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TNK - Madden Next-Gen Sliders

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Old 11-18-2013, 09:54 AM   #81
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Re: TNK - Madden Next-Gen Sliders

I'll give this a shot. I ran into some major "slideritis" over the weekend. I didn't buy the CG version but I played the PS4 version all weekend and couldn't get a decent slider set. My user sliders were very similar to yours. I'll try leaving CPU at default except fumbles and INTs and see how that does. There still should be a couple dropped passes each game but I was seeing 3-4 in a half. I'm playing as the Panthers and I can run the ball well but passing is a challenge. I can hit some passes here and there but I throw a lot of picks. Some of them deserved, some of them the DB's jump the routes like Deion. I am playing against Seattle though (first game of Panthers season) and they have good DB's.

Here's what I was using:
PLAYER SKILL/CPU SKILL
QB Accuracy - 10/20
Pass Blocking - 10/35
WR Catching - 50/55

Run Blocking - 0/0
Fumbles - 75/75

Pass Defense Reaction Time - 30/75
Interceptions -25/25
Pass Coverage - 25/75

Tackling - 55/55


I tried CPU pass D as low as 65 but it didn't make much of a difference.

I'll post some results with your set when I get a chance.

Thanks!
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Old 11-18-2013, 01:53 PM   #82
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Re: TNK - Madden Next-Gen Sliders

So CPU is all 50 except for the two you changed on the first post and special teams, correct?
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Old 11-18-2013, 02:31 PM   #83
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Re: TNK - Madden Next-Gen Sliders

Quote:
Originally Posted by pimpinpidgeon8
So CPU is all 50 except for the two you changed on the first post and special teams, correct?
Exactly......I'm going to test later by changing all other CPU sliders besides the Passing sliders and make sure we still don't have all hell break loose.

Then...if that works, I will start with Pass Blocking and see how it goes.

Then - if that works, we should have it narrowed down to just QB Accuracy & WR Catching


Please let me know how it goes when you play your game
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Old 11-18-2013, 04:42 PM   #84
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Re: TNK - Madden Next-Gen Sliders

I put these up on share. Is that ok? Put your name on them.

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Old 11-18-2013, 06:45 PM   #85
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Re: TNK - Madden Next-Gen Sliders

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Originally Posted by Mike Lowe
I put these up on share. Is that ok? Put your name on them.

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NO!!!! Take them down asap please

These are not a release yet.....we are still testing and figuring stuff out. I will post them on share when I want them out there.

I repeat - take them down......no hard feelings, but take them down
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Old 11-18-2013, 07:00 PM   #86
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Re: TNK - Madden Next-Gen Sliders

How are you setting the autosubs? Are you setting on the main menu or in the CCM or in both?

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Old 11-18-2013, 07:01 PM   #87
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Re: TNK - Madden Next-Gen Sliders

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Originally Posted by JoshC1977
How are you setting the autosubs? Are you setting on the main menu or in the CCM or in both?

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Old 11-18-2013, 07:37 PM   #88
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Re: TNK - Madden Next-Gen Sliders

Just finished the best defensive game I have ever played in Madden. A little back story I am playing as the Bills against the Patriots in week one, both defenses were on fire and it helped that Tom Brady was injured and not playing in the game. It seemed the Pats called a more conservative game with shorter passes but they did take a few deep shots with Ryan.

Final Score: 9-3 for New England

E.J. Manuel was 23 of 41 Passing for 163 Yards and 3 Picks
Ryan Mallett was 21-31 Passing for 123 Yards

Stevan Ridley had 18 Carries for 60 Yards
C.J. Spiller had 13 Carries for 32 Yards

228 Total Yards for New England
154 Total Yards for Buffalo

Buffalo had 4 Sacks
New England had 9 Sacks

Possession Time was 31:00 to 29:00 for New England

Coming away from the game I think the sliders worked really well but as of right now I think the pass rush for the CPU is going to be to strong as a lot of the sacks I barely finished a 3 step drop and the defenders were in Manuels Lap, about 2 sacks were on me and another 3 were just good coverage sacks.
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