CPU vs CPU Working from Zero Sliders

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  • forme95
    MVP
    • Nov 2013
    • 3118

    #1

    CPU vs CPU Working from Zero Sliders

    Really struggling this year making a workable set. Mixed, matched, varying, this, that, those..... All a mess.

    I decided to make one last ditch effort and work from zero. I feel like sliders are modifiers to the game and the game doesnt really play to ratings. So, I wondered, what if I zero out the sliders and work my way up. That is what I am going to do. At this point, what could it hurt. I have over 200 hours and 15 franchises that I have tried to play and one thing or the other murders it.

    What I am going for is a watchable football game with stats relatively close to the Madden league. I dont care about NFL stats. This is a video game and the only thing "sim" about it is, NFL team names and players. It plays football, but it doesnt play NFL football. I also want to get some kind of defense in this game which OOTB is sacks and interceptions. Outside of those, defenses are clueless. The game is very offensive (ya that too lol) programmed. QBs and players do not matter. Thompson-Robinson plays no different then MaHomes in cpu vs cpu.
    One franchise after being fed up, I did a All Pro franchise and I released every Browns first stringer (including Winston and Huntley) with DTR the starter. The team still went 10-7. Come on, they cant go 10-7 with STARTERS lol. Anyway, enough ranting. It is more my frustrations. Every year I try to make Madden work because I enjoy using the Browns and Garrett and Chubb.

    On to working from zero. I started with Pro, offline, default roster, Owner. Surprisingly, I really liked what I saw in 3 preseason games with the Dolphins. I am using the Dolphins under my wifes account because IDK something totally different. Her account isnt connected to EA and it still let me play. I may try to disconnect my account from EA. I didnt know you could play that way. I thought you had to have a EA account.

    What I saw in 3 preseason games. QBs seemed to play more true. Bad, everyone was sub 50s accurate. Run game really sparkled I thought. Some lack of running but increased more the games played. It really seemed like guys like Tyreek and Mike Evans really played to ratings and were better, while lesser receivers had more drops. Same with QBs. I thing that really shined (even at zero) was sacks only averaged between 2 to 4 a game. Where QBs sensed pressure and threw it away more then taking the sack. Defense was there! While coverage was eye popping better, some really deep shot animations happened more then I truly thought it would. Really gives me hope to work with.

    Now, it did have its issues. With security at zero, as you could imagine, lot of fumbles and zero interceptions, led to zero interceptions lol. Another is a lot of dropped passes. Honestly it felt more like as the game went on, qb and wr would get in synce and catches would improve. I actually kind of liked it. But way to many easy drops. All manageable stuff at this point. It was preseason so I will let 3 season games play before I make any changes.

    If you'd like to test also and help, all I ask is that you do a Offline, default roster, no edits, no playbook changes, no fantasy drafts, Owner mode (i dont do any owner things. I play as GM really. I ignore any owner stuff) and start in preseason.

    Any number or setting with (?) means im considering a change
    Last edited by forme95; 01-05-2025, 03:44 PM.
    Really wish sports games played to ratings!
    Only thing SIM about sports games now, are the team name and players
    CFB 25 The absolute GOAT!!!
    MLB 23 FOREVER 20 is better, 23 just for Guardians
    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.
  • forme95
    MVP
    • Nov 2013
    • 3118

    #2
    Re: CPU vs CPU Working from Zero Sliders

    Owner, offline, default roster
    Only do 1 upgrade/renovate a season in bye week of Preseason

    CPU DOES pick up 5th yr option
    CPU DOES restructure contracts

    User Settings:

    Game Options (Main Menu as well as inside Franchise) Physics Based Tackle Slider is only available in the main menu.

    Coin Toss 1st Choice - Receive

    Coin Toss 2nd Choice - Against Wind

    Kicking Meter Style - Multi Meter

    Control Scheme - Tap and Tap

    Passing Type - Placement

    Passing Slowdown - Off

    Passing Lead Increase - Large

    Reticle Speed - 20/20

    Reticle Visibility - Hidden

    Meter Visibility - Hidden

    Hit Stick Quality Feedback - Hidden

    Hit Stick Timing Feedback - Hidden


    Gameplay Helpers

    Auto Flip Defensive Play Call - On

    Defensive Ball Hawk - On

    Defensive Heat Seeker - Off

    Defensive Heat Seeker Window Size - 100%

    Defensive Switch Assist - Off

    Controlled Player Art - Off

    Coach Mode - Off


    Visual Feedback

    On Field Visual Feedback - On

    Dynamic Play Call - Off

    Play Button layout - Users Choice

    Previous Play Information - Off



    On Field

    Everything is set to off except:

    Franchise Bottom Line Ticker - Scores Only

    Pre-Snap Menu - Off

    Player Names - Off


    Cameras

    Camera Toggle - Off

    Passing Cam - Off

    Offense Camera Settings - Standard (Users Choice)

    Defense Camera Settings - Standard (Users Choice)


    Volume Control

    Master Volume - 100

    Audio Mix - Custom

    In Game Commentary - 70

    Stadium Speakers - 100

    Crowd Volume - 100

    On the Field - 100

    Music - 50

    Menu SFX - 60


    League Settings

    Skill Level - All Pro

    Game Style Simulation

    Quarter length - 9 Minutes

    Accelerated Clock - On

    Minimum Play Clock Time - 20

    Offensive Playcall Cooldown - 10

    Offensive Playcall Limit - 3

    Defensive Playcall Cooldown - 4

    Defensive Playcall Limit - 4

    Dynamic Momentum/Home Field Advantage - Off



    Team Settings

    Season Experience - Customized

    Everything set to “Manual” for a GM and “Auto” Coach

    Reorder Depth Chart - Manual

    Auto Progress Players/Talents - Off

    Tutorial Popups - Off


    Commissioner Settings

    Trade Deadline - On

    Trade Type - Enable All

    Trade Difficulty - Hard

    Salary Cap - On

    Free Agent Motivation Impact - Normal

    Practice Squad Stealing - On

    Relocation Settings - Disabled

    Staff Talent Cost Modifier - Slower

    Injury - On

    Practice Injury - On

    Pre Existing Injury - On

    Progressive Fatigue - On

    Prospect Storylines - On

    Draft Timer - On

    Fantasy Draft Order - Standard

    Free Agent Negotiations Stage 1 - 5

    “ “ Stage 2 - 10

    “ “ Stage 3 - Unlimited



    League Type Settings

    League Type - All

    Coach Firing - On, (as GM)

    Full On Field Control - On

    Career Clock - On


    Dev Trait Management

    Breakout Scenarios - On

    Development Trait Regression - On

    Desired X-Factor Dev Players - 50/75

    Desired Superstar Dev Players - 70/100

    Desired Star Players - 320/500

    Superstar Abilities - On

    Ability Edit Controls - Any Player


    Roster Protection

    Minimum Roster Size - 48

    In Season Player Movement Limit - Unlimited

    Player OVR Cut Restrictions - No Restriction

    Offseason Player Cut Limit - Unlimited

    Fill Roster - Off



    Human Sliders/CPU Sliders (same for both. Current is most right number)

    QB Accuracy - 0, 7

    Pass Blocking - 0

    WR Catching - 0, 30

    Run Blocking - 0

    Fumbles - 0, 20

    Pass Defense Reaction Time - 0

    Interceptions - 0, 10

    Pass Coverage - 0

    Tackling - 0, 15


    FG Power - 50

    FG Accuracy - 50

    Punt Power - 50

    Punt Accuracy - 50

    Kickoff Power - 50



    Injuries - 25

    Fatigue - 50

    Player Speed Parity Scale - 50

    Physics Based Tackling Results - 50


    Penalties

    Offside - 50

    False Start - 50

    Holding - 50

    Facemask - 50

    Defensive Pass Interference - 50

    Illegal Block In The Back - 50

    Roughing The Passer - 50

    All other penalties are toggled “On”

    Auto Subs DEFAULT

    Draft Strength Default


    XP Sliders (THANKS Funky, GREAT SET)

    Star: 320
    Superstar: 70
    X-Factors: 50


    QB: 80
    HB: 120
    TE: 88
    WR: 106
    FB: 90
    T: 84
    G: 74
    C: 76

    DE: 106
    DT: 82
    MLB: 90
    OLB: 88
    CB: 104
    FS: 112
    SS: 114

    K: 100
    P: 100



    Age Progression XP Rate Sliders:

    20 - 23: 100
    24 - 25: 90
    26 - 29: 100
    30 - 31: 90
    32: 80
    33 - 35+: 100

    Offense Regression Rate Sliders:

    QB: 120
    HB: 80
    TE: 100
    WR: 100
    FB: 100
    T: 80
    G: 90
    C: 90


    Defense Regression Rate Sliders:

    DE: 90
    DT: 100
    MLB: 90
    OLB: 90
    CB: 90
    FS: 90
    SS: 90


    Special Team Regression Rate Sliders:

    K: 100
    P: 100


    Age Regression Sliders:

    26 - 27: 100
    28: 90
    29: 80
    30: 90
    31: 100
    32: 110
    33: 120
    34 - 35+: 130
    Last edited by forme95; 01-08-2025, 07:19 AM.
    Really wish sports games played to ratings!
    Only thing SIM about sports games now, are the team name and players
    CFB 25 The absolute GOAT!!!
    MLB 23 FOREVER 20 is better, 23 just for Guardians
    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

    Comment

    • forme95
      MVP
      • Nov 2013
      • 3118

      #3
      Re: CPU vs CPU Working from Zero Sliders

      Forgot to say what I was working on.

      I am not touching special teams or penalties at this point. I want to focus on gameplay. Also I think ST effects gameplay and doesn't help ST at all. I'll worry about penalties after gameplay is set bc it effects gameplay as well.

      - To many fumbles and not enough int's.
      - To many receiver drops. While I like the hit while catching drops, to many open field drops. It happens as miss timing, but to many over all.
      - QB % to low even for elite qbs.
      - Almost to many deep shots, but that is least of concern at the moment. 50/50 balls are beautiful.
      -
      -
      Last edited by forme95; 01-10-2025, 11:18 AM. Reason: Working on
      Really wish sports games played to ratings!
      Only thing SIM about sports games now, are the team name and players
      CFB 25 The absolute GOAT!!!
      MLB 23 FOREVER 20 is better, 23 just for Guardians
      Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

      Comment

      • Zuddyyy
        Rookie
        • Jan 2024
        • 189

        #4
        Re: CPU vs CPU Working from Zero Sliders

        Originally posted by forme95
        Forgot to say what I was working on.

        I am not touching special teams or penalties at this point. I want to focus on gameplay. Also I think ST effects gameplay and doesn't help ST at all. I'll worry about penalties after gameplay is set bc it effects gameplay as well.

        - To many fumbles and not enough int's.
        - To many receiver drops. While I like the hit while catching drops, to many open field drops. It happens as miss timing, but to many over all.
        - QB % to low even for elite qbs.
        - Almost to many deep shots, but that is least of concern at the moment. 50/50 balls are beautiful.
        - Pro or All Pro
        - Clock. 11-20 may be to many plays for this.
        Which difficulty plays the most realistic! All pro or pro?

        Comment

        • forme95
          MVP
          • Nov 2013
          • 3118

          #5
          Re: CPU vs CPU Working from Zero Sliders

          Originally posted by Zuddyyy
          Which difficulty plays the most realistic! All pro or pro?
          If I recall, Pro plays smoother but gives more of a "bonus" to the player. All Pro is suppose to be more even with better AI but can start getting into weird gameplay.
          Really wish sports games played to ratings!
          Only thing SIM about sports games now, are the team name and players
          CFB 25 The absolute GOAT!!!
          MLB 23 FOREVER 20 is better, 23 just for Guardians
          Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

          Comment

          • Zuddyyy
            Rookie
            • Jan 2024
            • 189

            #6
            Re: CPU vs CPU Working from Zero Sliders

            What does placement passing mechanic affect the cpu?

            Comment

            • sportsgamingguy2023
              Rookie
              • Oct 2023
              • 394

              #7
              Re: CPU vs CPU Working from Zero Sliders

              Originally posted by forme95
              If I recall, Pro plays smoother but gives more of a "bonus" to the player. All Pro is suppose to be more even with better AI but can start getting into weird gameplay.
              One thing I never understood is if there are any boosts in Pro if you are doing cpu vs cpu. Technically, there is no "user" to give a boost to. Both teams are controlled by the cpu.

              I don't think I ever saw a clear answer on what sliders are in effect when you do cpu vs cpu. CPU settings only? Are there boosts that occur on all levels in cpu vs cpu? Whether that be for user or cpu?

              Does it matter if you start the game controlling one team and then pause and move controller to the middle? What about Slow sim after game starts? What sliders are in effect and are there still boosts provided? Gets real muddy for me...

              Comment

              • forme95
                MVP
                • Nov 2013
                • 3118

                #8
                Re: CPU vs CPU Working from Zero Sliders

                Originally posted by sportsgamingguy2023
                One thing I never understood is if there are any boosts in Pro if you are doing cpu vs cpu. Technically, there is no "user" to give a boost to. Both teams are controlled by the cpu.

                I don't think I ever saw a clear answer on what sliders are in effect when you do cpu vs cpu. CPU settings only? Are there boosts that occur on all levels in cpu vs cpu? Whether that be for user or cpu?

                Does it matter if you start the game controlling one team and then pause and move controller to the middle? What about Slow sim after game starts? What sliders are in effect and are there still boosts provided? Gets real muddy for me...
                Everything is so all across the board. MM setting sliders dont matter, only cpu sliders matter, only in franchise sliders matter, only MM matters, still a hum controlled team so hum matters, this is reversed, that is backwards, this doesnt work, that has to be zero, slider blah does more then blah, slider that only controls that, so on and so forth. So many different opinions, and so many "its placebo" when it differs from one gamer to another. No wonder no one can figure anything out when it comes to cpu vs cpu LOL.

                In reference to my Pro, All Pro comment, to me that is how I see it. To add though, I have seen it in other places online as well. Does it matter for cpu vs cpu...... thats just another unproven answer. To me, Pro plays smoother. The real issue is, Pro, AP, AM, doesnt matter, same results.... a winning season. That said, is a bonus applied to cpu vs cpu....... You could run in circles forever on it.

                I saw some player say that he does cpu vs cpu but he will do the initial kickoff and then slow sim the rest of the game. So does that add the hum sliders back in? Yet another question.

                With trying this from zero, I really am trying to just keep it simple and not over think everything. Sometimes I think that is my biggest issue.
                Really wish sports games played to ratings!
                Only thing SIM about sports games now, are the team name and players
                CFB 25 The absolute GOAT!!!
                MLB 23 FOREVER 20 is better, 23 just for Guardians
                Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                Comment

                • forme95
                  MVP
                  • Nov 2013
                  • 3118

                  #9
                  Re: CPU vs CPU Working from Zero Sliders

                  Originally posted by Zuddyyy
                  What does placement passing mechanic affect the cpu?
                  Classic in cpu vs cpu bullets every pass except for the occasional downfield launch.
                  Placement while still throws bullets, it will take some off of deeper passes and can look a little more natural. Dont get me wrong, Placement still throws hard mostly. Placement does help take deeper shots and makes 50/50 balls more exciting.

                  I have to say that was one thing that really shined in this set. I seen some beautiful deep shot 50/50 balls.
                  Really wish sports games played to ratings!
                  Only thing SIM about sports games now, are the team name and players
                  CFB 25 The absolute GOAT!!!
                  MLB 23 FOREVER 20 is better, 23 just for Guardians
                  Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                  Comment

                  • forme95
                    MVP
                    • Nov 2013
                    • 3118

                    #10
                    Re: CPU vs CPU Working from Zero Sliders

                    Post #2 updated

                    All Pro

                    Clock change is now 9 min 20 accel

                    Slider changes as well. Not finished yet but its a start. Passing is still down in the 40s and 50s. Also fewer drops, but would like to clean it up more.

                    Its a start and its going in the right direction
                    Really wish sports games played to ratings!
                    Only thing SIM about sports games now, are the team name and players
                    CFB 25 The absolute GOAT!!!
                    MLB 23 FOREVER 20 is better, 23 just for Guardians
                    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                    Comment

                    • Spudbox65
                      Rookie
                      • Aug 2021
                      • 253

                      #11
                      Re: CPU vs CPU Working from Zero Sliders

                      How are sacks with pass block slider set to 0?

                      Comment

                      • forme95
                        MVP
                        • Nov 2013
                        • 3118

                        #12
                        Re: CPU vs CPU Working from Zero Sliders

                        Originally posted by Spudbox65
                        How are sacks with pass block slider set to 0?
                        Actually werent bad. 3 or 4 per side per game. I did have one game that a team got 8.

                        All zero actually played really well except for low QB% and a lot of receiver drops. Qb's were high 20's to low 40's %. You DID notice the difference between tier 1, 2, and 3 quarterbacks. Running game was outstanding. Really loved how it looked. Defense also looked better. Injuries are spot on and had more DPI's then I had seen in (combined) 15 other franchise settings I did for testing sliders and sets.
                        Really wish sports games played to ratings!
                        Only thing SIM about sports games now, are the team name and players
                        CFB 25 The absolute GOAT!!!
                        MLB 23 FOREVER 20 is better, 23 just for Guardians
                        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                        Comment

                        • Zuddyyy
                          Rookie
                          • Jan 2024
                          • 189

                          #13
                          Re: CPU vs CPU Working from Zero Sliders

                          You think the main menu affects gameplay in franchise cfm?

                          Comment

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