DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

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  • LordTempestus
    Rookie
    • Jul 2024
    • 54

    #1

    DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

    Background: I have been a very heavy fan of simulation football. Or really simulation in general. Imitating reality in a game. I would usually run or participate in "sim" leagues but would find them to be a headache to run and usually see exploitation ruining the overall goal. Been running Madden leagues for over nine years taking a small break at one point just simply exhausted. It was only last Madden that I was directed towards Slow Super Sim gameplay. It is a low maintenance and enjoyable experience that removes the majority of issues caused by a player base. With the start of this Madden I decided to share the sliders myself and my team has created for our league. That way whoever enjoys the slow sim experience has settings they can use for themselves and/or their league.

    Goal of the Sliders: I mentioned a little bit about this in the background but the main goal of these sliders is to imitate the games you watch on your television on Sundays. Now there are some sacrifices made to help with balance and entertainment that Madden as a game struggles with at times. We compare week to week the stats we get from our user played games and compare it to the averages of the last three seasons in the NFL. We focus on two positions mainly. The quarterback and the halfback. With these two positions we are able to determine sliders on both sides of the ball, be it turnovers or sacks to blocking, yards per carry, and completion rating. We also do not adjust sliders week to week. There will be adjustments every two to four weeks if need be depending on the results. Just do not want those outlier games to dictate significant adjustments. When we do make adjustments I will post our statistical results when we do and explain the adjustment if one is needed. I will eventually add XP sliders as well.


    League Settings

    Skill Level - All-Pro

    Game Style Simulation

    Quarter length - 10 Minutes

    Accelerated Clock - On

    Minimum Play Clock Time - 15

    Offensive Playcall Cooldown - 10

    Offensive Playcall Limit - Off

    Defensive Playcall Cooldown - 5

    Defensive Playcall Limit - Off

    Dynamic Momentum/Home Field Advantage - Off


    Commissioner Settings

    Trade Deadline - On

    Trade Type - Player Only

    Trade Difficulty - Very Hard

    Salary Cap - On

    Free Agent Motivation Impact - Very High

    Practice Squad Stealing - On

    Relocation Settings - Disabled

    Staff Talent Cost Modifier - Slowest

    Injury - On

    Practice Injury - Off

    Pre Existing Injury - Off

    Progressive Fatigue - Off

    Prospect Storylines - On

    Draft Timer - On

    Fantasy Draft Order - Standard

    Free Agent Negotiations Stage 1 - 3

    Free Agent Negotiations Stage 2 - 5

    Free Agent Negotiations Stage 3 - Unlimited



    League Type Settings

    League Type - CREATED COACHES ONLY

    Coach Firing - CPU Only

    Full On Field Control - On

    Instant Starter - On

    Career Clock - On


    Dev Trait Management

    Breakout Scenarios - On

    Development Trait Regression - On

    Desired X-Factor Dev Players - 50/75

    Desired Superstar Dev Players - 70/100

    Desired Star Players - 320/500

    Superstar Abilities - Off

    Ability Edit Controls - Commissioner Only


    Human/CPU Sliders

    QB Accuracy - 0

    Pass Blocking - 74

    WR Catching - 50

    Run Blocking - 29

    Ball Security - 60 68

    Pass Defense Reaction Time - 100

    Interceptions - 18

    Pass Coverage - 100

    Tackling - 50 53

    FG Power - 50

    FG Accuracy - 10

    Punt Power - 50

    Punt Accuracy - 50

    Kickoff Power - 50

    Injuries - 10

    Fatigue - 65

    Player Speed Parity Scale - 100


    Penalties(I have not manipulated penalties just yet)

    Offside - 50

    False Start - 50

    Holding - 50

    Facemask - 50

    Defensive Pass Interference - 50

    Illegal Block In The Back - 50

    Roughing The Passer - 50

    Turned off Roughing the Kicker (Happened too often)
    Last edited by LordTempestus; 10-12-2024, 07:29 PM.
  • direfire
    Rookie
    • Jan 2019
    • 95

    #2
    Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

    Interested to try these out once I get bored of cpu vs cpu nba 2k25. Progressive fatigue being of is interesting to me and I know superstar abilities are bad for cpu vs cpu but I like em... One of the other reasons im not playing madden is cause they are bugged right now from what I understand.


    Can you explain your reason for progressive fatigue being off? Doesn't that help get more reps for your 2nd rb, te, 3-5th wr etc? Also i'm assuming your physics based tackling is at 0?

    Comment

    • Spudbox65
      Rookie
      • Aug 2021
      • 200

      #3
      Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

      "Injuries - 10 (considering increasing with the subpar injury occurrences that have happened so far.)"

      If you want to improve injuries, check out my injury roster:

      https://forums.operationsports.com/f...y-rosters.html

      Looking forward to seeing your how your set develops.

      Comment

      • LordTempestus
        Rookie
        • Jul 2024
        • 54

        #4
        Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

        Originally posted by Spudbox65
        "Injuries - 10 (considering increasing with the subpar injury occurrences that have happened so far.)"

        If you want to improve injuries, check out my injury roster:

        https://forums.operationsports.com/f...y-rosters.html

        Looking forward to seeing your how your set develops.
        Right now it feels light on the injuries. Granted Madden 24 we were seeing like 3-5 injuries a game, most just a game out but still they were occurring. So far this season, week 7, we have only had one team with two injuries for an extended time. I want to see a few more teams in that situation and a few with a little more. Make an emphasis on depth importance.

        Comment

        • LordTempestus
          Rookie
          • Jul 2024
          • 54

          #5
          Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

          Originally posted by direfire
          Can you explain your reason for progressive fatigue being off? Doesn't that help get more reps for your 2nd rb, te, 3-5th wr etc? Also i'm assuming your physics based tackling is at 0?
          progressive fatigue is just broken since at least last Madden. The increase fatigue slider helps with that. Then getting auto-subs set up properly helps with keeping players fresh and ready.

          Comment

          • Spudbox65
            Rookie
            • Aug 2021
            • 200

            #6
            Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

            Originally posted by LordTempestus
            Right now it feels light on the injuries. Granted Madden 24 we were seeing like 3-5 injuries a game, most just a game out but still they were occurring. So far this season, week 7, we have only had one team with two injuries for an extended time. I want to see a few more teams in that situation and a few with a little more. Make an emphasis on depth importance.
            Give my roster a try, you will see a lot more in-game injuries at variety of positions, as well as injuries in unwatched games.

            Comment

            • LordTempestus
              Rookie
              • Jul 2024
              • 54

              #7
              Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

              Data from our first few weeks. Sorry for slow data collection and reveal. Been a very busy week for everyone, major recruitment gains. First three lines will be the weeks individually. Second to last line is the combined stats. Final line in the aquatic blue is the realistic NFL stats averaged over last three years. I know interceptions are higher by almost a percentage and that was just a personal choice for the league for entertainment reasons. It also does not feel out of place though and you are not seeing the same players week in and week out getting interceptions. Ball is being spread around.

              HB_Data_1-3.png

              QB_Data_1-3.png

              Comment

              • mrCPUgeek
                Did I do that???
                • Apr 2016
                • 686

                #8
                Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

                Would these work for coach mode?

                I play in coach only mode. I will scramble my QB. I have to do field goals and punts but usually do super sim for the those.

                On Defense I make the play calls and let the CPU make the play. I know I have to put the “user” player on the line or else that causes issues.

                I have it set to All Pro and standard sliders.

                For the most part it’s playing really well. Only two concerns. Either my defense really sucks or the CPU offense of OP. I can’t seem to make a stop at all. HOWEVER, my defense is get a very night amount of interceptions. 3 - 4 per game.


                Sent from my iPhone using Tapatalk
                X: @mrCPUgeek
                YouTube: @mrcpugeek
                PSN: MR-CPU-GEEK

                Comment

                • LordTempestus
                  Rookie
                  • Jul 2024
                  • 54

                  #9
                  Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

                  Originally posted by mrCPUgeek
                  Would these work for coach mode?

                  I play in coach only mode. I will scramble my QB. I have to do field goals and punts but usually do super sim for the those.

                  On Defense I make the play calls and let the CPU make the play. I know I have to put the “user” player on the line or else that causes issues.

                  I have it set to All Pro and standard sliders.

                  For the most part it’s playing really well. Only two concerns. Either my defense really sucks or the CPU offense of OP. I can’t seem to make a stop at all. HOWEVER, my defense is get a very night amount of interceptions. 3 - 4 per game.


                  Sent from my iPhone using Tapatalk
                  The standard sliders are just awful. Madden 24 was definitely better in those terms and last madden the adjustments needed were not as drastic. I have not tried to do a coach mode but I have some doubts that these sliders as they are would work well. Maybe as a framework that would need adjusting to fit your type of gameplay but not as is.

                  Comment

                  • e1nherjar
                    Rookie
                    • Sep 2024
                    • 33

                    #10
                    Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

                    [QUOTE=LordTempestus;2050987605]Data from our first few weeks. Sorry for slow data collection and reveal. Been a very busy week for everyone, major recruitment gains. First three lines will be the weeks individually. Second to last line is the combined stats. Final line in the aquatic blue is the realistic NFL stats averaged over last three years. I know interceptions are higher by almost a percentage and that was just a personal choice for the league for entertainment reasons. It also does not feel out of place though and you are not seeing the same players week in and week out getting interceptions. Ball is being spread around.

                    HB_Data_1-3.png

                    Sliders are broken, just Play and replay the Bengal vs Chiefs game to see it. Need EA to fix it, tweeking sliders won't help

                    Comment

                    • direfire
                      Rookie
                      • Jan 2019
                      • 95

                      #11
                      Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

                      [quote=e1nherjar;2050987916]
                      Originally posted by LordTempestus
                      Data from our first few weeks. Sorry for slow data collection and reveal. Been a very busy week for everyone, major recruitment gains. First three lines will be the weeks individually. Second to last line is the combined stats. Final line in the aquatic blue is the realistic NFL stats averaged over last three years. I know interceptions are higher by almost a percentage and that was just a personal choice for the league for entertainment reasons. It also does not feel out of place though and you are not seeing the same players week in and week out getting interceptions. Ball is being spread around.

                      [ATTACH]215209[/ATTACH]

                      Sliders are broken, just Play and replay the Bengal vs Chiefs game to see it. Need EA to fix it, tweeking sliders won't help

                      CD is that you? lol

                      Comment

                      • LordTempestus
                        Rookie
                        • Jul 2024
                        • 54

                        #12
                        Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

                        [QUOTE=direfire;2050987960]
                        Originally posted by e1nherjar


                        CD is that you? lol
                        Majority of the sliders work. Have to be a bit more extreme with them than say in Madden 24 but they will work.

                        Sorry again for the slow updates on the data. Were catching up but it is taking time do to a busy week. Update of week 9/19/24 changed up a lot with carry and tackling. Increased Ball Security by 8, Tackling by 3, and to help increase the sacks per game, reduced pass blocking by 2. More Data to come as the week progresses.

                        QB_Data_1-5.png
                        HB_Data_1-5.png

                        Comment

                        • e1nherjar
                          Rookie
                          • Sep 2024
                          • 33

                          #13
                          Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

                          [QUOTE=LordTempestus;2050988020]
                          Originally posted by direfire

                          Majority of the sliders work. Have to be a bit more extreme with them than say in Madden 24 but they will work.

                          Sorry again for the slow updates on the data. Were catching up but it is taking time do to a busy week. Update of week 9/19/24 changed up a lot with carry and tackling. Increased Ball Security by 8, Tackling by 3, and to help increase the sacks per game, reduced pass blocking by 2. More Data to come as the week progresses.

                          [ATTACH]215244[/ATTACH]
                          [ATTACH]215245[/ATTACH]
                          Even with sliders AT 0, mahomes and burrow still throw 50-70 Times and get 400-550yards. It is not working

                          Comment

                          • LordTempestus
                            Rookie
                            • Jul 2024
                            • 54

                            #14
                            Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

                            [QUOTE=e1nherjar;2050988054]
                            Originally posted by LordTempestus

                            Even with sliders AT 0, mahomes and burrow still throw 50-70 Times and get 400-550yards. It is not working
                            If you have the clock set up wrong yes. Slider at 0 wont dictate how often they throw it. The tendency of throwing vs running the ball is determined by playbook and game situation. For example, being down or under two minute warning, the playbooks have a significantly higher rate of choosing a pass play over a run. The slider for QB Accuracy will only that, the accuracy. With slider at 50 for example you would see the QB throwing the ball with an average of 80% + completion rating.


                            The data and sliders I am providing are collected not from individual game or a single week but rather are formulated over a full season of multiple people with various playbooks and into what we called our official launch to today. So far our stats been on par with the NFL over a span of three reals of official stats. Only seeing significant increases or decreases in data depending on the update that is released.

                            Comment

                            • cdcool
                              Slider Guru
                              • Aug 2005
                              • 6649

                              #15
                              DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

                              [QUOTE=LordTempestus;2050988020]
                              Originally posted by direfire



                              Majority of the sliders work. Have to be a bit more extreme with them than say in Madden 24 but they will work.



                              Sorry again for the slow updates on the data. Were catching up but it is taking time do to a busy week. Update of week 9/19/24 changed up a lot with carry and tackling. Increased Ball Security by 8, Tackling by 3, and to help increase the sacks per game, reduced pass blocking by 2. More Data to come as the week progresses.



                              [ATTACH]215244[/ATTACH]

                              [ATTACH]215245[/ATTACH]



                              Sent from my iPhone 14 Pro Max using Operation Sports
                              Last edited by cdcool; 09-18-2024, 04:44 PM.
                              Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                              Comment

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