and get going with the pats franchise in a week

              Comment

              • Jagsfan24
                MVP
                • Mar 2016
                • 1855

                #8
                Re: Matt10's Madden 25 Sliders

                Finished my first game with these sliders, played the Dolphins as my Jags franchise. Ended up winning 37-17

                Overall, main good impressions I noticed were the cpu taking shots downfield, granted was the dolphins so maybe that’s just what they’re designed to do. Pass rush mostly worked for me whenever I would user someone, but when I got some push with my line it was beautiful to see Tua scramble around and throw off balance or scramble for a few yards, haven’t seen that much before. On defense I noticed my safeties reacting to the deep ball beautifully, some good animations to.

                Some negatives, nothing too major. I thought offense was easy for me majority of the game, granted the Jags have a highly rated offense in this game. Cpu offense felt stale majority of the game, especially being the Dolphins offense I expected a shootout but I shut them down a lot.


                Still need to try out other games to see what issues I keep seeing. But more positive than negative for me

                Comment

                • jack.fried999
                  Rookie
                  • Aug 2024
                  • 6

                  #9
                  Re: Matt10's Madden 25 Sliders

                  Hey Matt, thanks for posting these sliders, I look forward to trying them out! Question, Is it recommended to use the defensive tackle and not switch on defense, and to not control the receiver when the ball is in the air?? I noticed that you followed those guidelines in your gameplay video, not sure if that was because it’s how you test the sliders or because you recommend us to play like this.

                  Comment

                  • narvemr4394
                    Rookie
                    • Dec 2017
                    • 64

                    #10
                    Re: Matt10's Madden 25 Sliders

                    played my 2nd game on this set overall really like it i won 52-20 vs the titans was playing as the 49ers the only issues i had was with tackling is still an issue the cpu breaks an absurd amount of tackles this year and this year the pass rush seems slow

                    Comment

                    • roll2tide
                      3-4 Defense
                      • Aug 2006
                      • 231

                      #11
                      Re: Matt10's Madden 25 Sliders

                      Game 1 Steelers (user) @ ATL (CPU).
                      • User OFF holding - 3 calls in 66 snaps. Great.
                      • CPU drops. 4 drops on 38 passes but they were all WIDE open.
                      • Cousins comp% was mid 60s as was mine with Fields. Perfect.
                      • User/CPU yards per rush was 4.8/4.9. Perfect.


                      I do have progressive fatigue on but I started a new save for these so really no effects. Game played great.
                      GT EarAssassin



                      Originally posted by ggsimmonds
                      You're doing it wrong EA

                      Comment

                      • Wizardtwiggy
                        Rookie
                        • Aug 2024
                        • 36

                        #12
                        Re: Matt10's Madden 25 Sliders

                        Played a game with these sliders and overall a great experience and game. Completion rates for QB's was pretty high for CPU (Herbert was 27 of 34).

                        One thing I did noticed when I loaded up today was the game was a lot easier. Went into the settings on the main menu and the old default sliders were loaded so had to load my saved sliders. Don't know if everyone else is aware that you'll need to load up Matts sliders in the main menu prior to going into the franchise.

                        Comment

                        • rhaums
                          Rookie
                          • Aug 2018
                          • 6

                          #13
                          Re: Matt10's Madden 25 Sliders

                          Thanks for all the work you do with these sliders!

                          Comment

                          • narvemr4394
                            Rookie
                            • Dec 2017
                            • 64

                            #14
                            Re: Matt10's Madden 25 Sliders

                            Im going to wait another version before starting my franchise but all is looking good the sim engine just needs fixed theirs no way i got 3-15 for 3 straight seasons simming

                            Comment

                            • tyler.frederickson
                              Just started!
                              • Aug 2024
                              • 2

                              #15
                              Re: Matt10's Madden 25 Sliders

                              Thanks for posting! Tried one game and a million times better than default on all madden. Passing defense was impossible on default settings. This was the most realistic game I've had so far. More to try but, so far the best defensive passing experience I've had so far.

                              Comment

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