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Mizzou24's all pro sliders for a CPU offense

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Old 01-12-2014, 06:02 PM   #441
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Re: Mizzou24's all pro sliders for a CPU offense

I just had 3 fumbles in one game...


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Old 01-12-2014, 06:18 PM   #442
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Re: Mizzou24's all pro sliders for a CPU offense

Just curious about what others are seeing in regards to CPU run vs. pass play selection. I have no idea if sliders have any affect on this. I personally see mostly passing plays by the CPU. The computer almost never runs more than 15 times a game vs me. If the CPU did, then this would partially solve the high interception and sack totals by human teams.


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Old 01-12-2014, 07:11 PM   #443
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Re: Mizzou24's all pro sliders for a CPU offense

Varies for me. I feel like it's a accurate portrayal.

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Old 01-12-2014, 09:59 PM   #444
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Re: Mizzou24's all pro sliders for a CPU offense

Great set. But some minor things. I fumbled 7 times in a game with Jamal Charles I got 11 sacks and 5 int all in one game held raiders to only 7 rushing yards out of 16 attempts.and they drop a lot of passes. I still love how it feels
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Old 01-13-2014, 12:51 PM   #445
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by RefMixture
Just curious about what others are seeing in regards to CPU run vs. pass play selection. I have no idea if sliders have any affect on this. I personally see mostly passing plays by the CPU. The computer almost never runs more than 15 times a game vs me. If the CPU did, then this would partially solve the high interception and sack totals by human teams.


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Seeing similar issues. Thinking about setting CPU playbooks to generic playbooks to see if that makes a difference (using two controller method).

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Old 01-13-2014, 01:18 PM   #446
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Re: Mizzou24's all pro sliders for a CPU offense

These are some of the best sliders I have ever played with. No matter the slider set, I always blow out the AI, which gets extremely boring after awhile. With this set, I am still winning, but the CPU is actually keeping up with me. I just wanted to thank you for all the hard work and dedication.
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Old 01-13-2014, 04:29 PM   #447
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Re: Mizzou24's all pro sliders for a CPU offense

I am starting to think the run vs pass play call balance is team based. It would be nice if the run/pass balance slider still existed, this would tone down issues like sacks and INT's. As the Bills, I finished the season as the best Run D, most sacks, most INT's and most pass yards allowed. Only NE and TB ran the ball 20 or more times against me. Your sliders are still the best I've tried.


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Old 01-13-2014, 04:55 PM   #448
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by RefMixture
I am starting to think the run vs pass play call balance is team based. It would be nice if the run/pass balance slider still existed, this would tone down issues like sacks and INT's. As the Bills, I finished the season as the best Run D, most sacks, most INT's and most pass yards allowed. Only NE and TB ran the ball 20 or more times against me. Your sliders are still the best I've tried.


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Getting back to testing today fellas. I want to keep it realistic but try to provide more of a challenge.

- smarter qb plays from CPU
- more run game from CPU
- less stalled drives from CPU
- better coverage from CPU especially at catching interceptions they just drop too many for my liking.

Anyways I'll let u guys know what I come up with.. Want to keep it sim and not verge to arcade.
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