I decided to make one last ditch effort and work from zero. I feel like sliders are modifiers to the game and the game doesnt really play to ratings. So, I wondered, what if I zero out the sliders and work my way up. That is what I am going to do. At this point, what could it hurt. I have over 200 hours and 15 franchises that I have tried to play and one thing or the other murders it.
What I am going for is a watchable football game with stats relatively close to the Madden league. I dont care about NFL stats. This is a video game and the only thing "sim" about it is, NFL team names and players. It plays football, but it doesnt play NFL football. I also want to get some kind of defense in this game which OOTB is sacks and interceptions. Outside of those, defenses are clueless. The game is very offensive (ya that too lol) programmed. QBs and players do not matter. Thompson-Robinson plays no different then MaHomes in cpu vs cpu.
One franchise after being fed up, I did a All Pro franchise and I released every Browns first stringer (including Winston and Huntley) with DTR the starter. The team still went 10-7. Come on, they cant go 10-7 with STARTERS lol. Anyway, enough ranting. It is more my frustrations. Every year I try to make Madden work because I enjoy using the Browns and Garrett and Chubb.
On to working from zero. I started with Pro, offline, default roster, Owner. Surprisingly, I really liked what I saw in 3 preseason games with the Dolphins. I am using the Dolphins under my wifes account because IDK something totally different. Her account isnt connected to EA and it still let me play. I may try to disconnect my account from EA. I didnt know you could play that way. I thought you had to have a EA account.
What I saw in 3 preseason games. QBs seemed to play more true. Bad, everyone was sub 50s accurate. Run game really sparkled I thought. Some lack of running but increased more the games played. It really seemed like guys like Tyreek and Mike Evans really played to ratings and were better, while lesser receivers had more drops. Same with QBs. I thing that really shined (even at zero) was sacks only averaged between 2 to 4 a game. Where QBs sensed pressure and threw it away more then taking the sack. Defense was there! While coverage was eye popping better, some really deep shot animations happened more then I truly thought it would. Really gives me hope to work with.
Now, it did have its issues. With security at zero, as you could imagine, lot of fumbles and zero interceptions, led to zero interceptions lol. Another is a lot of dropped passes. Honestly it felt more like as the game went on, qb and wr would get in synce and catches would improve. I actually kind of liked it. But way to many easy drops. All manageable stuff at this point. It was preseason so I will let 3 season games play before I make any changes.
If you'd like to test also and help, all I ask is that you do a Offline, default roster, no edits, no playbook changes, no fantasy drafts, Owner mode (i dont do any owner things. I play as GM really. I ignore any owner stuff) and start in preseason.
Any number or setting with (?) means im considering a change

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