And in some games I don't see any try to push downfield. If there is one or two, it's always underthrow with the DB breaking it while behind the WR. I'd like to toy my sliders to try to make him pass more deep, but I'm not sure which slider to push, so I wonder what do you think. I don't want the CPU to complete all his passes or more, I just wish he would try different throws, more to his WR1 or 2 downfield (and I am curious to know how you see how sliders work). Should I modify:
- CPU Pass accurracy? I'm at 35. I'm tempted to push up but not sure if it would make the CPU at 80. Does this slider makes the CPU throw more downfield or does it make him recognize faster the first open WR and then throw more short passes?
- CPU catch? I'm at 50 right now. I like the fact that you can see some drops here and there by the average/bad WR. I wonder if increasing this slider makes the WR downfield like "more attractive" for the CPU, but I'm affraid that it would make all the WR great. I want to feel the difference when there is a top WR on the field, and that a team with a WR1 at 80 rating at best should have issues at catching difficult throws.
- Human pass coverage? I'm at 80. CPU great QB's still have 65-75% completion but my team can still cover tightly and make some plays as it should, especially if I apply pressure, the cover guy can exploit it and is not 5 yards away from the receiver. Of course decrease this slider should offer more oportunities for WR downfield I guess, but I don't want that my defense (supposed to be strong, one of the 3 best in my franchise) to play like JV and let go ALL the passes (including shorts).
- CPU pass block? I'm at 58, and my very strong defense has an average of 2 or 3 sacks per game, top 10 in franchise (so on spot, not an aberration). I suppose increase pass block gives more time to the QB to look downfield but I'm afraid it could unbalance the pressure and that in the end, QB would still throw short with ease. Not sure it would affect the way CPU QB scans the field.
- Human Pass reaction? I'm at 100 because I hated to see those DB let the cpu WR cut without reaction. I'm not sure if it would affect the opportunities downfield and the chances of CPU QB to throw deep.
- DPI penalty? I'm at 95 and barely seeing any, especially since the first patch. I know that some "sliders guru" say that penalties have a huge influence, so I guessed if DPI was high, DB would be hesistant to cover tight and there should be more opportunities downfield. I don't really see that for now, but maybe I don't understand how it works.
- Others? Maybe other penalties like less false start by O Line would make the pass pro better and give more time to the QB to throw downfield? Not sure.
I know it's very hard to judge because there are so many layers here: my defense is supposed to be strong (Steelers D with elite pass rush, strong DL, the first 3 CB between 87 and 80 and Fitzpatrick at FS). I didn't test with other teams. I suppose also weekly gameplan has an impact, adjustment at halftime... But I'd like to read your point of view!

As I enter offseason in my franchise, I have a little time before my next game, so I wanted to take the time to hear what you guys know that can influence frequency and success of deep throws by the CPU.
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