Background: I have been a very heavy fan of simulation football. Or really simulation in general. Imitating reality in a game. I would usually run or participate in "sim" leagues but would find them to be a headache to run and usually see exploitation ruining the overall goal. Been running Madden leagues for over nine years taking a small break at one point just simply exhausted. It was only last Madden that I was directed towards Slow Super Sim gameplay. It is a low maintenance and enjoyable experience that removes the majority of issues caused by a player base. With the start of this Madden I decided to share the sliders myself and my team has created for our league. That way whoever enjoys the slow sim experience has settings they can use for themselves and/or their league.
Goal of the Sliders: I mentioned a little bit about this in the background but the main goal of these sliders is to imitate the games you watch on your television on Sundays. Now there are some sacrifices made to help with balance and entertainment that Madden as a game struggles with at times. We compare week to week the stats we get from our user played games and compare it to the averages of the last three seasons in the NFL. We focus on two positions mainly. The quarterback and the halfback. With these two positions we are able to determine sliders on both sides of the ball, be it turnovers or sacks to blocking, yards per carry, and completion rating. We also do not adjust sliders week to week. There will be adjustments every two to four weeks if need be depending on the results. Just do not want those outlier games to dictate significant adjustments. When we do make adjustments I will post our statistical results when we do and explain the adjustment if one is needed. I will eventually add XP sliders as well.
League Settings
Skill Level - All-Pro
Game Style Simulation
Quarter length - 10 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 15
Offensive Playcall Cooldown - 10
Offensive Playcall Limit - Off
Defensive Playcall Cooldown - 5
Defensive Playcall Limit - Off
Dynamic Momentum/Home Field Advantage - Off
Commissioner Settings
Trade Deadline - On
Trade Type - Player Only
Trade Difficulty - Very Hard
Salary Cap - On
Free Agent Motivation Impact - Very High
Practice Squad Stealing - On
Relocation Settings - Disabled
Staff Talent Cost Modifier - Slowest
Injury - On
Practice Injury - Off
Pre Existing Injury - Off
Progressive Fatigue - Off
Prospect Storylines - On
Draft Timer - On
Fantasy Draft Order - Standard
Free Agent Negotiations Stage 1 - 3
Free Agent Negotiations Stage 2 - 5
Free Agent Negotiations Stage 3 - Unlimited
League Type Settings
League Type - CREATED COACHES ONLY
Coach Firing - CPU Only
Full On Field Control - On
Instant Starter - On
Career Clock - On
Dev Trait Management
Breakout Scenarios - On
Development Trait Regression - On
Desired X-Factor Dev Players - 50/75
Desired Superstar Dev Players - 70/100
Desired Star Players - 320/500
Superstar Abilities - Off
Ability Edit Controls - Commissioner Only
Human/CPU Sliders
QB Accuracy - 0
Pass Blocking - 74
WR Catching - 50
Run Blocking - 29
Ball Security - 60 68
Pass Defense Reaction Time - 100
Interceptions - 18
Pass Coverage - 100
Tackling - 50 53
FG Power - 50
FG Accuracy - 10
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50
Injuries - 10
Fatigue - 65
Player Speed Parity Scale - 100
Penalties(I have not manipulated penalties just yet)
Offside - 50
False Start - 50
Holding - 50
Facemask - 50
Defensive Pass Interference - 50
Illegal Block In The Back - 50
Roughing The Passer - 50
Turned off Roughing the Kicker (Happened too often)
Goal of the Sliders: I mentioned a little bit about this in the background but the main goal of these sliders is to imitate the games you watch on your television on Sundays. Now there are some sacrifices made to help with balance and entertainment that Madden as a game struggles with at times. We compare week to week the stats we get from our user played games and compare it to the averages of the last three seasons in the NFL. We focus on two positions mainly. The quarterback and the halfback. With these two positions we are able to determine sliders on both sides of the ball, be it turnovers or sacks to blocking, yards per carry, and completion rating. We also do not adjust sliders week to week. There will be adjustments every two to four weeks if need be depending on the results. Just do not want those outlier games to dictate significant adjustments. When we do make adjustments I will post our statistical results when we do and explain the adjustment if one is needed. I will eventually add XP sliders as well.
League Settings
Skill Level - All-Pro
Game Style Simulation
Quarter length - 10 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 15
Offensive Playcall Cooldown - 10
Offensive Playcall Limit - Off
Defensive Playcall Cooldown - 5
Defensive Playcall Limit - Off
Dynamic Momentum/Home Field Advantage - Off
Commissioner Settings
Trade Deadline - On
Trade Type - Player Only
Trade Difficulty - Very Hard
Salary Cap - On
Free Agent Motivation Impact - Very High
Practice Squad Stealing - On
Relocation Settings - Disabled
Staff Talent Cost Modifier - Slowest
Injury - On
Practice Injury - Off
Pre Existing Injury - Off
Progressive Fatigue - Off
Prospect Storylines - On
Draft Timer - On
Fantasy Draft Order - Standard
Free Agent Negotiations Stage 1 - 3
Free Agent Negotiations Stage 2 - 5
Free Agent Negotiations Stage 3 - Unlimited
League Type Settings
League Type - CREATED COACHES ONLY
Coach Firing - CPU Only
Full On Field Control - On
Instant Starter - On
Career Clock - On
Dev Trait Management
Breakout Scenarios - On
Development Trait Regression - On
Desired X-Factor Dev Players - 50/75
Desired Superstar Dev Players - 70/100
Desired Star Players - 320/500
Superstar Abilities - Off
Ability Edit Controls - Commissioner Only
Human/CPU Sliders
QB Accuracy - 0
Pass Blocking - 74
WR Catching - 50
Run Blocking - 29
Ball Security - 60 68
Pass Defense Reaction Time - 100
Interceptions - 18
Pass Coverage - 100
Tackling - 50 53
FG Power - 50
FG Accuracy - 10
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50
Injuries - 10
Fatigue - 65
Player Speed Parity Scale - 100
Penalties(I have not manipulated penalties just yet)
Offside - 50
False Start - 50
Holding - 50
Facemask - 50
Defensive Pass Interference - 50
Illegal Block In The Back - 50
Roughing The Passer - 50
Turned off Roughing the Kicker (Happened too often)
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